beautiful, but i do have some suggestions.
i feel like Blightsteel Colossus is out of place. you would probably be better off with one more Preordain 2 Spell Pierce and another island. i would switch out the 4 Inkmoth Nexus for Glacial Fortress . and the Shape Anew could be replaced with Distortion Strike . by turn 5 having 5 or 6 unblockable 4/3's hit two turns in a row is good enough on its own. focus on the golems, not turning those into something else because if you just want to shap anew into the colossus out you should just use Ornithopter s, Memnite s, and card:Accorder's Shield. i would probably turn Rite of Replication into Gitaxian Probe as well. awesome basis though. the golem idea is great.
I did get a laugh thinking about the possibility of the colossus having flying, first strike, regenerate and vigilance at the same time.
Yeah...I think if the colossus goes, the inkmoths can go aside with the shape anew....I think this deck stands on it own without that particular combo stuffed in.
Yeah. Having Preordain and Gitaxian Probe would be some nice card advantage, surely. You could also consider Stoic Rebuttal along with Spell Pierce since you are likely to hit metal craft with it, and having a hard counter may be a good thing mid-game. Nothing can be worse than getting stuck with a Mana Leak when the opponent can pay right through it.
So far I've removed the Blightsteel Colossus , and Shape Anew . But the only reason I keep Inkmoth Nexus is the fact that is produce colorless mana. Thank to you guys, I took your consideration and did the changes and the deck is great. -x4 Blightsteel Colossus -x4 Shape Anew +x4 Stoic Rebuttal +x4 Spell Pierce +x3 Mimic Vat I need more room to run Gitaxian Probe and need help on the sideboard. Thank you guys again for the help.
im not sure why producing colorless mana is necessary, but if thats the case you would be better off running Contested War Zone . Glacial Fortress is still a better choice because you have 2 cards with double colored mana cost, and Seachrome Coast comes in tapped and messes with you mojo.
i really still dont agree with Rite of Replication , i think its a waste of mana and a valuable turn. i have no idea why Mimic Vat would be helpful to your overall strategy. i still say 4 Distortion Strike and Gitaxian Probe in place of those. Precursor Golem has the ability that makes one instant or sorcery cast on a golem affect all golems remember?
counter spells are most important early game, and Stoic Rebuttal wont hit metalcraft till turns 4 or 5 if you get out and and man up your Inkmoth Nexus , which would be a waste of mana. your splicers are 3, 4, and 5 drops. dropping one each of those turns is much more important than dropping a mimic vat. Mana Leak > Stoic Rebuttal would ensure turn 2 counters.
besides all that, its shaping up pretty nicely.
OH My GOD One Hundred- Eight Four Viewers and no comments. +1 if you like it or don't be afraid to comment please. Thank You.
I made a similar deck that is mono white for now but instead of wall of omen I would suggest running Spellskite . It eats removal against your golems (sometimes two), helps with metalcraft early, great in mirror matches against those running Distortion Strike (though not as useful to you is still a nice way to counter the win for paying 2 life or one blue), and I think overall is pretty awesome card especially once you get tempered steel active. Keeping the Precursor Golem from being shot down is key because you don't want you opponents to hit a 1-2 cost board wipe.
Nice idea's here in the deck list and in the comments.
Could I possibly suggest something?
It's a draw card which could potentially net you 3+ cards if you have a Precursor Golem in play. It will also kill an enemy wall or Spellskite (not that it would matter much - Your not playing any direct targetting kill spells)
For defending your walls, you could splash green for the Vital Splicer and add Leyline of Vitality , This seems silly, but it will protect your walls (and Spellskite if you include him), gives you access to Overgrown Battlement and get you life when your casting your creatures.
Thats just my 2 cents worth.
Thanks to you guys, now I finally got a side deck. Twisted image? I don't know i'm on it with testing.
I've added 2x Distortion Strike for the combo with Precursor Golem . I've added 4x Gitaxian Probe for more draw power and managing my opponents moves. Next, I remove 2x Seachrome Coast and 4x Inkmoth Nexus for 4xGlacial Fortress and 4x Dread Statuary . didn't until now that Dread Statuary also was a golem Hahaha.
