The pride and joy of all of my decks. This was the first deck I ever assembled from cards I didn't already own, so it holds a special place in my heart.
It's just your typical Naya beat down deck full of ramp, tutors, and big ass fatties. Godsire is obviously the inspiration of this deck and he has earned his spot among my favorite creatures. Mayael the Anima makes her way as the easiest way to get out big creatures, without being set back at all(Natural Order ). Most of the other creatures don't serve any specific purpose. Most of them are just creatures I love and they just fit to run in this deck. With the exception of Primeval Titan and Rampaging Baloths (Nasty combo), I've rotated the other creatures around for things like Wurmcoil Engine and Retaliator Griffin , but I always come back to the basics. Let me know what you think. Comments, criticisms, and +1's are always welcome here!
U/B zombiesRDWEsper flyers/artifactsU/B millGrixis creaturesR/B minotaursMono black creaturesU/G hydrasNaya (really 5 color) Highlander dragonsMono green wurmsMono blue illusionsB/G creaturesGrixis control....and a few others here and there
I like the Asceticism. Works well.
Instead of Titanic Ultimatum, why not Garruk Wildspeaker? He can untap lands, spit out 3/3 beast tokens, AND gives Overrun as his ultimate... The Ultimatum is expensive and Garruk has more uses for cheaper.
If you have them, Kessig Wolf Run would also be REALLY kick-ass here!!!
Oh, I put 4x Summoning Trap in the proxy of your deck I made. Sideboarded...
I seriously think that Rampaging Baloths would absolutely rock...
That's my 3 cents worth lol. I still like it, regardless. It's a whole lot of fun!
Maybe take out a Woolly Thoctar and Put in Rampaging Baloths or maybe Spearbreaker Behemoth. and I forgot that Kessig Wolf Run gives trample so that's definitely going in. And I'm Not sure I want to take out the Titanic Ultimatum. Even with a big creature or 2 out its a great win-con or just a serious life gainer. I like Summoning Trap But if I have Spellbreaker Behemoth out Ill be paying the 6 mana every time where I can use Mayael the Anima's ability every turn. Not as effective but more permanent. And I could have Sworn I already put Garruk Wildspeaker in...
Warstorm Surge has such a high CMC, man. It's good late game as a finisher, but I see it more as a Commander card. You'd almost want to cheat it out of your deck somehow to make it REALLY work. If you could, then those Woolly Thoctar will hit hard for cheap.
You won't be sorry about adding Garruk. He's my dude. We go back to M10 lol.
Yeah I really like it but I feel it has a better home somewhere else. This deck will stop in there on its own anyway. And I added Garruk earlier but for whatever reason it wasn't in there
this deck is awesome, my kinda deck for sure defo getting a +1 from me! not too familiar with extended but maybe a Miren, the Moaning Well for some survivability meaning you could replace the ultimatum cuz im in agreement with some of the other folks its a little costly when you could just use garruk or plain old overrun at the CMC it seems like a win more card. for that mana if much prefer a Tooth and Nail (probs illegal right?) or True Conviction as a win more card, also what may help ALOT could be In the Web of War or Fires of Yavimaya i think again in extended they are probs not legal though sorry if my advice sucks! still love this and i reckon it probs doesnt even need alterating but hey no deck is ever finished IMO lol always something you miss or change your mind on :-) Kudos on an epic fun deck
Personally I would four of Mayael's Aria if you can. Each one would trigger every upkeep and take you to the Alt Win Condition that much faster.
I tried to make a deck much similar to this, but Godsire isn't in it. However, if you are focusing on godsire more than anything else, you should probably put a Behemoth's Herald in there. Here's my deck: deck:naya-aggro-35.
Just thought what is fun with our mate Godsire, Parallel Lives and Doubling Season :-) or using stuff to untap him haha but thatd end up being a different deck! just thought i'd mention the potential for abuse! :-)
I had talked about Behemoth's Herald In old comments. I run mostly ramp creatures and big creatures so if I sac 3 creatures, then I'm stuck with a Godsire which isn't bad but I lose all momentum. And the Godsire Parallel Lives Combo is great just not for this deck. I would Do it in a deck where I was runing 4xGodsire, Warstorm Surge, and Mage Slayer making it a more direct damage deck. Not a bad way to run it but I like the wall I create turn 5 or so. Play-testing on Cockatrice, I've been taken down to really low life, then I get Engulfing Slagwurm, or Godsire with a Behemoth Sledge and they quit. It turns the entire game around. Not that your suggestions aren't good, I just feel that the deck works as is. But I may make a mutation of this deck down the road.
