GR gruul kitty

Pauper Armando

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Specific Sideboard —Aug. 28, 2014

I didn't play vs most of this decks, although tried to do my best:

Delver +2 Electrickery (kill Faeries and not flipped Delver), +4 Pyroblast, -4 Firebolt (not instant), -2 Keldon Marauders (dies to fast, we might not be able to bounce it).

MUC - just +4 Pyroblast (no faeries), -2 Lightning Bolt, -2 Keldon Marauders (same reason as vs Delver)

Mono Black Controll - really no idea what to add, maybe just +2 relic if he uses graveyard a lot.

Goblins - quite good MU (we have bigger guys to block and lots of removal) +2 Feed the Clan (to not die by his burn spells, Eletrickery wasn't as good as i supposed), -1 Rancor (Bolt in response for Rancor is painful), -1 Blastoderm (we need early blockers, if we survive to Blastoderm mana we are probably winning).

Elves - quite similar to goblins, but less aggresive for first 2-3 turns (they usually just casting "mana creatures"). Our main targets are Priest of Titania and Timberwatch Elf, we should kill them as fast as we can: +2 Electrickery (it is best to cast it overload T3 when they already cast 3-5 "1/1 mana guys" and clear the board. -1 Blastoderm, -1 Keldon Marauders

Familiar (Esper Flicker) - +2 Relic of Progenitus (to get Flicker), +4 Pyroblast (gets all pieces of combo - Faeries, Mnemonic Wall, Flicker) -4 Firebolt (not instant, so can't block combo by killing Faeries), -2 Keldon Marauders (we need to keep mana open to block combo, so it is hard to bounce them)

UB Trinket - +2 Relic of Progenitus (it uses graveyard a lot), -2 Firebolt, maybe +1/2 Gleeful Sabotage to get Lifestaff, and block his healing -1/2 something

UB Teachings - +2 Relic of Progenitus (Teachings, Think twice, Accumulated knowledge, maybe Crypt Incursion), +4 Pyroblast (try to counter Exclude / Mulldrifter for max value), -2 Keldon Marauders, -4 Firebolt (no graveyards)

Delver Fiend (UR cyclops) - +4 Pyroblast (kills cyclop!), +2 Moment's Peace (if we manage to play it, when enemy cast 3-4 spells to make fiend bit it is great trade), -4 Lightning Bolt (his guys are x/2 or x/4, so no need to deal 3dmg, and firebolt can be used twice), -2 Young Wolf (is it to small to get trough cyclops even with Rancor)

"1 hit kill" decks other than Kiln fiend / cyclops like Infect, Tireless Tribe, Red Glass Cannon, "Immolating Souleater" decks - +2 Moment's peace, -1 Invasive Species, -1 Blastoderm (we keep all 1 and 2 drops just to chump block and slow the game and usually try to burn enemy creatures in his turn)

Burn - +2 feed the clan, -2 firebolt (bit too slow, dont kill marauders)

Tron - no land destruction anymore, and no idea what to side

Affinity - +3 Gleeful Sabotage, -2 Lightning Bolt (his creatures have 2 or 4 toughtness), -1 Keldon Marauders

Golgari Tortured Existence - +2 Relic of Progenitus, +2 Gleeful Sabotage (it will slow him, and prevent repetable Crypt Rats), -4 Firebolt (we clean both graveyards)

GW Hexproof - +3 Gleeful Sabotage (no comment), +2 Electrickery (can kill his creatures in response of enchant), +2 Moment's peace, +1 Feed the Clan, -4 Firebolt, -4 Lightning Bolt (removal can't remove so go out)

WW - +2 Electrickery (if he play a lot of X/1), +3 Gleeful Sabotage (Bonesplitter, Juorney, O-Ring, Razor Golem), -2 Keldon Marauders, -2 Skarrgan Pit-Skulk (rarely unblockable in this MU), -1 Lightning Bolt.