I don't know if i want to mix green in here, but the deck as it is now is a beast. Thank guys for for suggestion and ideas. If there a fix need in this deck, please leave your comments and don't forget to +1. Thanks Guys again.
I made a different golem deck, if you want to check it out Animated Anthropomorphic Beings, suggestions would be cool =P
Hey, your deck seems to work really well. So if you use Rite of Replication on 1 of your golems and [for example] you had 5 out with Precursor Golem . You would have 25 golems? If Rite of Replication was kicked? Possibly with first strike, vigilance and flying?... That's madness, you get a +1 from me =D
You have no way to protect your golems with Precursor out. One lightning bolt, doom blade or unsummon and the entire army is gone. Countering the spell does nothing, as it's immediately copied as soon as the spell is cast. Spellskite is equally ineffective.
i would go for a legacy deck and use Proteus Staff to churn out more golems with each splicer, recycled and resummoned, or go for Birthing Pod and exchange some of the less useful splicers for the more expensive ones. i dont think Distortion Strike has a place here. if youre runnung the Precursor Golem youll do good to add green into the mix. two Giant Growth s can be the endgame for your opponent. mind you... in that case. the only one youll need IS the Precursor Golem and Groundswell or maybe even Leeching Bite to drain the enemys creatures.
You should make your counterspells look like this:
2x Spell Pierce
3x Mana Leak
Simply put, you need more land. So cut some of the odd stuff and go for a more refined deck, I suggest about 23 lands for this deck, with those extra 3 being duals if at all possible.
With a deck like this maninboarding Venser, the Sojourner would be very beneficial. All of your creatures can be abused by him and i suspect you'll find that to be very fun and very bad for your opponent.
thx guy for the help. Im going to change this deck to get ready for standard. So Please Scars block only.
And though it may sound a bit weird, how about Platinum Emperion ?
Oh yeah, Asceticism means you'd be splashing Green there. Sorry. But I do see Vital Splicer on your maybeboard. :) And what about Master Splicer ? He's a beast! I would run him over Sensor Splicer . :)
So Far on testing with my friends with this deck tonight, here is the result for this deck changes:
I wanted this deck standard ready when they do the rotation; so, I've remove all the cards that was in the magic 2011 and the Zenikar block to make way for the Magic 2012 and Scars Block.
Ive added Venser, the Sojourner ,bounce my splicer for more golems. Then with Precursor Golem , venser can give my golems attack with unblockable, means I don't need Distortion Strike , and plus it not standard when it rotated.
Then I,ve added a new card, Sundial of the Infinite . It enable my deck to stack infinite conbos thanks to this card ruling.
Sundial of the Infinite Plus the Mimic Vat Plus any Splicers give you Alot of Golems. Last combo is Oblivion Ring plus Venser, the Sojourner plus Sundial of the Infinite gives you to Exile a permanent repeatedly.
I've listen to you all and I've added more lands of course lol. But i didn't have more room for one more land to make it twenty- three lands. I dont Want to splash Green in here because that means i need to change my plan again. Dont get me wrong green is not bad but no. Maybe soon ill change my mine.
Before deciding to redo this deck, I did the drafting on the magic 2012 card set and got my hand on alot of sweet cards. But one I belive will change the way standard plays is Sundial of the Infinite . A judge told me that this card can conduct insane combos like the Mimic vat combo or the venser combo. By doing so I give added it for a test drive with my deck and done thing ive never thought that its can work.
So far here it the deck. This deck is still in testing phase so please don't attack me lol. I do have card that i wanted to add but no room like Glimmerpoint Stag]]. Ive seen the Sundial Control (Concept) created by one of my favorite deck creators "mafteechr and im amazed by Sundial of the Infinite abillities. Next card I've wanted to add was Solemn Simulacrum , he might might be a little golem but you gain some crazy pluses with him and is a golem. Crazy lol! last card is [[Grand Abolisher], he stop your opponnets from casting anything in your turn while you are enabling you combos and infinites. So please give any advices for this deck and ya thank you guys again for your help and don't forget to +1 please. Thanks
I think it looks good, but I don't think that the probe is necessary really. You have ponder for draw already...I'm sure the two spots can be used for something that will help you win games.