I do but I feel like it would mess my mana base all up. I have those creatures that need one of each color and drawing an island when I need a plains messes it all up.
I do like that card. Its cheaper, and I don't reveal anything...its in. Only SB though.
It's fun to play with, mean to play against, and its pretty inexpensive, looks good to me.
Its not always turn 4 Godsire fast but its consistent. Rarely do you draw a hand that isn't good. That's what I was really goin for and I'm content with how it turned out. So thanks! :D
Whe Avacyn Restored comes out, you might want to add one Gisela, Blade of Goldnight. Otherwise, this is perfect. I love Naha, and you have done it wonderful justice. Good show!
Once it does I'm definitely gonna consider at least sideboarding it. It's a really good card. But thank you. It took some time to get it to this point but I'm happy with how it turned out.
It was either Birds of Paradise or Lotus Cobra and Lotus Cobra ended up wining. Its more functional and it has huge synergy with Primeval Titan and Khalni Heart Expedition. And early game it allows for free Explores.
I think it's good deck but when I playtest it few times, I noticed that it was quite hard to get mana for the big thing like Godsire,Titanic Ultimatum and few more cards. But i still think it's a pretty good deck :)
I consistently get Godsire by turn 6 easily. You have to utilize the mana a certain way to make it work right. If you keep playesting it you''ll figure out how it works.
I'm quite enjoying the attention this deck has gotten. Surprised me.
Also, Where Ancients Tread should be a staple here with all the beastly creatures you have. Love Naya +1
I agree with the Retaliator Griffin. Maybe remove the Behemoth Sledges. You'll have big creatures so it's either take massive damage or block. You have a way to regenerate your big creatures, so if they were afected by deathtouch, could just simply regenerate.
The Behemoth Sledges are actually way more useful than you might think. When I actually play this deck, that's usually the card I rip that keeps me in the game to mount a come back.
Oh, alright. I have my own power house deck, deck:grafting-powerhouses that gets creatures really big really fast. I lose life sure, but then I force them to block my big guys or take massive life.
I suggest +2 Mayael's Aria to help early beatdown and late sustain. Other than that, fantastic job.
I mean I love the card but there are so many turn 3 cards I wanna play instead like Knotvine Mystic or Mayael the Anima where it winds up being a later game thing just to ice the cake. Even when I draw it I'm not like I have to play this! I'm usually more focused on the creatures I draw.
Whoops, didn't see you had it in your deck already, sorry.
When I had a deck similar to this one, I had a Mage Slayer that was very helpful.
Hey man, made a colorless Post deck... My Favorite Color Is Clear. Do me a flavor and check it out ;-)
What about Behemoth's Herald?
And some weenies to do that with. Avacyn restored has some not so bad red and white 1/1's
Yeah but I said this earlier and I like the card but you usually use his ability the turn after he comes out so you end up with a Godsire and maybe one creature. And I don't like. Id rather hit turn 4 Primeval Titan then turn 5 Godsire and have a bunch of threats on the board.
Is basically everything in this deck legal in modern beside Green Sun's Zenith . I want to start playing in Modern tournaments with this deck. It's a great deck and it's very consistent by the way.
@Bingbongboo Yes everything but GSZ is. So just replace that with a legal card and you're good. And thanks, it took some time to make it consistent. And I take pride in that more than any other aspect of the deck. Go right ahead and use this deck. Let me know how it does :) I can't get out and play much myself so if you make this deck I'd like to follow it if I can.
I love playing with this deck. Fantastic work! way to rock the Naya! It would be fun (for pure nerd reasons) to add Palladia-Mors... just to have an elder dragon haha! I may do this when playing against some friends for kicks. ;)
This deck is extremely powerful, but after play testing it multiple times I have reached the conclusion that it is too slow. after you wait and wait to play a big creature you still may find that the opponent has a lot of removal stocked up from waiting so long and kills everything you worked so hard to play. To improve the speed I would suggest maybe a some Birds of Paradise or other cheap green cards which produceth any kind of mana.
How long Is it taking you to play big creatures? I'm getting the 7 drops by turn 3 or 4.
Odd. I was repeatedly waiting until about turn 6. Maybe I'm just that unlucky.
It's all luck of the draw really. It's not always quite that fast, but consistently I have plenty of threats out turn 4 to do decently until I can draw into a fatty.
