Goblin Artifacts

Commander / EDH*

DarthMeatloaf Score: 2


Description

This deck is hands down my favorite deck. It's got a ~75% win rate and was the cause of me dismantling my Sharuum deck. I'm getting promo foils where possible.

Current list of promo/judge cards:

Goblin Welder
Steel Hellkite
Thopter Assembly
Valakut, the Molten Pinnacle
Wurmcoil Engine

Some of the foils are custom made. So far that includes Skullclamp, Sol Ring and Unwinding Clock.

Suggestions

MightyMM1 says... #1

January 21, 2014 2:35 p.m.

DarthMeatloaf says... #2

I can see how Kuldotha Rebirth might be suggested given my recent addition of Krenko, Mob Boss , but there really isn't a good slot for it that I can see. Krenko, Mob Boss + Purphoros, God of the Forge can already be fueled by Mycosynth Lattice + Clock of Omens

I put in Purphoros, God of the Forge because of how much I can recur or Mirrorworks the things I'm getting into play and I put in Krenko, Mob Boss as a combo piece with which to add value to Purphoros, God of the Forge , but the basic theme of the deck is still artifacts rather than Goblins.

January 21, 2014 8:17 p.m.

DarthMeatloaf says... #3

Latest changes:

Krenko -> Genesis Chamber

This is to be more on-theme in the deck. Rather than cheap-shotting with Krenko generated tokens, I'm generating Myr artifact tokens. Genesis Chamber should be more productive, as it isn't as obvious a target as Krenko is.

Journeyer's Kite -> Dross Scorpion

Journeyer's Kite is slow and expensive for what it does. Dross Scorpion gives me more options for an untap engine instead of only relying on getting Clock of Omens out. It's also more efficient than Clock of Omens - Clock consumes usable creatures by tapping them, while Dross Scorpion will at the very least break even with untaps vs. taps under most conditions, and with some combos it will leave me with untaps I can't use.

When all is said and done, I'm removing an overpriced land tutor and one combo, but putting in two pieces that slot into multiple combos - I'm making it easier to build random combos rather than hoping for a specific one.

May 26, 2014 4:44 a.m.

DarthMeatloaf says... #4

Jester's Cap -> Shimmer Myr

I've decided to test whether or not the possibility of casting more often outweighs taking apart someone else's deck.

May 27, 2014 2:39 a.m.

DarthMeatloaf says... #5

I just realized that with the copy effects I can pull off in this deck, Lodestone Golem would be a dirty bastard to include.

"I'm sorry, nonartifact spells now cost 35 more to cast..."

May 27, 2014 12:11 p.m.

Hey, I also play a Slobad deck (although mine goes the less friendly route of Obliterate -ing away everyone else's stuff while I keep mine). I highly suggest Krark-Clan Ironworks - I noticed an infinite combo with Dross Scorpion , the Ironworks, Myr Battlesphere , and Scarecrone . Besides that, it's another all-encompassing sac-outlet that can also ramp you a ton temporarily.

If you want to look at my Slobad list, here it is:


Neither slow nor bad. Playtest

Commander / EDH* gruvyslushytruk

SCORE: 4 | 3 COMMENTS | 617 VIEWS

June 21, 2014 11:17 a.m.

DarthMeatloaf says... #7

I'm really not sure that I'm interested in taking something out for the Ironworks I already have a number of sac outlets and my meta often forces me to be careful about using them. I have one, and it's on my radar. It may go in at some point, but my primary focus right now is acquiring a Mycosynth Golem, at which point that and Bosh will be going in.

That said, I took a look at your deck and it reminded me of some other stuff I want to find space for, such as Rings of Brighthearth . I'm also curious as to why you bothered with Canyon Minotaur ?

And finally, how do you feel about your land count?

June 29, 2014 3:32 a.m.

The minotaur was a placeholder for Treasonous Ogre which at the time of my post wasn't recognized by the site. It was chosen because it had the same cmc and the ogre (not to mention the flavor text :P). I updated it now that the ogre is recognized as a card.

As for my land count, I know it's pretty light and I might cut one or two cards for more lands. I would probably like to get the total up to 35 or 36 (especially since Eye of Ugin doesn't really count because it doesn't tap for mana). Regardless, the deck has performed rather satisfactorily despite the low land count due to the mana rocks and mana doublers. At a glance, I think your deck is probably right where it needs to be in terms of lands.

June 29, 2014 9:55 a.m.

DarthMeatloaf says... #9

I removed one more land (down to 34) to put in Mycosynth Golem. Testing has shown this not to be a problem, so now it's time to see how well it plays against others. I'll get to do that later today.

The next changes lined up for testing are going to be:

Hoard-Smelter Dragon -> Kurkesh, Onakke Ancient

Elixir of Immortality -> Staff of Domination

July 5, 2014 11:03 a.m.

DarthMeatloaf says... #10

Replaced 2 mountains with Thespian's Stage and Vesuva . I am now looking forward to double and triple Valakut shenanigans...

July 6, 2014 3:48 a.m.

DarthMeatloaf says... #11

Today's adjustment was:

Hoard-Smelter Dragon -> Bosh, Iron Golem

I even got lucky enough that I got to use Bosh to throw my Mycosynth Golem.

Good times...

July 13, 2014 12:56 a.m.

DarthMeatloaf says... #12

July 20, 2014 4:39 p.m.

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Checkout @ TCG: $590.74

3 missing from calculation


Date added 1 year
Last updated 1 week
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.86
Folders Other people's awesome decks, EDH Current, Cool EDH Decks

Last update 1 week ago

-1 Fellwar Stone main
+1 Grim Monolith main

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