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Go Mer-Folk yourself

Standard Merfolk Mono-Blue

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Enchantment (2)

Creature (3)


This should be a fairly strong tribal. Thassa is there to keep the deck moving as we swing in with bigger and bigger mer-folk. We keep big monsters tapped, and we counter any huge threats with thassa's rebuff. I haven't been able to play test it yet, but I'm working on it. Any idea's or feedback would be appreciated. Oh, and in response to why the hell I would play mer-folk, I'm not really sure. NOTE: This deck is not supposed to be highly competitive, at most I would bring it to an FNM.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 0 Mythic Rares

7 - 3 Rares

17 - 5 Uncommons

10 - 6 Commons

Cards 60
Avg. CMC 2.49
Tokens Elemental 1/0 U
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