Definitely a nice addition. I'm gonna have to mess with the mana a little to fit it in without warping the whole thing. Shouldn't be too hard
I'm going to my first legacy tournament tomorrow with this deck!
I ended up going 4-2 with a bye, the two losses are from slivers which was super annoying
Not bad not bad at all. And slivers are just too powerful sometimes.
For main deck removal may i suggest Bonfire of the Damned
Ps i love the deck my friend bingbongboo has been using it and it has proven to be a formidable force amongst our group.
Bonfire is certainly good with all the ramp but its kind of out of place with its current build. A more control heavy version would definitely benefit from it.
It has been suggested a lot. I'm not explaining my reasoning again.
man this is just crazy!! you make me wanna go make this deck myself!!! diggin it man +1 from me :]
I may be wrong but I'm not sure if Cavern of Souls 's uncounterable mana ability works with Knotvine Mystic since it's supposed to be used to cast a creature spell... not use to pay a mana ability and then cast that creature for it to be uncounterable.
ah.. i was wrong. it's used WITH Knotvine Mystic not use-in-ability-to-cast.
Yes I would use another mana source to pay the mana ability of Knotvine Mystic
Well, from the name, you're obviously trying to get Godsire out. You've probably heard this, but I didn't see it in the comments and you could easily turn this down with a simple debate, but when I see a deck named "Godsire" I think card:Behemoth's Herald should be in it. You've probably thought of it and decided no on it, but I think it would make things easier
It does make things easier for Godsire itself, but all of the other creatures can be just as important so having to sacrifice them hurts me more than it helps me. And the deck wasn't made just for Godsire more inspired by Godsire . Yes it has been brought up about a billion times.
This deck really needs 3 card:Gaea's Cradle and 3 Maze of Ith if the game goes long
I love Timmy decks like this, looks awesome. I like your creature synergy and how it sort of focuses around the awe of Godsire and other pound for pound-costed creatures like Terra Stomper and Wolly Thoctar.
Instant +1 because you remembered to put Titanic Ultimatum in here :D.
It's kind of funny that this deck is extended-legal and legacy-legal but not modern. I guess in October it will only be legacy-legal. But since you ARE running this deck in legacy, I really think you should consider even just a little bit of removal. Splashing a few Swords to Plowshares will go a long way to removing a Blazing Archon or Magus of the Moat that can shut your entire deck down almost immediately, not to mention any other creature threats that hold you back from winning. Swords is definitely the best White removal (and arguably even THE best removal, for any colour) in the entire MTG game, and I would recommend trying to squeeze some in if possible.
Have you considered Hunting Grounds or card:Eladamri's Call, which are also available to you in the Legacy format?
And how could I not put 1 Titanic Ultimatum in? If I can cast that, my opponent is shitting himself even if it doesn't win the game.
The only thing that keeps it from modern is card:Green Sun's Zenith . And you think I should change the sideboard to more removal instead of lifegain? I already have Beast Within which is the obvious choice. Gotta love a green Vindicate . I don't really want to smash it in the deck since the main deck is just straight ramp to beat down but its definitely good to side in if I run into issues. And I'm definitely going to swap Lurking Predators for Hunting Grounds in my sideboard for now and I'm definitely considering card:Eladamri's Call.
well, to put this in modern, just mainboard Primal Surge in place of the GSZ, and you have a boss of a modern deck that is not only consistent, aggressive and fun, but it is also very competitive.
Wow. Amazing deck. After playtesting it, I was half-glad that the fight was over. The worst thing (I mean worst as in worst for me) in this deck is card:Mayael's Aria. That thing is just.... painful to play against. +1 from me
@Molt57 Thank you sir. I put a lot of time into this deck. And yeah that card can be really powerful especially if multiples are out together.
The deck works really fast too. But, having no removal, your worst enemy is Platinum Angel . If you ever encounter said angel, I don't think there's anything you can do about it in a 1v1 (if you play that way). But still, really good deck! I think I'll buy this actually.
@Molt57 Yeah I'm thinking about running an all removal sideboard with like Swords to Plowshares and Ancient Grudge and/or Naturalize for any enchantments and artifacts that mess me up. And a Lure or 2 could also help with that Platinum Angel issue.
I looked down and I didn't see it suggested yet, which was a little bit surprising, but Somberwald Sage anybody? Also, Gisela owns in this deck, and even more so with Mage Slayer . And Wolfir Silverheart is just amazing.
