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Godo/Helm All-In Combo

Commander / EDH*

faroe11


Utilize every combo I can find to rush out Godo, get Helm equipped, and win with infinite attacks through any situation. Very vulnerable to counters, so has some slots dedicated against blue. Includes some generalized mass hate. This has almost no other strategy to win, so this is not competitive by any means. But it is fast. Really fast.

Cards are under the following categories.

Ramp: These include the various mana rocks, cost reducers, and ritual mana spells. They make up roughly half the deck.

Combo Enablers: These include anything to get the Helm equipped. 5 mana is steep, so to circumvent that in a couple ways. I use Hammer of Nazahn to equip for free upon entering. This requires me to trigger Godo's ability twice to grab both. Panharmonicon or any of the three token clone cards will do this. Equip from another source works too, as in Magnetic Theft and Brass Squire.

Combo Equipment Cards: These are an assortment of equipment which cover nearly every corner case to win the game. Because I spawn a new Godo every combat, I get a new search. So even if the base token attack each combat can't win for some reason, possibly a pro red, indestructible, or first strike threat, I will still win through other methods. Primary is Sword of Vengeance/Runed Stalactite/Hankyu on the original Godo. This will give him haste, the ability to tap for increasing damage, and untap on each combat (Because he becomes a Samurai). Direct ping will kill the opponent. Even if the opponent has Angel's Grace, I have infect with Grafted Exoskeleton to finish that player. For Leyline of Sanctity effects, I have Argentum Armor to destroy permanents directly. This is the general combo.

Backup Combo: There are two backups. 1. Combat Celebrant works as a 3 mana Godo for the combo, except he can't search up the Helm directly. This is important for the followup turn in case of expected removal to Godo to still win. 2. Dualcaster Mage will make infinite copies of itself if I happen to have either Heat Shimmer or Twinflame. This is a nice alternate out to plan for if opponent responds to Heat Shimmer/Twinflame by sending a removal spell to Godo.

Combo Protectors: Red doesn't have much in the ways of protection for Godo or the Helm, So I've decided to hedge my bets against blue specifically and general hate against the others. Blood Moon and Ruination for multi-color hate. Possibility Storm and Defense Grid help push Godo through removal/counters. Every instant/sorcery clone spell can copy opponent's counterspells to counter back (Also can steal wins from powerful instant/sorceries. Red Elemental Blast and Pyroblast are specific at blue.

Artifact Destroy: Red is great at Artifact destroying. So I have By Force, Shattering Spree, and Vandalblast. These are in my opinion the most efficient one sided artifact hate available.

Mana Base: Nothing much. A couple of sac lands for faster mana and a Cavern of Souls to push through counters.

As a side note: There are a couple cards I am testing such as Final Fortune. The deck has just been built so is expected. Volcanic Fallout is meta specific.

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Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

25 - 0 Rares

26 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 2.39
Tokens Copy Clone, Emblem Daretti, Scrap Savant
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