This deck is hands down my favorite deck. It's got a ~75% win rate and was the cause of me dismantling my Sharuum deck. I'm getting promo foils where possible.
Current list of promo/judge cards:
Goblin WelderSteel HellkiteThopter AssemblyValakut, the Molten PinnacleWurmcoil Engine
Some of the foils are custom made. So far that includes Skullclamp, Sol Ring and Unwinding Clock.
I can see how Kuldotha Rebirth might be suggested given my recent addition of Krenko, Mob Boss , but there really isn't a good slot for it that I can see. Krenko, Mob Boss + Purphoros, God of the Forge can already be fueled by Mycosynth Lattice + Clock of Omens
I put in Purphoros, God of the Forge because of how much I can recur or Mirrorworks the things I'm getting into play and I put in Krenko, Mob Boss as a combo piece with which to add value to Purphoros, God of the Forge , but the basic theme of the deck is still artifacts rather than Goblins.
Krenko -> Genesis Chamber
This is to be more on-theme in the deck. Rather than cheap-shotting with Krenko generated tokens, I'm generating Myr artifact tokens. Genesis Chamber should be more productive, as it isn't as obvious a target as Krenko is.
Journeyer's Kite -> Dross Scorpion
Journeyer's Kite is slow and expensive for what it does. Dross Scorpion gives me more options for an untap engine instead of only relying on getting Clock of Omens out. It's also more efficient than Clock of Omens - Clock consumes usable creatures by tapping them, while Dross Scorpion will at the very least break even with untaps vs. taps under most conditions, and with some combos it will leave me with untaps I can't use.
When all is said and done, I'm removing an overpriced land tutor and one combo, but putting in two pieces that slot into multiple combos - I'm making it easier to build random combos rather than hoping for a specific one.
Jester's Cap -> Shimmer Myr
I've decided to test whether or not the possibility of casting more often outweighs taking apart someone else's deck.
I just realized that with the copy effects I can pull off in this deck, Lodestone Golem would be a dirty bastard to include.
"I'm sorry, nonartifact spells now cost 35 more to cast..."
Hey, I also play a Slobad deck (although mine goes the less friendly route of Obliterate -ing away everyone else's stuff while I keep mine). I highly suggest Krark-Clan Ironworks - I noticed an infinite combo with Dross Scorpion , the Ironworks, Myr Battlesphere , and Scarecrone . Besides that, it's another all-encompassing sac-outlet that can also ramp you a ton temporarily.
If you want to look at my Slobad list, here it is:
I'm really not sure that I'm interested in taking something out for the Ironworks I already have a number of sac outlets and my meta often forces me to be careful about using them. I have one, and it's on my radar. It may go in at some point, but my primary focus right now is acquiring a Mycosynth Golem, at which point that and Bosh will be going in.
And finally, how do you feel about your land count?
The minotaur was a placeholder for Treasonous Ogre which at the time of my post wasn't recognized by the site. It was chosen because it had the same cmc and the ogre (not to mention the flavor text :P). I updated it now that the ogre is recognized as a card.
As for my land count, I know it's pretty light and I might cut one or two cards for more lands. I would probably like to get the total up to 35 or 36 (especially since Eye of Ugin doesn't really count because it doesn't tap for mana). Regardless, the deck has performed rather satisfactorily despite the low land count due to the mana rocks and mana doublers. At a glance, I think your deck is probably right where it needs to be in terms of lands.
I removed one more land (down to 34) to put in Mycosynth Golem. Testing has shown this not to be a problem, so now it's time to see how well it plays against others. I'll get to do that later today.
The next changes lined up for testing are going to be:
Today's adjustment was:
I even got lucky enough that I got to use Bosh to throw my Mycosynth Golem.
|Date added||1 year|
|Last updated||6 days|
This deck is Commander / EDH legal.
|Folders||Other people's awesome decks, EDH Current, Cool EDH Decks|