Combines two beloved archetypes - zombies and dredge. Fun to play, and you sometimes even win. Other times, you will see all your best non-creature spells dumped into your graveyard where you can't get them back.
Strategy is to get a dredge card into your graveyard by turn 4 or 5, then dredge to get it back. Use
Mulch
to load your hand with some land cards, then play them or use Raven's Crime to force discards.
Shambling Shell
is your do-it-all guy, he can sacrifice himself into a graveyard, pump another creature, then bring himself back with dredge. Or you can use
Ghoulcaller's Chant
to bring him back with a friend as well.
Innocent Blood is your removal of choice, because you actually want to sac one of your own creatures in many cases.
Sideboard strategy:
Affinity: -4 Vines, +4 Naturalize
BorosKitty: -4 Vines, +4 Dash Hopes.
Burn: -4 Innocent Blood, +4 Dash Hopes.
Delver: -4 Vines, +4 Dash Hopes
Dimir Mill: Put in
Repopulate
and target yourself once you are almost milled out. -4 Vines, +2 Repopulate, +4 Dash Hopes (play with 62 cards).
Elves: -1 Ravens Crime, -2 Vines, +3 Echoing Decay. For game 3: If an unexpected enchantment shows up in game 2, then -2 Vines, -1 Gnaw to the Bone, +3 Naturalize
Goblins: -1 Ravens Crime, -2 Vines, +3 Echoing Decay (if multiple Goblins same type). For game 3: If
Raid Bombardment
shows up in game 2, then -2 Vines, -1 Raven's Crime, +3 Naturalize
Hexproof: -4 Vines, +4 Naturalize
Izzet Control: -2 Innocent Blood, -2 Raven's Crime, +4 Dash Hopes
MUC: -4 Vines, +4 Dash Hopes
Mono Black: -4 Innocent Blood, +4 Dash Hopes (unless opponent is not using ETB creatures like rats, in which case no change). For game 3: If an unexpected enchantment like Oubliette shows up in game 2, then -4 Dash Hopes, +4 Naturalize.
Stompy: -2 Vines, -2 Raven's Crime, +2 Echoing Decay, +2 Tragic Slip
Slivers: -2 Ravens Crime, -3 Vines, +3 Echoing Decay, +2 Tragic Slip
Tortured Existence: -4 Innocent Blood, +4 Dash Hopes
Tron: -2 Vines, +2 Tragic Slip
TurboFog: Put in
Repopulate
and target yourself once you are almost milled out. -4 Vines, +2 Repopulate, +4 Dash Hopes (play with 62 cards).
White Weenie: -1 Ravens Crime, -2 Vines, +3 Echoing Decay