I currently run R/W Humans, but this deck is really making me want to switch over to B/W and do unnecessary amounts of damage. I really like the deck idea.
July 2, 2012 8:39 p.m.
You can't put Dark Favor on Mirran Crusader... pro black...
July 2, 2012 8:46 p.m.
Oh shit you're right, lol. Well, forget about that one. :P Maybe I'll put a one-of Angelic Destiny in there.
July 2, 2012 8:53 p.m.
July 2, 2012 9:57 p.m.
No problem, they're pretty sweet two drops. Not hate bears, sure, but still cool.
July 2, 2012 10:19 p.m.
i have a deck that is similar. except mine is only white and it uses enchantments like angelic destiny and spirit mantle.
July 3, 2012 5:04 p.m.
Gather the Townsfolk over Lingering Souls . you want that Champion of the Parish to be huge. also consider going to 4x Cavern of Souls to help with mana issues. And i personally have found Mirran Crusader to be very situational of lately when I run my humans i have him in sideboard.
July 4, 2012 2:11 p.m.
July 4, 2012 3 p.m.
The power of Mirran Crusader isn't really in his protections, it's more so as an additional source of double strikeage. So drop him turn 3 and then Archangel turn 4. Stuff like that. I haven't really been having mana issues thus far (except for not drawing lands, but I've only been testing on cockatrice obviously). I'll try out Gather the Townsfolk over Lingering Souls ; however, I think the inability to flash back will ultimately push me to not run it instead. Champion has plenty of opportunities to get stupid big as is, and combined with swords, the spirits really help to swing with one exalted and chump with the others and so on. I'm curious to try out Blade Splicer so I'll give it a go. Thanks for the suggestiosn.
July 4, 2012 7:40 p.m.
July 8, 2012 1:18 a.m.
Could you explain why? Because I kind of feel like Ajani is garbage except against control. Sure, I should have enough chumps to block to protect him, but chances are those chumps either are providing me with lifelink, exalted or double strike, so I'll probably just get put in a situation where I'll want to minus 3 him right off the bat and be put in this awkward spot where I just paid 1WW for 1 turn evasion and double strike; whereas Fiend Hunter removes essentially any creature that I would want to remove (barring hexproof and protection of course) for as long as he's on the field, and Paladin adds a more permanent and flexible double strike. I'll consider him in the sideboard and I will test him in place of Lingering Souls or something, though -- but yeah, I'd appreciate an explanation as to why you think I should do this.