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Goblin Combo



Score: 1


Ogre Battledriver with Krenko, Mob Boss with a few goblins on the field should be lethal. Goldnight Commander for overkill.

eslaton7751 says...


Awesome deck, man I really like this. It's good to see Goblins establishing themselves as a superpower again. Red has been struggling recently but looks like this should be extremely competitive at FNM. Good Job +1

August 7, 2013 12:32 p.m.

FarazR2 says...


I feel as though Brave the Elements would be better than Cloudshift, since it'll avoid targeted removal as well as function as a falter effect, if you need it. I would replace Goldnight Commander with intangible virtue as well. The earliest you can combo out is turn 5 (t1 Loyalist, t2 command, t3 hellraiser goblin, t4 krenko + 4 goblins, t5 16 more goblins as well as battle driver/legion's initiative) so some way to pile on pressure earlier might be useful.

August 7, 2013 3:52 p.m.

FarazR2 says...


Actually, rootborn defenses instead of Brave the Elements, since your creatures are mostly red. Avoids wraths as well.

August 7, 2013 5:09 p.m.

lpscharen says...


The goal is to get Krenko, Mob Boss out with haste and either Ogre Battledriver or Goldnight Commander to make a bunch of big goblins. Cloudshift helps since I can then flicker Krenko and tap him again, adding even more goblins. So my ideal play would be T1 Loyalist, T2 command, T3 initiative and denizen (or command and denizen), T4 battledriver, T5 Krenko and flicker for a lot of goblins. Alternatively, T3 hellraiser, T4 goldnight, T5 krenko cloudshift. The commander gives me another way to pump the goblins as they hit the field.

August 8, 2013 12:21 a.m.

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$56.56 $79.26 $188.04
Date added 8 months
Last updated 8 months
Legal formats Extended, Legacy, Standard
Cards 60
Avg. CMC 2.30

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