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Golem Tribal.

I wanted to make Golem Foundry work, so I added in Contagion Clasp and Energy Chamber then replaced a few lands with borderposts.

Wildfield Borderpost and Fieldmist Borderpost are guildgates that bounce a basic land back into your hand, have no summon per turn limit, and are artifacts so they trigger Golem Foundry and things like metalcraft. Considering replacing Dread Statuary with basic lands just to make them easier to play.

Sadly Golem Foundry only triggers on artifact spells being cast, not artifacts entering the field, so Contagion Clasp or Energy Chamber is somewhat required to make use of it since Splicers are not artifacts. Can also proliferate/charge Titan Forge to get that out sooner. Vorel of the Hull Clade can also boost counters.

Cloudshift and Conjurer's Closet can both be used to spawn more golems from the splicers, and they grant double the golems if Maul Splicer is on the field. Aside from those things Cloudshift is just really great anyway.

Precursor Golem Could work in this deck with a few counterspells (already got blue due to Wing Splicer) and Vital Splicer could regenerate all of them if they got hit by a Doom Blade, but I wanted room for more charge counter generators instead.

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Changed a lot of things I don't remember.

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94% Casual

Competitive

Date added 10 years
Last updated 4 months
Legality

This deck is not Modern legal.

Rarity (main - side)

9 - 0 Rares

14 - 1 Uncommons

23 - 1 Commons

Cards 58
Avg. CMC 3.44
Tokens Copy Clone, Golem 3/3 C, Golem 9/9 C, Phyrexian Golem 3/3 C
Folders Good ideas, Owned-Retired
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