- 2x Act of Treason
- 4x Bequeathal
- 2x Blazing Effigy
- 4x Ingot Chewer
- 4x Nihil Spellbomb
- 3x Sylvok Lifestaff
Just drew this hand:1. Suspend GG2. Play Keldon Marauders3. Play Young Wolf & Rancor4. Play Threaten
April 9, 2012 10:49 p.m.
Thanks, I think it's easily the most fun deck I've made for the format yet, but my favorite is Noble Loam: I've always had a soft spot for stupidly powerful control engines.
One note: Threaten is uncommon. Need to find common replacement if one exists.
April 12, 2012 11:44 a.m.
Traitorous Blood. Common, fast, and evil. Adding trample to the haste and control.
April 12, 2012 7:22 p.m.
Thanks, that'll work nicely. Apparently there's only that and Act of treason in common red.
April 12, 2012 8:30 p.m.
Considering Barbarian Ring for the Uncommon slot, but I'd have to cut the Harvest Wurm due to having too many lands which die or require sacrificing, which I'm not sure I'd want to do. If it's cutting out Fireblast that's too much, that card is too good. I dunno, I'm interested in looking at other possibilities for uncommon too if anyone can think of anything particularly good.
April 13, 2012 4:47 a.m.
April 16, 2012 4 p.m.
Well, the fists is clearly the best on Garg, which is kind of an interesting play. Since the aura rules change, can you play it, have the tokens CIP, sac them to garg, have garg on the field, then choose to attach the aura to him? Kind of hazy on the timing here since I never really studied the aura rules change in depth.
Nest invader is nice, but if I'm playing the harvest wurm, that means I'm tapping out for mana then saccing the land to Garg then playing the Wurm, so Nest Invader doesn't really give me more than Wurm was, and Wurm is beefier for the cost. And since this deck never really needs to have more than 2 lands (3 plays very well), the extra cost for the Wurm is minimal. If I wanted to extend this deck's functionality I might put in some cycling lands to make the wurm play even nicer, but they CIPT and that screws up my plan of Garg turn 1 aggro turn 2... Maybe if I only play like 5 and move the Wurm to 4...? Only problem there is there's little disruption outside of LB, so sacrificing speed for card advantage will hurt me in the Storm matchup. I dunno, I may make that change depending on the meta. If it's more aggro-heavy then the cycling lands into Wurm is a great choice.
Thanks for the suggestions.