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I feel as though Brave the Elements would be better than Cloudshift, since it'll avoid targeted removal as well as function as a falter effect, if you need it. I would replace Goldnight Commander with intangible virtue as well. The earliest you can combo out is turn 5 (t1 Loyalist, t2 command, t3 hellraiser goblin, t4 krenko + 4 goblins, t5 16 more goblins as well as battle driver/legion's initiative) so some way to pile on pressure earlier might be useful.
The goal is to get Krenko, Mob Boss out with haste and either Ogre Battledriver or Goldnight Commander to make a bunch of big goblins. Cloudshift helps since I can then flicker Krenko and tap him again, adding even more goblins. So my ideal play would be T1 Loyalist, T2 command, T3 initiative and denizen (or command and denizen), T4 battledriver, T5 Krenko and flicker for a lot of goblins. Alternatively, T3 hellraiser, T4 goldnight, T5 krenko cloudshift. The commander gives me another way to pump the goblins as they hit the field.