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I would appreciate comments/concerns/playtesting/+1's if you like it!
This event didn't turn out as I had hoped. I rarely had a misplay during the four rounds I played. The problem was that I was completely lacking in a component in competitive magic, and that is luck. I was drawing bad cards every game, or getting land flooded or no lands at all. I never saw answers when I needed them, and the deck has answers. I did the best I could with the cards I had, and it was never enough. I played some of my opponents in some just for fun games afterwards and I would crush them, and that's what really gets me mad about it because where the #### were those cards when I needed them during the games that mattered? I guess sometimes it just happens.
Another problem was that I was preparing this deck for all of the major decks in standard right now (I listed them in one of my posts). I only played one of those decks, and it's the deck that I have a terrible match-up with (Wolf Run Blue).
I'm not upset with how I played, because I played as well as I could and made little to no mistakes; I'm just disappointed that the deck didn't perform as well as it did in playtesting online. On to the results.
Round 1: Lost 0-2 vs Esper Haunted Humans. Game 1, my Black Sun's Zenith was leaked when I was about to stabilize. Game 2, couldn't find a BSZ to wipe the board and he exiled my glissa's with Celestial Purge s.
Round 2: Lost 0-2 vs Wolf Run Blue. As I stated, this is just a bad match-up for me. I should probably have sideboarded some Ghost Quarter s for this match-up because I knew it was bad. I didn't expect to see much of this, so I didn't make those allotments in my sideboard. Pretty much had to punt this round. I gave him a fight in both games, but Temporal Mastery and titans is so good.
Round 3: Lost 0-2 vs GR Elves. In game 1, I used BSZ twice to great effect but he eventually combo'd off a bunch of elves and a Fervor
and then more elves until his hand was empty. I didn't have an answer on my next turn and then Ezuri overrun was lethal. In game 2, I got land screwed with 2 BSZ in hand (just needed a swamp and I would have stabilized).
So really bad results on the day. But, I met some really cool people and got a lot of compliments on how cool the deck is. I'm actually sorry that it didn't do better because a lot of you have been really helpful with suggestions and commenting new ideas that I would playtest with and tried to improve my deck even more, and I wanted to do really well. Like I said, luck just wasn't on my side today.
I made some major changes to the list today. I discovered my weakness to mono-green infect and other blitzing creature decks. I usually can't stay alive long enough to stabilize and take over the game. So I made a lot of changes to make the deck more resilient to fast aggro decks.
I also discovered at FNM that I dislike Black Sun's Zenith
getting rid of my creatures as well. I'm spoiled with one-sided board wipes (thank you Bonfire of the Damned
). I didn't want to splash red for bonfires, so instead I made room for Melira, Sylvok Outcast
. Her and Glissa with Black Sun's Zenith
punish creature decks.
I cut a few lands, a few Mycosynth Wellspring
s, a few Solemn Simulacrum
s, and one Mindslaver
and Perilous Myr
to make room for two Melira's, three Tumble Magnet
s, a Staff of Nin
, and three Pristine Talisman
s. I also sideboarded a Batterskull
for a Thragtusk
(it's better against Delver match-ups).
I'm really liking the new list. Please tell me what you think. I'm always looking for ways to improve my games.
Previous deck list:
4x Ichor Wellspring
3x Mycosynth Wellspring
2x Nihil Spellbomb
1x Ratchet Bomb
4x Trading Post
4x Black Sun's Zenith
1x Karn Liberated
2x Buried Ruin
2x Cavern of Souls
3x Phyrexia's Core
4x Woodland Cemetery
4x Glissa, the Traitor
3x Perilous Myr
4x Solemn Simulacrum
2x Wurmcoil Engine
Placed 4th at FNM out of 20 players. I was really happy with the deck, but I'm going to be making some changes before FNM next week. My ultimate goal for the deck is to have it ready for SCG Open Minneapolis in a couple weeks. On to the results.
Round 1: Won 2-0 vs BW Exalted. This guy started fast and overextended. In game 1, I just used Glissa, the Traitor , Trading Post and my Perilous Myr s to blow away his weenie army. In game 2, I got a curse on him and he couldn't play anything to keep him alive long enough.
Round 2: Won 2-0 vs GW Humans. Same situation in game 1. In game 2, I had 2 curses on him and I got the Mindslaver lock with Glissa and he conceded.
Round 3: Draw 1-1-1 vs Solar Flare. I was winning this game and it went to turns. He was out of anything good because I Surgical Extraction ed his Sun Titans and had been using Nihil Spellbomb against him to great effect. I just ran out of time to finish him off.
Round 4: Won 2-0 vs Grixis Control with Burning Vengeance . I had nuts draws both games.
Round 5: Draw 1-1-1 vs Solar Flare (same 75 card list as his friend that I played in round 3). I restarted the game with Karn and had a turn 1 Gideon Jura to attack with. The problem was that the game restart happened at time in the round. So I had 3 turns to swing and had my opponent down to 2 life, but I couldn't find a Perilous Myr to play on turn 2 so that I would have won. Oh well, it was the best game of the night because he had me down to 1 life and then I slammed Karn on the table and clawed back in the game by exiling Gideon. Thanks for the suggestion, zandl. I was never disappointed to see Karn in my hand. He did a lot of work for me tonight.
Does card:Sorin's Vengeance deserve a slot in the mainboard, sideboard, or shouldn't be in this deck?
Also, I could use some help with the sideboard. I would appreciate some fresh ideas.
