Sideboard


SIDEBOARD SUGGESTIONS ARE NEEDED!!

If you think I did okay with it, be happy. If you think it needs some work, please leave all suggestions in the comments. Thanks in advance!


First, most of the cards in the deck have very good synergy with the rest of the cards. I'll explain the cards individually. If you have the time (or want to), maybe try and play it against your favorite standard deck and tell me how it does in the comments. Thanks!

Servant of the Scale - It is pretty much the best one drop for this deck. It enters with a +1/+1 counter. If you play it turn 2 (with a Hardened Scales on the battlefield), it's a 2/2 for . Also, if it dies, it gives it's counters away.

Hangarback Walker - I'm not going to explain this card. I think you can figure out why it is a definite playset.

Avatar of the Resolute - Do I even have to explain? This card is amazing. If you play it turn 2 with a Servant of the Scale out, it's a 4/3 with Trample and Reach for . Also, If there's a Hardened Scales out, it's basically a 5/4!

Den Protector - Again, do I have to explain? With a Scales, when you flip it up, it's a 4/3. Also, I can take a card from my graveyard back into my hand (Cough, Cough, Hangarback Walker, cough).

Rot Shambler - This card is gonna need some explaining. First, it can get very large, very fast. Creatures are going to die. That's how magic goes. I may as well take advantage of it. For example, I sac a walker that's an 8/8 (Has been pumped 4 times while a Hardened Scales was on the battlefield). The shambler gets +2/+2 because of the scales. Then, I have an extra 8 fliers, and a 3/3. If I'm feeling very annoying, I can also get that walker back with a Den Protector. Also, I can sac the tokens from the walker. Or I can just wait until it gets killed by my opponent.

Voracious Null - This card is a one-of basically because they counters are permanent and it works beautifully with Rot Shambler. Now I have an excuse to sac. (That's what I was talking about sacfrificing up during the shambler part.) I wouldn't be able to sac without a reason.) When I sac, the Null gets +3/+3 to keep.

Undergrowth Champion - Long story short, it's an unkillable, killing machine (In combat). Don't forget that he'll get 2 counters every land drop with a scales.

Drana, Liberator of Malakir - Personally, Drana is a better version of Anafenza, the Foremost for this deck's purposes. Flying, first strike, gives +1/+1 counters... I really don't see how someone could argue not including this card.

Managorger Hydra - This is another card that can get very large, very fast. Both players cast spells! This card is especially good if you are playing against some mardu or abzan decks that cast 2-3 spells each turn.

Hardened Scales!!! - It's only the card that this deck revolves around. No biggie. But seriously. It's an amazing card. The deck can work without having one in play, but it especially loves if I can have 2 or more of them in play at once. If so, All h*ll breaks loose.

Retribution of the Ancients - Now this is a card that I don't see very many people playing. This is a very good card. Well, at least it is in my case. This card is a solid removal spell. If my deck clicks, I can potentially kill a Siege Rhino 2 turns in a row. That can work with most any of the cards in here. (i.e. Avatar of the Resolute , Undergrowth Champion , Hangarback Walker, etc)

Ultimate Price - It's a useful instant speed removal. I can use it to take out cards like Tasigur, the Golden Fang, Thunderbreak regent]], Icefall Regent, and a load of other cards that could hurt my deck.

Ruinous Path - It's basically Hero's Downfall at sorcery speed. It also has awaken. On a side note, awaken is very good, but the order of operations is wierd, so it doesn't trigger Hardened Scales.

Earthen Arms - This card is in here for 1 purpose. Giving out counters. The awaken is a bonus. Basically the card says 2 +1/+1 counters, but I read it as 4. Very good card. Has proved itself useful in testing. The only downside it that it cannot be used as a combat trick.

Ob Nixilis Reignited - I'm running Ob Nix because he does everything well. Card advantage, CHECK! Removal, CHECK! Hurting the opponent, CHECK! No further explanation needed.


Honorable Mentions

Inspiring Call - It's card advantage and can be used as a combat trick. I just don't think that there is room for it.

Bone Splinters - I'm still considering this card. Sure, I have my Rot Shambler and Voracious Null , but I don't know right now. Maybe after this deck gets some real life testing.

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

7 - 0 Mythic Rares

23 - 5 Rares

5 - 8 Uncommons

11 - 2 Commons

Cards 60
Avg. CMC 1.89
Tokens Emblem Ob Nixilis Reignited, Morph 2/2 C, Thopter 1/1 C
Folders golgari
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