Only downside to Somberwald Sage is i can only get one color. It is great though. And Gisela is good but thats not the bomb I'm looking for for this deck
Perhaps Ajani Vengeant could fit? I'm relatively new to Magic so this might be a terrible suggestion. Thanks though.
I had him in for the sideboard before but he doesn't really fit in the deck like Garruk Wildspeaker does. He fit in better when I had a direct damage setup with cards like Lightning Helix , Mage Slayer , Branching Bolt and Warstorm Surge . But I ended up taking those cards out.
I've run into some trouble while playtesting your deck with Ancient Ziggurat with not being to use it with the rather sizable chunk of non-creature cards in the deck (not to mention creature abilities). I'm having more luck just having 4 Jungle Shrine s or using Gemstone Mine s.
@Splintergeist I had considered it initially, but the bonus only goes so far. If I were playing smaller multi-colored creatures I would for sure run it but giving +3/+3 to Godsire is good, but that's a creature slot better filed by another bomb.
@CommanderFun Thanks! What about the sideboard change? That was a large change to the deck overall.
I think that the sideboard looks good. Hunting Grounds is awesome! especially if you're getting milled. almost makes me think you could add some Mulch instead of Explore or Rampant Growth ... but the deck is very good as is so I wouldn't really change that.
As for getting rid of Rest for the Weary , I'm a bit surprised. Swords to Plowshares I think was a great add, but personally I think the life is fantastic against aggro by keeping the game going a bit longer... but that's just me... I think maybe I'd leave out the Banefire in favor of the protection/life.. just to keep the sideboard more diversified against burn aggro and such. But that's just me. I think overall it was a good call switching out Lurking Predators and Momentous Fall for those though.
Hi, i'm new here, but I really like your deck for it's cheapness and the variety of cool creatures.I've tried playtesting it against my deck:dragon-overkill-ideas and I won 10-0. I think perhaps you need some better one drops? I find the Lotus Cobra to work really good with Explore , and maybe it's worth to throw in another?Anyway, i didn't try out with your sideboard but Im sure the Swords to Plowshares would make a huge difference.
@BrokenZygoma Swords to Plowshares is awesome I agree, and I know about the giving yourself life thing... I guess I'm just trying to think of some better options than Banefire . (maybe I'm just prejudiced? Banefire used to beat me as a child or something?) ...or maybe its because I don't like the idea of spending all that mana for just ONE target when Swords to Plowshares tells me, "all you need is one so why you doing that?" how do you feel about using Earthquake or Magmaquake ? I feel that has more "protection." Or maybe a Crater Hellion or even a Wrath of God ? This is all for sideboard of course, I think your maindeck is near perfect.
OR just keep Banefire cause it really is one of better x damage spells.
I think I'm giving you the most confusing advice possible... sorry for that :/ above all else, whatever you choose, test it out and stick with what works! Feel free to ignore my confusing ideas at your leisure. :P
I mean I do like mass removal but I think Earthquake would really be the only other option I would go with. Magmaquake is cool because it's an instant, but I like the efficiency of XR spells better. Wrath of God does wipe the board, but I cant deal direct damage to my opponent to win the game with it.
look, my deck have black instead of white Optimus Primeval
I feel that sometimes, this deck gets so rampant that I run out of cards in my hand too early... This could easily be fixed by running a playset of Harmonize , One of my all time favorite cards. Also, why not play 4 Path to Exile Instead of the swords to plowshares. You can use it to kill an opposing creature, but also, if your opponent tries to kill one of your smaller guys with a Go for the Throat or a Slagstorm , you can exile it in response with the path, and in the process, get a free land. That way, you're actually gaining card advantage. Nice deck though. +1
I run Swords to Plowshares because giving my opponent life is far better than giving him a land. I can get extra life but ramping them up isn't good. And I don't need the extra ramp. As for draw, Explore and Drumhunter is all I need. With Mayael the Anima Not having cards isn't an issue when I can get big creatures out each turn for 6 mana.
I think some fetchlands would be good, assuming budget isn't an issue. You mentioned not being able to get your hands on a cavern of souls, which indicates budget is a consideration. However, I goldfished it a few times and mana was definitely the problem.
Also, with lotus cobra and khalni heart expedition, fetchlands would help. If you add fetchlands, I would add more cobras. However, if you don't want to, you built a better deck than I could, so I could see me being wrong here.
