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gray merchant deck. goal is to land a gray merchant for at least 5, preferably 7 or 8. beat down w agro 1's and 2's. remove blockers w doom blade and dreadbore extremely liberally. land a 6/6 for 4 manas. watch them struggle while your underworld connections build up card advantage.
tymaret - legend so only want 1 (this is always the case. this is an agro deck - dead cards are a killer) , wins games out of nowhere, also a reasonable creature as a 2/2 for 2
rakdos's return - should probably be gray merchant. on turn 5 merchant hits them for al teast 5 most games... discard tends to be less relevant w 2X ts and 4X lifebane
dark prophecy - underworld connections #4, is good in different situations, and you seldom want connections #2 in play. good w merchant
Rakdos, lord of riots - desecration demon #5, is also a legend...still, is so BA i am considering more. many times he will let you drop 12 or 18 power on the board out of nowhere w his sweet ability. have 11 agressive beaters, so drawback is rarely a problem. RR is sometimes a problem, but not usually.
Nykthos, shrine to nyx - legend, so only 1. dead land would be the worst. can get real stupid. everything produces lots of black devotion
I feel like both Deathrite Shaman and Shadow Alley Denzine are both better options then Tormented Hero, and 2 Corrupts to replace the one copy of Rakdos, and Dark Prophecy. The Tymaret is cute though. good call there. I'd also recommend another two Doom Blades and side out the Thoughtseize. (and four in the sideboard along with Pithing Needles)
Lastly, I'd say get rid of the Nykthos entirely and one of the Guildgates, and get another 2 swamps.
hey joz - read the bones isnt a permanent, and it just slightly worse than underworld connections because of gray merchant. deathrite is cool, but w/o sac land all he does is burn for 2 on sorceries...tried it, not impressed. denizen is also worse than hero because you REALLY want to be dealing extra dmg w/ your 1 drops. remember - you are attempting to kill them with the gray merchant.