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Goblins are growers not showers [Zada's gangbang]

Commander / EDH Aggro Budget Combo Mono-Red Storm Value Engine

dogehkiin


Grills are always looking at these poor goblins and saying things like "These pathetic creatures are so small I bet I wouldn't even feel their curved swords", well, turns out that goblins are quite the growers and they just need a little help from their certified M.I.L.F. Zada the Grindr to turn their puny blades into 16 inches of pure steel, not only do they grow, they'll also do it so fast that you won't even have a chance to show your weaponry and don't expect them to get tired fast because oh boy once they get going only your demise will stop them.

So, yeah very coooool and all of that but what does all of this mean? How do I win.

Well, to answer that I'll use 2 different examples:

1st- No interaction from our oponent in the first 3-4 turns (he is tribal/ another aggro /whatever):

Summon as many creatures as you can until turn 3-4 (depending on how much ramp you draw) and then cast our lovely commander, Zada, at this point you've already won it's up to you to decide how, you could just give +3/+0 twice to all your creatures and barely swing for 40 or you could cast expedite/stun/etc drawing your 1/4 of your deck and once you do that I guarantee that you'll be able to reach double digits for every single one of your tokens if you know how to play it out, wont spoil how tho, its fun to figure it out.

2nd- Our opponent has early interaction, can kill or bounce our commander turn 3-4 before we can target him with our spells or can prevent combat damage:

Well here our options are diminished, you could try to just win without Zada, pump any unblocked goblin to 16 attack or give him double strike,enouh the right hand it will be enough but what if it isn't? Then you've a lot of risky decisions to make, remember all those spells that when cast with Zada draw 1/4 of your deck? they only draw 1 now but sometimes you have to use them to get the right cards in time, and sometimes you'll need them to transform those "right cards" into an instant speed win. What are those "right cards" that im talking about? Mainly Battle hymn, Mana geyser and Inner fire, these 3 will give you enough mana to cast Zada and everything else in your hand at the same time, chain cantrips that will draw 1/4 of your deck and draw into more mana acceleration or graveyard recursion to go ""infinite"", having drawn your entire deck you'll be able to use Doublecast and conflagarate to hit your opponent for 80~damage twice to dodge those pesky fogs.

If you can't draw into any of these there's a 3rd option: Heat shimmer/Twinflame+Dualcaster mage is an infinite attackers combo built with 2 cards that are already great for our archetype, enjoy erasing your opponents calm attitude when they think thay you actually need your commander to win.

REPRINT FETCHLANDS YOU COWARDS

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Casual

100% Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

15 - 0 Rares

15 - 0 Uncommons

39 - 0 Commons

Cards 100
Avg. CMC 2.26
Tokens Copy Clone, Eldrazi Horror 3/2 C, Elemental 1/1 R, Goblin 1/1 R, Human 1/1 R, Thopter 1/1 C, Treasure
Folders possibles
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