I've never had an issue with mana. And Its not a budget issue. I have the money, I just don't want to spend it :) If I had my way I would just run dual lands all day.
I think the mana does work as it is as well... but I do agree that adding a couple of fetch lands would increase the power of the deck for the landfall effects. Clusterfucker makes a good argument with the Khalni Heart Expedition , But I was thinking it wouldn't hurt to get 5 mana 3rd turn just for playing a Lotus Cobra 2nd turn and then land fetching on 3rd. Again, I think the mana is fine right now. Just saying that fetches aren't a bad idea because of the fun landfall stuff that so many of the cards have already in this deck. I still think this deck is awesome.
Why don't you add sprearbreaker behemoth in the deck?
@user:Kyle%20Schilling Perhaps you weren't looking hard enough
indeed, it is sadly expensive. But I'm curious... what changes would you make if you were suddenly given all the cards that you would normally never pay for (while keeping it legacy of course... not vintage).
I'm actually working on a complete reworking of this deck. Look for it soon.
ORLY? I've always loved this one, thought about making it a couple of times. Looking forward to what u come up with!
I agree with the Natural Order s! Especially in favor of card:Green Sun's Zenith. Vagrant Plowbeasts is definitely expendable... especially when you have a Spearbreaker Behemoth . Good choices here definitely.
However, I kind of like the Jungle Shrine s. I know they come into play tapped but they help a lot with some important creatures that aren't beasts like Mayael the Anima and Knotvine Mystic which are probably the best choices along side Lotus Cobra for the Natural Order s. However the "non-counterable" aspect of Cavern of Souls is definately attractive. Its a tough decision. I like being able to use Cavern of Souls ' 1 colorless for a Knotvine Mystic 's mana ability. I also like the Spellbreaker Behemoth personally... I think they're helpful and sometimes easier to cast than a Woolly Thoctar if you're missing a plains or something. Not too many cheap creatures here so I'm not sure abandoning the spellbreaker is the best move.
The sideboard, though, is the best yet. While it is an amazing card, Hunting Grounds just didn't get much use so I agree with taking it out. I'm also happy to see the Momentous Fall s back in. The life and draw are so nice against aggro... Siding in more Mayael I think is nice, especially against counters, so I'm not convinced about taking those out. I'm still not convinced with Banefire . Its a nice alternate win for sure... I'm just on the fence on whether its the best. sinking your mana like that can leave you with no options if, say, they have a Mindbreak Trap or you just don't have the mana for the kill. As an alternative, using Mayael to get a Emrakul, the Aeons Torn or another eldrazi with annihilate might be better to eliminate lock combos and open the way for Godsire . Thats just one idea though.
Overall I like where you are going with these changes! I'll think more on them for sure. Well done!
Well I may only add in another Cavern of Souls and keep 2 Jungle Shrine s for that reason. But as for the Spellbreaker Behemoth , the Idea was that all of my creatures with power 5 or greater are beasts, so why not just replace it with another Cavern of Souls ? then I still have at least 2 counter shields in the deck. I still do love the card though. I'm a bit on the fence just because i like the 5/5 for 4 mana with an awesome ability. Plus the one I own is all blinged out and sexy and I love to look at it. I may just bring it around and set it to the side while I play it just to stare at it lol. And yes, Hunting Grounds is sick but I never found myself playing it. And taking Mayael the Anima out of the sideboard was simply because I never found myself siding her in ever. I usually don't like more than 2 of any legend no matter what it is. Sometimes I'll run 3 but I don't see a need of 3 of her. I often draw the second in the deck and cant play her so Idk. Maybe she'll find her way back in but probably only 1 not 2. I still love Banefire , plain and simple. It's possible that If Bonfire of the Damned is a super star in the sideboard, It could replace the 2 Banefire s, at the cost of a hefty price of course. But Momentous Fall seemed too good to pass up. I tend to empty my hand quick so Momentous Fall ing a Woolly Thoctar refills my hand and can keep me in the game in some cases. And of course, I LOVE LOVE LOVE eldrazi so I've always kept them in mind, but the Beast sub-theme I have going kind of makes me weary of changing up the structure of my power creatures. Also, do you think Elderscale Wurm would make a good substitute for Engulfing Slagwurm ? That would be an easy switch since I was lucky enough to rip one when M13 just released. But thank you for the feedback!