Maybe more creatures? More counterspells?
I suggest you add Solemn Simalacrum in those spots. It's been reprinted in M12.
not sure if anyone has mentioned it yet but have you considered Rite of Replication ? it makes the golems extremely fiesty
well I was using that card but I remake this deck for the rotation that will be coming soon. so Please no cards in the Zenikar block and m11. But thanks for your feedback.
why dont you have any Master Splicer s and why not use green for mana acceleration?
im planing on making a casual bu,g,w deak baist off of the blue green duel of the plainswalkers deck
Master Splicer Mana is too much. Plus, I rather play Tempered Steel then Master Splicer . Why Play a big mana monster with 1/1; i know you get a golem but he'll die. I rather give my golem's +3/+3 then +1/+1 from that creature. I Really don't want to play Green, even if i can ramp my mana up. I WANT CONTROL ON THE BOARD WITH MASS OF GOLEMS! I've Tried using green ramp like Birds of Paradise and other one. I just want perfect balance with the deck.
Looks fun. I'd ditch the ponder as well. Replace them by filling some of your three ofs. I reccomend Oblivion Ring and Stoic Rebuttal but that's just me. You might think about the fourth Tempered Steel too.
No Bad Bro! Ill Start doing some testing now. Thx for your help.
Balthasar YOU ARE A FREAKING GENESIS BRO. THOSE FIXES WORK AND DOMINATED. I've added Grand Abolisher]] So when I create golems or setting up combos without any disruption from my opponent.
Personally, I'd run a bit of Red in there for something like Kuldotha Rebirth . Precursor's ability makes it so that the instant it's cast, it's copied, you'll have to counter all the copies.
What I would recommend is adding a tiny splash of red for that, and once Mimic Vat is out, drop the Precursor Golem directly followed by the Kuldotha Rebirth . You get the same power out onto the field (minus the splicer buffs, unless you run Xenograft ) and you're safe from Precursor's ability backfiring on you. You'd sacrifice the Precursor to pay for the Rebirth, and since that doesn't target AND it's part of the cost, nobody can respond to it.
kuldotha rebirth does not target anything so it cant be copyed by precursor golem
and tempered steel only gives +2+2 and who says you cant have both?
i actually was talking to my friend last friday about trying to completely break Precursor Golem . were still in research process, but as of right now, this looks WAY solid. and dont run Kuldotha Rebirth lol.
I don't know what you can put in for protecting your golems... but I can see the your golem army going bye bye real quick with the Precursor Golem .. that is the one hole I see in it.. wait I would add Indomitable Archangel she would solve the problem once she gets metalcraft, your artifacts will gain shroud when she gets metal craft, hope that will help
I'm agreeing with the Indomitable Archangel for sure, especially considering it's CMC is only 4. That would be a fairly good addition.
Well I could add it but I have no room for it. BUT, If I add it I am going to add it into the sideboard ONLY. So what should i remove for it?
the only problem with indomitable archangel is that sroud stops you from targeting your golems as well
The only thing he can target them with is Venser, though. Giving them Hexproof would be amazing. Perhaps run Xenograft, calling Illusion, and then run the new Illusion lord that gives them all +1/+1 and Hexproof?
Yea Today I've tested the angel and It didn't work for me. So No Indomitable Archangel . Good Idea but Im not going to mess up the plan for my deck. So also no illusions.
you could try some Privileged Position s if its legal for your formate
Looks good so far though. Have you thought of using Stave Off to save your guys in a pinch? (Although I suppose if you only wanted the protection for swinging, you could use Venser's -1, but it never hurts to be able to save your field. The Grand Abolisher only stops so many things from getting through.)
You're going to have to cut part of the sundial combo. Possibly 1x dial 1x steel 1x venser since you need something to keep your golems alive. Plus it protects mimic vat and the dial.
Hope it helps.
I really like this deck. Good to see someone else puttin them splicers to work. +1 man.
thx bro, I might add green now thank to innistrad cards. so if i do, ill post a new deck list soon. so get ready lol.