During playtesting this weekend, I tried using one of GSZ before I posted the updates last evening. It's a dead card most of the time because I've already got a Glissa and/or Melira on the board, or I want to play something from my hand instead, or I'm going to do Trading Post shenanigans. I also thought about the beast tracker and honestly, if I'm going to go the tutor route, I'd rather use GSZ. If you suggest a card(s) to replace with GSZ, I'll playtest it on Cockatrice like that and see if it's better than my first impression.
Just to note: I'm planning on playing this deck at SCG Open Minneapolis, so I've been playtesting this deck all weekend against decks that I feel are popular in the current meta. These include mono-green infect, rg aggro, naya pod/aggro, talrand delver, hero delver, angel delver, wolf run ramp, rug ramp, br zombies, mono-green dungrove aggro, and solar flare/esper midrange. I need to test against the mono-black trading post and bant pod, and if there are any other currently popular decks in the meta I haven't listed then please list them for me to test against.
card:Green Sun's Zenith > Mwonvuli Beast Tracker in just about every way. GSZ puts the creature onto the board. Beast Tracker puts it on top of your library, you have to draw it (barring no Thought Scour s) and then cast it. It's slow, unreliable, and simply inferior to GSZ.
Y'know what I like as sideboard tech against the current Standard meta? Corrosive Gale . It kills the shit out of Spirits, Angels, and can even be a removal spell for Birds of Paradise on your first turn.
boy_icon: Thank you for the compliment. Cavern is a tricky card to play, which is why it's only a two-of. I use it according to the time in the game, the opponent's deck, the available mana I have currently on the board and in hand, and what creatures I have in hand. It's essentially there so that I can resolve my most important creature spells against U/X control decks and Delver.
Almost always it turns out as "elf" and/or "wurm" in that order. I know that Wurmcoil Engine is colorless, but being uncounterable is what's important and the reason why I'd name that creature type. I might also name "human" to get Melira onto the battlefield safely if I have the correct mana to safely cast Glissa later when I draw her. As I said above, it's a situational call, but I feel that it's worth using to ensure I can resolve my best creatures when needed against the control and tempo decks running around.
It also forces control players to decide if they should side out Mana Leak in games 2 and 3, which usually happens so that they can play Negate s against all my artifacts, which means my creatures are more likely to resolve in games 2 and 3 anyway.
Those are the reasons why I use Caverns. I might be better off with another swamp and forest, but for now I feel like it's the right call.
I'll give that a shot and see how it goes. Speaking of the sideboard, what do you think about taking out 1x Doom Blade and the 1x Perilous Myr and replacing those with 2x Mental Misstep ? I also thought about switching Beast Within with Naturalize since Corrosive Gale would get rid of flyers.
Hence I would love to see you squeeze either one or both of them in there. Perhaps the life gain could replace the need for board wipes.
Let's slow down here a little bit. Heartless Summoning and taking away my board wipes in favor of more life gain is changing the deck a little too much to still feel like it's the same deck as it is now, and I really like the current list.
But if you look at Fangren Marauder as a singleton in the deck...
Think about this people. Fangren Marauder either instead of Thragtusk because it gains more life if it sticks on the board (not a huge fan of this idea); or in conjunction with Thragtusk because they are both beasts so my Cavern of Souls gets a little more efficient and that's still buckets of life gain without giving up my board wipes (I like this idea more)? But what creature or spell would I cut to make room for it (and again, not the sweepers; after playtesting the deck all weekend, trust me, those are key to ensuring I survive long enough to take over the game)? Now the marauder fails the "vapor snag test", but so does all of my creatures except for the solo Thragtusk (another reason why I should keep it and play both of them instead of one or the other).
Everybody's thoughts? Swap Marauder and Tusk, switch something else for a marauder, or just don't run marauder at all?
@cooknathan: The spellbomb is in the mainboard for my match ups with undying creatures and snapcaster mages. And Karn does a lot of work as targeted removal and hand disruption in the late game when most decks are top-decking and I'm pulling card advantage with Trading Post s and the staff.
@gheridarigaaz: I originally was using Duress out of the sideboard, and then changed it for other utility spells (like the surgicals). I understand what you're saying about it not doing much in the beginning, but later when I have one or more trading post on the field, it has a lot of action.
Update: After playtesting the deck with 61 cards, I've found that Fangren Marauder as a 1-of is kind of weak. Every time I tried to trigger his ability off of a trading post or card:Phyrexia's Core it either was killed or snagged with its trigger on the stack. Slightly disappointing that he never really made much use. I'd have to choose between it and the wurmcoil's as my six-drops, and the wurmcoils are too good.
On a positive note, dropping 1 spellbomb to use a Phyrexian Metamorph has been excellent in playtesting. It copies titans, legends, swords, trading posts, wurmcoils, birthing pods (I do have a creature curve from 2-6 cmc), etc., and remains an artifact. Definitely worth it.
Results from SCG Open Minneapolis are posted in the updates above. I'd like to say thank you to everyone who's been commenting and helping me with this deck as I was preparing for the Open. I really appreciate it, and I'm sorry I couldn't do any better than how it went. Hopefully next time the deck will actually work right (see above for more details).
|Date added||1 year|
|Last updated||2 months|
|Legal formats||Commander / EDH, Extended, Legacy, Modern, Vintage|
|Illegal cards||Glissa, the Traitor , Batterskull , Nihil Spellbomb , Ichor Wellspring , Karn Liberated , Phyrexia's Core , Mimic Vat , Perilous Myr , Pristine Talisman , Buried Ruin , Black Sun's Zenith , Woodland Cemetery , Solemn Simulacrum , Melira, Sylvok Outcast , Phyrexian Metamorph , Thragtusk , Tumble Magnet , Wurmcoil Engine , Cavern of Souls , Staff of Nin , Mycosynth Wellspring|
|Top rank||#4 on 2012-08-25|