Hello everyone! Thanks for taking a look at my Meren deck. I bought the commander anthology set last year and Meren immediately jumped out at me. Way back in the day, I had a casual reanimator deck (back when Odyssey and Torment were new sets), so Meren tugged at my heartstrings for reminding me of those times.

When I decided to make a custom version of Meren, I took a lot of inspiration from Meren's Morbid Masterpiece. This current build is what the deck became based on my own playstyle preferences, my own playgroup, and what new cards became available. I'm open to feedback, but extra points if the cards you recommend are older - they always grab my attention more :) Also, I know Meren can be a very powerful Stax commander, but I would like to keep this build more agressive/combo oriented.

This deck has some stages to it's goals. In the early game, you want to try and out ramp and out-value your opponent. Mana dorks like Birds of Paradise and Elves of Deep Shadow help with your own mana fixing, Wood Elves, Yavimaya Elder, and Sakura-Tribe Elder provide land ramp (and sac outlets for experience counters early in the case of the Elders so you can re-use them), Caustic Caterpillar gives some early board control (also good self-sac creature) while Deathrite Shaman gives a ton of value for a 1 drop.

Transitioning to the mid-game gives you some more potent creatures to bring out. Doom Whisperer gives you a beefy body with evasion and the ability to put re-animation targets into the graveyard while setting up for your next draw. Lord of Extinction doesn't have haste or trample on his own, but is a HUGE body, and a great target for Greater Good. Xiahou Dun, the One-Eyed is a good recursion engine that is VERY difficult to block for a way to keep some opponents in check. Sidisi, Undead Vizier gives you a way to generate tokens, as well as a good tutor option. You'll want to start building pieces for some of the more powerful plays in the later part of the game.

By the later parts of the game, you should have access to some of the main combo pieces (Tooth and Nail for Mikaeus, the Unhallowed + Triskelion , a way to get Marit Lage out of Dark Depths, etc). You should also have a ton of mana to cast a board clearing Torment of Hailfire. Craterhoof Behemoth pumps you up and gives you trample, especially with a Lord of Extinction out, its usually good enough for a kill.

Here are some of my favorite combos I use in this deck:

Mikaeus, the Unhallowed + Triskelion

Having these 2 creatures in play is an instant win for you. Remove counters from Triskelion until it has 1 left, remove the last counter to kill itself by dealing itself 1 damage. Mikaeus, the Unhallowed triggers, bringing Triskelion back with 1 more counter (4 total), repeat the process. You can fetch both of these with Tooth and Nail as well.

Dark Depths + Thespian's Stage

Use Hour of Promise to pull Dark Depths and Thespian's Stage, or whichever you are missing, as long as you get both out. Thespian's Stage becomes a copy of Dark Depths, and you get your Marit Lage 20/20 goodness.

Dark Depths + Vampire Hexmage

Same idea as the above combo, just remove the counters with Vampire Hexmage

Cabal Coffers + Urborg, Tomb of Yawgmoth

Another good option for a fetch with Hour of Promise. An obvious way to make TONS of mana. Use this mana for something like Torment of Hailfire, or to remove counters from Dark Depths, or just to cast something big like Razaketh, the Foulblooded.

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Thanks again for taking a look. Please give it a +1 if you liked it! Also check out my other deck:

Slivers, because I've always wanted to

Commander / EDH* Seventy7INa45



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97% Competitive

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Date added 4 months
Last updated 1 day
Exclude colors WUR
Key combos

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.15
Tokens 2/2 Zombie, 20/20 Avatar, 2/2 Morph, Experience
Folders Seventy7INa45’s Public Decks
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Revision 28 See all

1 day ago)

-1 Kodama's Reach main
+1 Mana Crypt main
+1 Golgari Signet main
-1 Vedalken Orrery main
+1 City of Solitude main
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