Man a foil Spellbreaker Behemoth is pretty sexy... and for 4 mana makes him a great choice for the Momentous Fall s or even the Natural Order s... However, your logic behind switching him out for Cavern of Souls is sound. hmmm... as a quick aside, what about Vexing Shusher ? its cheap, and can make any spell uncounterable (including Natural Order )... but your original idea is probably best for sticking with the beast theme. Its a tough choice... spellbreaker or cavern of souls... I think because of Momentous Fall and Natural Order I would choose the spellbreaker personally, but that's just me.
You're probably right about Mayael the Anima ... While she helps a lot against counters and things like Gaddock Teeg , the whole legend thing messes with the deck. Bonfire of the Damned and Terminus are great!! I love the idea of playing a 1 mana Terminus , Lotus Cobra for two, then Natural Order to get any one of your creatures back! I know that's just one scenario though.
I mean there's nothing to say that I can't ever throw Spellbreaker Behemoth back in. I don't own any of the cards I want to add yet so I wont have all of them for a while seeing as I don't want to drop almost 200$ at once on those few cards
absolutely... and by the way I'm warming up to the idea of Banefire .
You might want to consider some more early game removal mainboarded just based on the fact that legacy affinity exists (and other hyper fast aggro decks) swords works but Lightning Bolt exists too and the bolt helps you finish off when your ramp is on point and you get that t4 sire.
I know my modern affinity regularly gets a turn 3-4 lethal from fliers so I know legacy is faster as they have access to the artifact lands.
But Isn't that what the sideboard is for? games 2 and 3? I don't want to rely on main deck control just seeing as this is a creature centered deck. All the cards in the deck are either big fatties, or some form of ramp/mana fixing/tutor (with a few exceptions) so main boarding control would most likely deprive me of the 2 things this deck needs to work. I don't mind cutting some of the top end of the deck for control if I need it in the second 2 games but main boarding it feels to me like it would hurt the deck more than help. Of course this is assuming you think I should throw in enough control that I will consistently have some.
I'm not saying playsets here lol just 2-3 just because hyper fast aggro decks are dime a dozen and some combo decks can be disrupted by a well placed bolt/path. These decks generally win on turn 3-4 with evasion, which is when you're looking to drop your first big fattie. By that time it may just be too late to catch up but with 2-3 removal mainboarded you can efficiently take care of an op's ramp/aggro/combo pieces while still maintaining your ramp.
Thoughts on replacing card:Mayael's Aria? I usually never play it and when I do I'm probably gonna win regardless.
Hmmmmm low cost 5/5 you say? I vote Phyrexian Obliterator :P
Thragtusk may be good... especially with the sacrifice mechanics.
@BrokenZygoma I thought of you on monday when I saw an Elderscale Wurm in a store for two bucks! Then I went back to this deck, saw that I was the last person to comment on here and it was one month ago. Dang. Anywho, is it a good replacement for Engulfing Slagwurm ? I say absolutely. eating creatures for life is fun, but against a weenie aggro deck you can't gain enough life to stay alive just by blocking and eating. The Elderscale fixes that problem by stopping aggro from killing you long enough to bet your fatties out. After thinking about that, I went back today and bought the card. two bucks right? Anyway, still love this deck, still can't afford the Cavern of Souls yet. :)
Increasing Savagery Would Be hilarious in Here you Could Win the game qick with your Mayael's Aria and Wolfir Silverheart. +1 from me.
Uh, don't know what to cut, but cut something for card:Trostani, Selesnya's Voice to populate the 8/8 and gain shit tons of life.
card:Trostani, Selesnya's Voice isn't too impressive. You'd have to be able to get both it and Godsire out, both of which don't have summoning sickness. Godsire is only a 3 of, so the token won't be populated that often. The life gain is nice, but I think beatdown is just better for this deck.
@BrokenZygoma I am not sure if I'd switch out card:Mayael's Aria for the Lightning Greaves , I like the alternate win con and there's already Asceticism and Spearbreaker Behemoth for spell protection. If its the haste you're going for I might use a land like card:Slayers' Stronghold instead... I say that one because I was playing cube last night and that card finished me off in three games... ugh.
As for the Armada Wurm replacing Terra Stomper , I like it... except I see a lot of wurms making their way in here where once beasts did roam. Thematically I like the beast, and the "uncounterable" is awesome. but I think you may have a good idea with the Armada Wurm . I'll think about it more at work today...
so the day of work is over and I have concluded that I should not try to think of awesome magic ideas at 7:00 am. I realize now that Lightning Greaves would be pretty sweet in this deck... esp considering how cheap they are (mana wise, not dollars) and how the alternative protection is pretty high cost. you may be right that card:Mayael's Aria might the best choice to sub them in for... but I kind of like that card if for no other reason than because there are not many other decks you would use it in.
