Hey TappedOut community.I've got a goblin deck that seems to have a problem...I don't get enough goblins out to crush the opponent.It has a good amount of the money goblins, and while I don't have all the physical cards yet, I can't really afford them until I know that the deck needs them.The commander feels awkward, because it is a four color commander (Yore-tiller), and I have mostly the same problem everytime I play.I always manage to get enough mana (usually even enough variety as well to bring my commander in), but I don't get enough cards to beat down the opponent, and the cards I do get are never enough to so much as defend.I am a terrible deckbuilder, so I come to you for some friendly advice, and will accept the jeers of my terrible deckbuilding skills.Thank you for your understanding.EDIT: I notice that the cost of this deck isn't terribly high, and to that I say:Most of the cards don't... well, they don't feel right in this deck. If there is a better commander to do the same thing (other than just putting Alesha back as the commander because a lot of the stronger goblins are base 3/3's who can't be revived by Alesha), please let me know, but until then, I don't have the money to blow on better cards that might not work, because I can't tell which ones would work best.

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Date added 8 years
Last updated 8 years
Splash colors U
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

25 - 0 Rares

26 - 0 Uncommons

26 - 0 Commons

Cards 100
Avg. CMC 2.86
Tokens Goblin 1/1 R, Goblin Soldier 1/1 RW, Shapeshifter 1/1 C, Tuktuk the Returned
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