- 2x Evolving Wilds
- 4x Forest
- 4x Overgrown Tomb
- 1x Plains
- 4x Sunpetal Grove
- 4x Swamp
- 4x Woodland Cemetery
What's the Isolated chapel for? Might was well replace them with Transguild Promenade
September 11, 2012 12:18 p.m.
It's for the flashback on the Unburial Rites, which is key because there's a good chance my Unburial Rites will get milled. Chapel works fine because it's still a black source, but I may look into other possibilities like Promenade.
September 11, 2012 1:32 p.m.
Another benefit of running the Cathedral is it gives me more options for sideboarding (o-rings, etc).
September 11, 2012 1:51 p.m.
I think the deck needs better mana accelleration, as deathrite shaman wont be consistant for mana i would put in arbor elf aswell as farseek? Take a look at mine... deck:junk-rites-0-0
November 6, 2012 12:23 p.m.
It seems to do ok, mana wise, I'm running evolving wilds and salvage so I don't have any problems getting mana in my yard for shaman. Don't think Elves would do much since this isn't a mono green deck, if I were to run a ramp spell it would be Farseek, but I really don't think it's needed.
November 6, 2012 12:27 p.m.
Keep in mind, this deck loves the late game, I'm not in a hurry to ramp up because I have plenty of life gain to keep me alive. My goal with this deck is to stall out the game until I can end the game with Jarad.
November 6, 2012 12:29 p.m.
I like the deck! I'm running a G/B/W Frites deck too, and I find Lingering Souls invaluable against aggro, providing much needed blockers until you can reanimate a fattie. I would suggest side boarding the Sever the Bloodline and putting in three Lingering Souls . +1
November 7, 2012 1:05 p.m.
Not a big fan of running Souls in this deck because this deck wants relevant bodies. The Sever has been invaluable against getting rid of blockers and/or creatures that are must answer threats. Thanks for the feedback!
November 7, 2012 1:29 p.m.
UPDATE: Dropping the Mulches and adding in Rancors. The mulches didn't seem to do much since I'm already milling enough with Splinterfright and Grisly Salvage, and adding Rancors gives all of my guys reach, as well as lets me pump up my guys for either Disciple of Bolas or Jarad.
November 9, 2012 12:48 p.m.
UPDATE: This deck definitely needs more land since it is trying to get to the late game, dropping the Rancors since they aren't really needed, and up'ing the land count to 24 and adding a second Thragtusk (this guy has been a rock star in this deck with his interaction with Disciple of Bolas and Jarad, not to mention Unburial Rites).
November 12, 2012 12:55 p.m.
UPDATE: Made quite a few changes that have made the deck much more consistent, deck is doing exactly what I want it to now, which is survive the early game, then ramp to huge creatures and either win by trampling over my opponent or flinging fatties at their face. :)
January 15, 2013 1:24 p.m.
sorry i didnt finish, more permanent lifegain than the Gnaw to the Bone
January 15, 2013 1:47 p.m.
It would be ok as a sideboard option, but not maindeckable.
January 15, 2013 2:08 p.m.
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|Date added||4 years|
|Last updated||3 years|
This deck is Modern legal.