I like card:Mayael's Aria but that's not how I want to win. In all honesty, I don't even play with it anymore. I put in most of the control and removed some unnecessary cards for my current play group. It would work much better in a deck where that's my way to win. And Lightning Greaves allows me to get an 8/8 token the turn I play Godsire or get 4 lands from Primeval Titan the first turn I have him. As for Terra Stomper It may not be replaced by Armada Wurm . I thought about some more of those utility beasts as suitable replacements. I want something that's a bit more than just a giant creature. Something that costs 5 or 6 that does something to help the other big beasties.
I just did a quick beast-search for some beasts and other creatures that would "help the other big beasties" as you say... here's a quick list I came up with (and yes, I know some aren't too great, but I decided to list em all anyway):
Draw beasts:card:Garruk's Packleader
I think I may run card:Garruk's Packleader. I need more main deck draw. And Realm Razer is pretty sick and could certainly do some damage
Behemoth Sledge does work here. What came to mind was its gruul cousin Mage Slayer , which did some work in my Borborygmos deck, although I never got it finely tuned. Same cast and equip cost, but instead of lifelink you get a free fling. I'm working on my own godsire deck but haven't made the hard decisions yet besides the basic skeleton, I might 1 of each artifact so it's a surprise whether I'll be happy or they'll be pissed after the equip.
My biggest problem was dealing with efficient flyer decks. Cloudthresher was the answer. You might try those for fun!
Some zendikar shock lands could be useful considering your running so many landfall creatures. Won't hurt the play of the deck and balances mana nicely if you have some.
Have you considered card:Aurelia's Fury - stop the Slivers for a moment. and/or Aurelia, the Warleader - attack and attack again. or attack and then untap for blocking should your opponent survived.
Yeah I'm partial to the Woolly Thoctar but he can be swapped out for any creature really. I just like the value. And Id rather use Bonfire of the Damned to take care of the sweeping. I have no problem hard casting it late game with all the mana I have. And I do like Aurelia, the Warleader , but she doesn't really fit here. This Is a beasty deck and always will be. I like to keep that flavor.
Looking at your last update, where you considered putting in Domri Rade , I was thinking he would be a great switch for your card:Garruk's Horde. His +1 effect is better IMO than being able to cast the top card. Plus, you don't have to always show what you're drawing next, especially if its not a creature. Plus, the fight mechanic can be great removal. Have you been considering any other new Gruul stuff?
BTW, love seeing Realm Razor in there now!
Made an account to say this deck looks awesome. I really like the addition of Garruk's Horde . Tough decision on which PW to run but I'd like to see Garruk, Primal Hunter for his flexibility in token generation and keeping meat shields up while increasing his loyalty, but also just because his -6 could just be an absurd late game blow if you could pull it off. I like Domri Rade , but you already get the same card control effect already from Garruk's Horde so I feel like the +1 is a bit wasted. What else has changed over the past year?
I really dig on this deck. I roll without the Garruk Wildspeaker and instead have Vorinclex, Voice of Hunger . It's a pretty brutal thing to gather all that mana, drop Realm Razer and then Primeval Titan .
For one, you should know I've loved this deck for ages. One thought I had, shouldn't Rampant Growth be switched for Sakura-Tribe Elder ? Same speed but gives more functionality, a good optional target for Natural Order , and is protected against any possible Duress shenanigans...
...also Garruk's Horde can play the Tribe Elder too...
Hmmm, thats not a bad idea honestly. I may make that change. Ive been looking to update this deck. I still play with it frequently and it does really well
My infinite combo variant could use some help Tap Tap Revenge. Drop on by and give me some pointers if you've got the time. +1 BTW!
It seems you're tinkering with the deck a lot as it is! :) I have some more "food for thought" for you.
I can see Momentous having more uses, but it's having the 2 cmc instead of 4 that is attractive. to get the same draw for only 2 mana is pretty sweet. Its just too bad it's sorcery speed... and the life gain from Momentous can keep you in the game for longer... but I find that I usually need the cards more and usually at an earlier stage in the game... you're decision of course.
You also have to remember, I need to sacrifice a creature. What creature am I gonna sac turn 2? None since my cheapest creatures cost 3, so the earliest I can sacrifice is turn 4 anyway. Id rather spend the extra mana (which isn't hard to get) and gain some life on top of the draw.
