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Welcome to my Meren of Clan Nel Toth based around a concept that I've always enjoyed: Graveyard play! Golgari (Black/Green) is the ideal color combination for this type of deck, being the guild of death and regrowth. The main theme of the deck is resiliency and re-usability. Placing cards into your graveyard only to recover them is the primary mechanic of the deck. Our focus is recycling creatures with abilities that trigger on entering and exiting the battlefield. Let's break down the deck so we can discuss card choice and strategy. I'm always open to suggestions so feel free to leave a comment below!

Try setting sort to Custom to see my thought process when designing the deck!

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Meren of Clan Nel Toth is an outstanding reanimation commander. Her ability essentially has two modes. The first occurs when you have less experience counters than the creature you want to reanimate's mana cost. In that case at the end of your turn you put that card in your hand. The second mode is if you have experience counters greater than or equal to its mana cost. In this case, the creature is returned to the battlefield. Either way, you're getting a card back from the graveyard.

Some cards have a place in (nearly) every EDH deck. Most of these so-called staples serve one purpose: color fixing. As the number of colors in a deck increases, so too does the need for color fixing. The primary method of color fixing in the deck is through effective use of dual and fetch lands. My research on the topic has lead me to create what I believe to be an optimized mana base for the deck. This was achieved by removing as many tap lands as possible and replacing them with dual lands that have a way to enter the battlefield untapped.

The Battlebond Lands Show

The Check Lands Show

Command Tower Show

The Fetch Lands Show

The Filter Lands Show

The Pain Lands Show

The Pathways Show

The Shock Lands Show

The Slow Lands Show

The Tainted Lands Show

Miscellaneous Mana Fixers Show

The heart and soul of this deck is the recursion of as many creatures as possible. These cards accomplish this by returning those selected creatures from the graveyard to play. The deck also has a few cards that return non-creature cards to play or to our hand.

  • Agadeem's Awakening   - A splashy reanimation spell, run at no opportunity cost, as it can be played as a land

  • Animate Dead - Reanimates a creature for two mana and a small debuff to its power

  • Apprentice Necromancer - Easy-to-recur reanimation. The target sacrificing itself is very nice as well

  • Body Snatcher - An interesting recursion card. Single-use only. Requires careful trigger stacking and a sacrifice outlet

  • Dance of the Dead - A variant of Animate Dead, the doesn't untap clause is irrelevant for our purposes

  • Dread Return - Returns a single creature card from the graveyard to the battlefield. The treat here is that is has flashback

  • Eternal Witness - Return a permanent card from the graveyard to our hand. Ideally used for enchantments or artifacts

  • Footsteps of the Goryo - A three mana reanimation spell that auto-sacrifices the creature

  • Life / Death - The Death half is literally a two mana Reanimate

  • Malakir Rebirth   - A low-costed recursion spell, also has no opportunity cost to run

  • Necromancy - Instant-speed reanimation for three mana. Solid

  • Persist - Similar to Animate Dead, but can only target nonlegendary creatures

  • Phyrexian Delver - A Reanimate that can only target our graveyard stapled to a 3/2 body we can recur

  • Reanimate - One mana and some life to get any creature back to the battlefield

  • Takenuma, Abandoned Mire - An overcosted recursion spell; however, it has no opportunity cost to run

Removal is a key concept in many EDH decks. If your deck doesn't have the ability to counter a spell, removal is the next best option. The key deciding factor for removal spells in this deck is versatility. Any spell that does more than simply destroy a creature is an outstanding choice. In this deck, our removal is mostly in the form of sacrifice effects.

Creature-Based Show

Grave Pact Effects Show

Sorceries and Instants Show

One of the key features of the deck is getting creatures into our graveyard. These cards help do that by giving an option to sacrifice any creature we control. The abilities that are triggered by these sacrifices are usually minimal; however, they're a nice bonus.

The deck's primary win-con is to go for the classic Mikaeus, the Unhallowed + Walking Ballista combo. The deck's secondary win condition is to simply out-value your opponents. When your opponents have to sacrifice all of their creatures while your board state grows, the results can be powerful but a little on the grindy side. The tertiary win conditions in the deck are relatively minor and situational.

  • Kokusho, the Evening Star - Our primary win-con. Repeatably drain our opponents to death

  • Mikaeus, the Unhallowed - One-half of our primary combo. It giving nun-human creatures undying helps enable said combo

  • Mindslicer - Establish nearly insurmountable value through hand denial

  • Spore Frog - While not an outright win condition, Spore Frog essential makes combat against us pointless. He is easily recurrable and is often underestimated

  • Strionic Resonator - Now this is some serious value. Double the value of any of our ETBs or Meren of Clan Nel Toth's ability

  • Sylvan Safekeeper - Protects all of our pieces and is super easy to tutor up

  • Walking Ballista - One-half of our primary combo. It being able to remove +1/+1 counters to damage our opponents helps enable said combo

Any given deck has a number of sub-themes running in the background of the overall deck architecture. Our three sub-themes represent a major component of this particular deck.

Card Draw Show

Mana Acceleration Show

Tutors Show

It should go without saying that the deck's greatest weakness is graveyard hate. A well-timed Bojuka Bog or an early game Relic of Progenitus can easily shut the deck down. There's not really much to be done for most forms of graveyard hate, so just be aware that it can happen.

Two cards that can interfere with our strategy are Tajuru Preserver and Sigarda, Host of Herons. You don't see preserver very often, but Sigarda is pretty common in EDH. The presence of either puts a big damper on the majority of our removal suite, which is primarily sacrifice-based.

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Revision 40 See all

(2 years ago)

+1 Agadeem's Awakening  Flip main
+1 Malakir Rebirth  Flip main
-3 Swamp main
+1 Takenuma, Abandoned Mire main
Date added 7 years
Last updated 2 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

40 - 0 Rares

24 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.73
Tokens Day, Experience Token, Goat 0/1 W, Morph 2/2 C, Night
Folders Reference, Completed Decks
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