**
::OBJECTIVE::
BE FAST AND RUTHLESS**
this deck is designed for dueling, but can be played in a casual multiplayer setting with some success.
--THIS DECK FOCUSES ON 3 THINGS--
1--Kill the opponent before they can reach their midgame with fast damage from Goblin Glory Chaser, Infectious Bloodlust,& Call of the Full Moon
2--Steal creatures to open opponents gates ( masochism is a great thing :) )
3-- Utilize Zada, Hedron Grinder and tokens to swing for stupid amounts of damage (my best so far is 45)
::NOTE:: (4) the Subterranean Scout is in the deck as a failsafe to ensure Goblin Glory Chaser's go unblockable, and your opponents die faster. ;)
STRATEGY 1
Turn 1 play a land & Goblin Glory Chaser. (if you don't draw it, mulligan or go for strategy 2)
Turn 2 play a land & Infectious Bloodlust . Swing for 3 DMG (critical gives the Goblin renown and menace critical)
Turn 3 play a land & Titans Strength and/or Call of the Full Moon. Swing for 11 DMG (most of the time unblockable)
Turn 4 play a land & either Zada Hedron Grinder, Goblin Heelcutter, or Act of Treason (you can play anything on this turn, these are my preffered choices). Swing again for big damage
Turn 5 play a land (by now you should have a Rogues Passage) & use it to swing for lots of unblockable DMG.
Turn 6 see Turn 5
STRATEGY 2
Turn 1 play a land & Goblin Glory Chaser. (if you don't draw it, you better have a good hand)
Turn 2 play a land & Dragon Fodder
Turn 3 play a land & Hordeling Outburst
Turn 4 play a land & either Zada Hedron Grinder,
Turn 5 play a land (by now you should have a Rogues Passage) play any token spells; target Zada with Titan's Strength and/or Sure Strike.Swing for stupid amounts of damage ( easy 10+ )
Turn 6 see Turn 5 (Act of Treason if needed)
If they aren't dead by turn 6 or 7, you either did it wrong, or they have utility against you.
IN CONCLUSION
The goblins are strong; but unless you're aggressively attacking early or building your army, they are easily outclassed.
Enjoy making your opponents Salty!