Goblin token Tribal, based off of the best red token producing card, Krenko, Mob Boss.

On the front end, Impact Tremors and Purphoros, God of the Forge begin dealing damage as goblins come into play.

Altar of the Brood mills opponents as any permanent etb under your control, becoming an easy T1 drop-to-win condition.

Mogg War Marshals bring Goblin tokens into play as it enters or leaves; making it valuable sac fodder to utility cards like Skirk Prospector (mana), Mogg Raider (pump), and Goblin Bombardment (burn).

Spells that produce goblin tokens include Krenko's Command, and Hordeling Outburst. These spells can be copied with Reverberate, Increasing Vengeance, or Dual Casting.

Some goblins pump themselves or another when a creature enters (Foundry Street Denizen, Bravado, Sigil of Valor, Junkyo Bell and Stoneforge Masterwork). All can be used for a high-power creature, and potentially lethal damage. Especially when unblockable with Whispersilk Cloak, or Rogue's Passage. Stoneforge Masterwork on Spikeshot Elder, can end a game very quickly.

Goblin Chieftain and gobling warchief gift Haste, which permits Krenko, Mob Boss to activate, as soon as he etb, and the tokens he produces to attack; and Goblin Trashmaster, which allows for a boardwide pump, but also can rid the board of pesky artifacts.

If Haste isn't available, protect Krenko (or any heavy hitting attacker) from removal with Lightning Greaves (shroud/haste), or Whispersilk Cloak (unblockable/shroud). Brass Squire can attach equipment at instant speed. This is beneficial, not only with hexproof equipment against removal, but also with Sylvok Lifestaff before damage; Stoneforge Masterwork on an unblocked 1/1 token; or Infiltration Lens on a blocked attacker.

Finding a steady draw-mechanic in red, is difficult. Vanquisher's Banner draws as you play goblins. Adding a few (copyable) spells like Risk Factor, Browbeat, and Light Up the Stage give a few options; Rummaging Goblin can help start shifting a dead-hand toward the right direction; Infiltration Lens can be helpful on any aggressor; and Crystal Ball offers some deck fixing. They synergy of goblins means that you won't be searching for a card that you need very often.

Goblins can win the game for you, but if you find yourself soft-locked from attacking, there are other ways to achieve victory through the use of the X-cost spells, Devil's Play and Red Sun's Zenith. Mana for these spells can be gained through the use of a few different cards: Skirk Prospector + goblins to sac, is an easy win if you also control Pashalik Mons, Boggart Shenanigans, and/or Spiteful Prankster; as each goblin sacced will be less damage you have to pay into to torch your opponent(s).Cool combo: Skirk Prospector + Sylvok Lifestaff , with tokens to equip/sac.

Brightstone Ritual- The more goblins the better when using this spell. Any mana source is excellent with Doubling Cube, a utility artifact that can be used throughout the game.

If you don't have the mana to be burning, or your creatures are falling just short of lethal opponent, you can copy your X-spells with the aforementioned methods, or double any red-sourced damage with Quest for Pure Flame.


(Commander decks have a lot going on. More content to come!! Be patient while I gather mana..)

Suggestions and comments encouraged and appreciated!

-TheSurgeon

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

72% Casual

28% Competitive

Revision 5 See all

(3 years ago)

-1 Braid of Fire main
+1 Skullclamp main
Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

29 - 0 Rares

25 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 2.16
Tokens Goblin 1/1 R, Hellion 4/4 R
Folders decks for later
Votes
Ignored suggestions
Shared with
Views