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Golgari/Izoni Graveyard Deck

Commander / EDH



Instant (1)

So this is the first deck I mostly put together myself, not that it wasn't fairly self-building, as I just looked for all the cards with Dredge and other self mill cards and then just shoved other stuff in alongside it. Coming from a Yugioh background, as far as card games are concerned, and with Lightsworn being my favorite deck in the game by far, this deck seemed like a great fit for me. For those who don't know, Lightsworn are an archetype that self mills and uses the graveyard as a second hand/resource, and while being somewhat luck based, the payoffs are huge, which is sort of what I was going for here.

Thus far the whole idea of the deck is just to go for big swings in advantage, both hand and board, with Izoni, Thousand-Eyed/Skullclamp combined with Grave Pact/Dictate of Erebos, and so far the deck works well enough in both of the playgroups I frequently play with. The deck isn't completely helpless when lacking these elements in any given game, as the deck has shown some ability to slow down the pace of the game to something it can contend with until I can get some sort of value going, which is great and in completely contrast to my first deck, Omnath, Locus of Rage, which I find succeeds or fails based on Omnath himself.

I'm fairly happy with where the deck sits, and I love the ability to leave up mana and use many of my card's abilities on my opponent's end step, sacrificing World Shaper being a particular favorite of mine. However, I am playing around with the idea of replacing a couple of the lands, such as Golgari Rot Farm with a BiCycle and a Swamp+Forest both with a regular Cycle to help out with some of the more clogged hands I can get mid-game. There have been minor changes over the past couple of weeks, taking out a card here or there to replace it with something that I thought might be better, or in many cases faster. For example, I used to have Whisper, Blood Liturgist in the deck, and while I love the idea of how it's supposed to function, and the repeatable ability to retrieve the good creatures I mill in exchange for tokens or Bloodghast seemed fantastic, but ultimately I never cast it because there was always a better, faster option in my hand at any given moment.

The same can be said for some other cards in the current build, such as Avatar of Woe, Lotleth Troll and Splinterfright. All of these cards either take a full turn cycle to turn on or just don't retain enough value to be worth it. For instance, Avatar of Woe is fairly fantastic in theory, being 6/5 with Fear for BB at any time that's not the first turn or two of the game and with the added benefit of being walking removal should it be needed is great. As always the problem arises that either it's off for the turn until it cycles back to me, and even then I have to decide whether I want to try and swing for 6 thanks to Fear, or keep her up to respond to something problematic later. Similarly, Splinterfright feels the same way, having to wait an entire round just to be able to mill two does not feel good. Sure it's fairly huge later game and has Trample, but so far my late game threats have been things like Kessig Cagebreakers or more commonly, out valuing my opponents. Cards like card:Golgar Grave-Troll and Nyx Weaver don't feel as bad because they add some utility to the deck in the form of Dredge and graveyard retrieval respectively. In a similar vein is Lotleth Troll, which I believe would be far stronger if I had Oversold Cemetery in the deck, which is a card I feel might be beneficial to have, but I haven't tried yet and is a remnant from and idea I stole from Commander VS. As far as replacing these three card, and perhaps more down the line, I have no idea what creatures to put in their place that will both further my game plan AND not mess up my mana curve, being the low cost creatures they are. The idea to replace the Avatar with Molderhulk, as it's mana cost modifier is almost the same and the ETB effect might be more worthwhile considering I almost always have at least one land in my graveyard.

A couple other cards I'm not terribly impressed with, but less so than the three mentioned above: Jarad, Golgari Lich Lord(he's a great big beater later on, but that doesn't really matter to me, and I don't feel I have the power on my creatures to make it worth fueling his ability), Creakwood Liege(it's great with the Izoni tokens+Beastmaster Ascension, but otherwise fairly slow/underwhelming), Glowspore Shaman(this one is mostly because it's just bad Satyr Wayfinder, putting the land on top instead of in hand), and Sign in Blood(it's fine, especially with card:Underrrealm Lich, but I can't help but feel another Instand speed removal card might be better here). The Costly Plunder in the Maybe seems like a fairly alright replacement as well, allowing me to turn 1 Stitcher, mill 3, into turn 2 mill 3 and draw 2, as well as another outlet for my beloved World Shaper just stacking the end phase advantage, but I'm not sure.

I'm not sure what else I should say here, so I'll leave it like this for now. Hopefully I got the formatting correct, because otherwise this is gonna be a complete mess.


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Date added 1 week
Last updated 1 week

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.27
Tokens 1/1 Worm, 2/2 Wolf, 1/1 Human Cleric
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