This deck is hands down my favorite deck. It's got a ~75% win rate and was the cause of me dismantling my Sharuum deck. I'm getting promo foils where possible.

Current list of non-standard prints cards: (judge/promo unless otherwise noted)

Duplicant (Invention)
Goblin Welder
Karn, Silver Golem (FTV)
Kiki-Jiki, Mirror Breaker (FTV)
Lightning Greaves
Skullclamp (FTV)
Sol Ring (FTV)
Staff of Nin
Steel Hellkite
Thopter Assembly
Valakut, the Molten Pinnacle
Wurmcoil Engine

Some of the foils are custom made. So far that includes Skullclamp, Sol Ring and Unwinding Clock.



MightyMM1 says... #1

January 21, 2014 2:35 p.m.

DarthMeatloaf says... #2

I can see how Kuldotha Rebirth might be suggested given my recent addition of Krenko, Mob Boss , but there really isn't a good slot for it that I can see. Krenko, Mob Boss + Purphoros, God of the Forge can already be fueled by Mycosynth Lattice + Clock of Omens

I put in Purphoros, God of the Forge because of how much I can recur or Mirrorworks the things I'm getting into play and I put in Krenko, Mob Boss as a combo piece with which to add value to Purphoros, God of the Forge , but the basic theme of the deck is still artifacts rather than Goblins.

January 21, 2014 8:17 p.m.

DarthMeatloaf says... #3

Latest changes:

Krenko -> Genesis Chamber

This is to be more on-theme in the deck. Rather than cheap-shotting with Krenko generated tokens, I'm generating Myr artifact tokens. Genesis Chamber should be more productive, as it isn't as obvious a target as Krenko is.

Journeyer's Kite -> Dross Scorpion

Journeyer's Kite is slow and expensive for what it does. Dross Scorpion gives me more options for an untap engine instead of only relying on getting Clock of Omens out. It's also more efficient than Clock of Omens - Clock consumes usable creatures by tapping them, while Dross Scorpion will at the very least break even with untaps vs. taps under most conditions, and with some combos it will leave me with untaps I can't use.

When all is said and done, I'm removing an overpriced land tutor and one combo, but putting in two pieces that slot into multiple combos - I'm making it easier to build random combos rather than hoping for a specific one.

May 26, 2014 4:44 a.m.

DarthMeatloaf says... #4

Jester's Cap -> Shimmer Myr

I've decided to test whether or not the possibility of casting more often outweighs taking apart someone else's deck.

May 27, 2014 2:39 a.m.

DarthMeatloaf says... #5

I just realized that with the copy effects I can pull off in this deck, Lodestone Golem would be a dirty bastard to include.

"I'm sorry, nonartifact spells now cost 35 more to cast..."

May 27, 2014 12:11 p.m.

Hey, I also play a Slobad deck (although mine goes the less friendly route of Obliterate -ing away everyone else's stuff while I keep mine). I highly suggest Krark-Clan Ironworks - I noticed an infinite combo with Dross Scorpion , the Ironworks, Myr Battlesphere , and Scarecrone . Besides that, it's another all-encompassing sac-outlet that can also ramp you a ton temporarily.

If you want to look at my Slobad list, here it is:

Neither slow nor bad. Playtest

Commander / EDH* gruvyslushytruk


June 21, 2014 11:17 a.m.

DarthMeatloaf says... #7

I'm really not sure that I'm interested in taking something out for the Ironworks I already have a number of sac outlets and my meta often forces me to be careful about using them. I have one, and it's on my radar. It may go in at some point, but my primary focus right now is acquiring a Mycosynth Golem, at which point that and Bosh will be going in.

That said, I took a look at your deck and it reminded me of some other stuff I want to find space for, such as Rings of Brighthearth . I'm also curious as to why you bothered with Canyon Minotaur ?

And finally, how do you feel about your land count?

June 29, 2014 3:32 a.m.

The minotaur was a placeholder for Treasonous Ogre which at the time of my post wasn't recognized by the site. It was chosen because it had the same cmc and the ogre (not to mention the flavor text :P). I updated it now that the ogre is recognized as a card.

As for my land count, I know it's pretty light and I might cut one or two cards for more lands. I would probably like to get the total up to 35 or 36 (especially since Eye of Ugin doesn't really count because it doesn't tap for mana). Regardless, the deck has performed rather satisfactorily despite the low land count due to the mana rocks and mana doublers. At a glance, I think your deck is probably right where it needs to be in terms of lands.

June 29, 2014 9:55 a.m.

DarthMeatloaf says... #9

I removed one more land (down to 34) to put in Mycosynth Golem. Testing has shown this not to be a problem, so now it's time to see how well it plays against others. I'll get to do that later today.

The next changes lined up for testing are going to be:

Hoard-Smelter Dragon -> Kurkesh, Onakke Ancient

Elixir of Immortality -> Staff of Domination

July 5, 2014 11:03 a.m.

DarthMeatloaf says... #10

Replaced 2 mountains with Thespian's Stage and Vesuva . I am now looking forward to double and triple Valakut shenanigans...

July 6, 2014 3:48 a.m.

DarthMeatloaf says... #11

Today's adjustment was:

Hoard-Smelter Dragon -> Bosh, Iron Golem

I even got lucky enough that I got to use Bosh to throw my Mycosynth Golem.

