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Ramp with Eldrazi Temple

Modern*

JamesR404v2


Sideboard


I'm trying to create a Ramp deck that isn't the typical tron deck.

But I want my Ramp to be harder to interrupt than if I were to play Birds of paradise etc, spells that put lands into play and allow for earlier strong plays.

Hopefully have a good chance for a turn 3 Thought-Knot Seer or turn 4 Reality Smasher, followed up "soon" by stronger Eldrazi for the win...

It used to have a tron playset, but Eldrazi temple and even Gruul Turf is simpler to realise (less pressure on the mana Base) so right now the tron lands aren't even in there anymore...

And hopefully have a good win quote, also partially because it isn't a typical archetype (that I know off)

Any feedback is welcome!

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Revision 9 See all

(6 years ago)

+1 Grove of the Burnwillows main
-1 Temple of the False God main
Date added 6 years
Last updated 6 years
Legality

This deck is not Modern legal.

Rarity (main - side)

11 - 6 Mythic Rares

21 - 4 Rares

12 - 5 Uncommons

9 - 0 Commons

Cards 60
Avg. CMC 3.63
Tokens Beast 3/3 G, Emblem Chandra, Torch of Defiance, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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