I was thinking about Yavimaya Elder for a while, and I think it's a great card and you could do well putting it in but here are my thoughts anyway (keep in mind that I am comparing it to Explore here, not judging the actual inherent worth of Yavimaya Elder because he is amazing!):
I don't like that the two lands go into your hand and not on the BF. Explore and Rampant Growth had got the land on the field making them a legitimate "ramp", while the elder gets them in your hand. Also, there's the potential problem of not having the 2 forests in the beginning that you need to cast the 1GG cost of the Elder, who would give you the forests if only you could cast him. Also, he may be a bit too slow to get the pay-off. I'd be happy to hear counter-arguments but those are just my thoughts right now.
If you are willing to go 3 mana though, I think a better option than the elder might be Krosan Tusker . For one, it goes with your beast theme. I know you only get 1 basic land instead of 2, but you still get the draw from the cycle, and there's always the potential late game to cast him as a 6/5 beast. Plus, you get it from cycling! no casting required, so no counterspells to worry about.
If you want to do a more legitimate "ramp" that puts the cards on the field for 3 mana I would probably go with Cultivate or Kodama's Reach since getting the land is as good as a draw and it gets something on the field for the ramp... or if you want a creature maybe just something like a Wood Elves that gets the land on the field (untapped!)... that's a bit underpowered though.
I do agree that Explore could be replaced though. I love the card, but it is a bit more "situational" than the other options. I think if I wanted to use a creature instead, I would just grab another 2 Sakura-Tribe Elder s. 2 mana, is a creature, gets your ramp, done in one.... but the tusker is also growing in my mind too...
also yes, we all know this is really a legacy deck.
So my thought process, inspired by your Sakura-Tribe Elder suggestion, is to replace my ramp with a creature equivalent. I just like the thought of being able to play a Yavimaya Elder either draw a card and get 2 guaranteed lands in my hand, or hit him with a Natural Order , get a big fatty, and still get 2 lands to my hand. And like Sakura-Tribe Elder , he is a target for Garruk's Horde . I like the cycling creature but for the above reasons hes not as good. But if it comes down to it, replacing Explore with Cultivate is never a bad deal. Cultivate is just aweosme. But I hope you can see why Yavimaya Elder was my first thought. SYNERGY!!!!
yeah, I hear you on making him a target for the Natural Order and Garruk's Horde , and he can get you so many things. I agree that turning those sorcery land grabs into creatures is a good move if its viable since you seem to have mainboarded a lot of the removal in your Sideboard such as Swords to Plowshares and Beast Within . As I said before, I think he's an awesome choice and would do well in that slot. I was just trying to think though all the options carefully and, upon reconsideration, I agree that the Krosan Tusker wouldn't quite work as well... I think I wanted the theme to work too badly there. I'd say try Yavimaya Elder out and see if his 3 cmc gets to be too frustrating because I think, if not for that, he would be the obvious choice.
Yeah it just wound up being that in every game a Swords to Plowshares and/or a beast within is useful. So I think I'm gonna swap in Sakura-Tribe Elder and Yavimaya Elder . well see how it goes, theyre both pretty cheap cards so I'm not breaking the bank by any means.
maybe consider making this deck modern since it is so close already
Eternal Witness could be way cool... and probably your best option overall for many reasons including that it is a creature rather than Regrowth . I think that could be a great piece to this deck... you can even grab her with Green Sun's Zenith . I agree that the Mehemoth Sledge would be the most likely thing to go, but I think the greaves provide more stability to this deck. maybe the sledge can go to the SB for the lifelink against speedy aggro stuff?
...some other thoughts may be Sun Titan , who might be fun too to make your tribe elders and yavimaya elders and kalani heart expeditions come back. Or Karmic Guide can send creatures back to the field, but she's a bit of a high cost for not as much utility.
Well my plan was to take them both out all together. against speedy aggro stuff, Momentous Fall usually gets it done. And I cant tell you how infrequently I see Lightning Greaves . Its like one time every 30 games I play. No lie its ridiculous. I was gonna drop the artifacts and move 1 Swords to Plowshares to the Sideboard and throw in either 2xEternal Witness and a third Sakura-Tribe Elder or 3x Eternal Witness .
|Date added||2 years|
|Last updated||16 hours|
|Legal formats||Legacy, Vintage|
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|Top rank||#2 on 2012-04-07|