Good times...

July 13, 2014 12:56 a.m.

DarthMeatloaf says... #12

July 20, 2014 4:39 p.m.

ecmmyers says... #15

What has your experience with Mycosynth Golem been?

Oops didn't mean to suggest it.

July 31, 2015 12:03 a.m.

DarthMeatloaf says... #16

Mycosynth Golem has actually been great. I can't always get infinite mana, and during those times when I don't have it, I can still pull off fun tricks, like repeatedly using Myr Retriever and Junk Diver with Skullclamp on the field. I don't get infinite, but I can still draw a ton of cards to try to get there.

July 31, 2015 5:10 a.m.

ecmmyers says... #17

Another question, what all uses have you found for Unwinding Clock? As a deck who doesn't run any Vedalken Orrery effects, I'm not convinced of its utility despite the fact it's commonly recommended to me.

August 24, 2015 7:55 p.m.

DarthMeatloaf says... #18

With Unwinding Clock, you can do your thing on your turn and have things available at the end of the turn before yours. This is key when you don't have an infinite untap combo in play yet, as it means (in the case of my own list) that you can use Mimic Vat with all of your (non-infinite) untap shenanigans in order to have attackers on your own turn, then during the end step prior to your next turn you can do that again, basically meaning that you make a bunch of stuff prior to your turn, then do it again on your turn and have double the stuff.

Another thing it has done for me: I had Mycosynth Lattice, Madblind Mountain and Scroll Rack on the field, and a hand full of crap. I used Scroll Rack on my turn and ended up with another handful of cards that did me no good at the time. I shuffled with Madblind Mountain and passed turn. I used Scroll Rack again, getting a couple of good cards, then shuffled with Madblind again. I repeated Scroll Rack + Madblind Mountain on each opponent's turn, swapping less cards each time. When my turn came around again, my hand could only be described as 'dirty', and I combo'd out that turn.

Could I see your list? I'd be able to tell at a glance whether or not you'd be gaining a whole lot from the Unwinding Clock. The answer is most likely yes, but sometimes it's hard to see the benefit unless it's pointed out to you. (I had the same blindness to Kuldotha Forgemaster - I know it's good, but only recently learned just how good...)

August 27, 2015 12:20 a.m.

ecmmyers says... #19

Thanks. I was considering having it available for blockers as well, being that I could attack with what I needed (provided it's an artifact somehow), and keep it untapped for consequent combat steps. I may be blinded as you say, because for now I'm just seeing it as a Prophet of Kruphix that can't attack and has no built in Flash.

I could maybe see Purphoros coming out if i do end up slotting in Unwinding clock, but he at least adds lethality to infinite creature/ ETB combos. I may even cut Shattering Spree for it (as of now its mainly value with Lattice/ Coating, plus I love the foil art).

The list is here: Mischief Factory. Keep in mind that I did read your primers on reddit, so I borrowed heavily from some of your combo engines.

August 27, 2015 12:32 a.m.

illumfolly says... #20

Hey, maybe add Blinkmoth Nexus and Inkmoth Nexus?

They are generally pretty good, and in this deck, there are undeniably ways to abuse their tremendous power levels

October 19, 2015 6:30 p.m.

ecmmyers says... #21

Have you ever considered Voltaic Construct?

October 28, 2015 12:19 p.m.

DarthMeatloaf says... #22

ecmmyers: I've used Voltaic Construct in another artifact deck, but in this one there isn't really anything that I could take out for an untap effect that doesn't do anything else and isn't abusable by copying it.

October 29, 2015 11:12 a.m.

crotchpolice says... #23

This deck is some pretty serious baller time. Did you ever run Caged Sun or either of the Gauntlets to help out with ramp?

September 15, 2016 11:57 a.m.

DarthMeatloaf says... #24

crotchpolice I had Caged Sun in a MUCH earlier version of the deck. I took it out as I got more and better mana rocks, because tapping a land for two mana began to pale in comparison to tapping mana rocks multiple times.

September 25, 2016 6:30 p.m.

Hoban says... #25

hey, Im building a deck thats very similar to this, are you still updating it?

August 22, 2017 11:35 a.m.

DarthMeatloaf says... #26

It's been stable for a little while now. I had 5 cards stolen from the deck and had to expend my meager trade stock to recover them. My current goal with this deck is foiling it out.

August 23, 2017 5:23 p.m.

Hoban says... #27

how do you feel about mirage mirror in this deck? it seems like a card that could launch so many combos but i can't quite put my finger on any

August 24, 2017 7:44 a.m.

DarthMeatloaf says... #28

I'm going to be testing it, but I'm not certain it will enable more in this deck, since so many of the combos in my build rely on sacrificing things to get ETB/LTB triggers.

Though I do think it would be amusing to turn it into a copy of Spine of Ish Sah to get the 'return to hand' trigger...

August 24, 2017 1:13 p.m.

nitrodog96 says... #29

No Hedron Archive? You've got Mind Stone and Dreamstone Hedron.

October 18, 2017 1:49 p.m.

DarthMeatloaf says... #30

Hedron Archive didn't exist when I first built the deck. It's possible that Dreamstone Hedron gets replaced with Hedron Archive, but I'm not sure yet.

October 19, 2017 11:40 p.m.

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