Gishath Gonna Dump His Boyos

Commander / EDH* Thurbajen

SCORE: 4 | 25 COMMENTS | 578 VIEWS | IN 2 FOLDERS


Feb. 14, 2019

OUT: Domri Rade, Huatli, Warrior Poet and Thundering Spineback

IN: Sunforger, Crush Contraband, Sheltered Thicket

Thurbajen says... #1

triproberts12 Hi man, really appreciate the help as this is the first comment I've had on tapped out after using it for a couple of days! The point you make about Nature's Lore being in over Selesnya Signet I think is probably correct so when I acquire one I'll swap that in. I'm already running Farseek so I guess the decision would be weather to cut Bellowing Aegisaur or Onward / Victory for Sakura-Tribe Elder . Do you not think I have enough ramp (this may be the case)? Bellowing Aegisaur combos well with Forerunner of the Empire + Polyraptor and I think that Onward / Victory seemed very good at getting almost two double strike triggers for Gishath, Sun's Avatar . Perhaps I don't need this though as I have may enough effects like True Conviction , Sunhome, Fortress of the Legion , Boros Charm (if needed) and Goring Ceratops . Perhaps Blood Mist is better than Onward / Victory anyway.

February 13, 2019 5:17 a.m.

triproberts12 says... #2

I think more ramp would be good. The important thing about Ghalta is getting him down early, even if that means flipping one or two good dinosaurs per turn, rather than two or three mediocre ones. You'd be much happier keeping an opening hand with three pieces of ramp and a dino than the inverse.

I would look at bells and whistles like Kindred Boon and Onward / Victory the same way. in the case of O/V, having it stuck in your hand, rather than a ramp spell or another draw spell could delay getting Ghalta on the field by one, or even two turns, losing you that damage.

True Conviction is great. If you feel that you need another double strike effect, Duelist's Heritage is strictly better, since it's cheaper and you can politick your opponents into attacking each other by pumping their creatures. I'm also questioning Growing Rites of Itlimoc  Flip in this deck. I love the card, but I run it in my Druid deck, which expects to flip it within a turn of it hitting the battlefield. A more reliable ramp piece like Hour of Promise might consistently perform better, and it will allow you to lean into Sunhome, Fortress of the Legion and Ancient Tomb more.

February 13, 2019 8:35 a.m.

triproberts12 says... #3

* Duelist's Heritage is strictly better than Blood Mist , I meant.

February 13, 2019 8:36 a.m.

Thurbajen says... #4

triproberts12 Hey bud! So do you not like Kindred Boon ? I'm going to swap it out for an Asceticism whenever I acquire one but I ended up liking the solid protection it brings. It may well be a tad expensive though. Thank you for pointing out Duelist's Heritage and its politicking ability! I haven't seen the card before. I agree that Growing Rites of Itlimoc  Flip is a little iffy, as I find it usually only flips when I have loads of big Dinos on the board anyway, and the land tutoring ability of Hour of Promise may well be worth it instead. I think I'll cut Growing Rites of Itlimoc  Flip for Hour of Promise and cut Onward / Victory for Blood Mist until I acquire a Duelist's Heritage (or I could include Blood Mist also and cut something else?). I'm not sure about cutting the Bellowing Aegisaur for Sakura-Tribe Elder only because of its combo potential with Forerunner of the Empire + Polyraptor . Is there any other Dinos that you think are weaker? What are your opinions about my exclusion of Atzocan Seer and Drover of the Mighty or the other cards in the Maybeboard? I really appreciate the help thanks awfully :)

February 13, 2019 10:42 a.m.

triproberts12 says... #5

No trouble!

I just think that Kindred Boon is the worst of the cycle. It's 6 mana to make the first creature indestructible, which isn't a great rate. Think about it compared to something like Selfless Spirit or Dauntless Escort .

As for Bellowing Aegisaur, I get that the combo potential is there, but it just seems a bit win-more to me. If you've pulled off the Polyraptor+Forerunner of the Empire/Pyrohemia combo, you should be in good shape to win the game.

I also think Thundering Spineback is a little derpy. It's basically a 7-mana Adaptive Automaton , since you're in trouble if you're sinking 6 mana into making 4/4's. I prefer Vanquisher's Banner in that spot.

I agree with the decision to leave out the mana dorks you mentioned.A 3/3 really doesn't matter in the grand scheme of things, and Drover of the Mighty is vulnerable to wraths. Atzocan Seer is a little more reasonable, what with the recursion, although it will also go with a wrath, and it won't bring back your commander from an exile effect. Better to have a 2-mana land ramp card that gets you to 10 to recast. Kinjalli's Caller gives you something to do turn 1, but it's vulnerable to board wipes, including your own Pyrohemia. I feel the same way about Knight of the Stampede. It would be better to just run Thran Dynamo if you're looking for ramp at that spot on the curve.

In terms of new suggestions, the #1 card this deck should ABSOLUTELY have is Regal Behemoth . I forgot about it, since it was errata'd to Dinosaur, but getting the Monarchy, especially when you have big dinos to keep it is GREAT. I think Territorial Allosaurus is also a solid include. The rate is medium, but if you put in more ramp, taking out an opposing Commander is big game. This deck might also be a good candidate for a Sunforger package. The best card in the deck is Congregation at Dawn , and you would be paying 8 mana for the first indestructible effect you tutor up, making the rate comparable to Kindred Boon .

As for what else you have in the Maybeboard, I do enjoy a good Harmonize . It's just a good rate on unconditional draw that green shouldn't have (Oh, Time Spiral), and it's what you most want to see after a late-game board wipe. Krosan Grip is always good, or so I've heard, although I like Crush Contraband or Return to Dust if you decide to include Sunforger .

February 13, 2019 12:29 p.m.

triproberts12 says... #6

Oh, also, Path of Ancestry is amazing in tribal decks, especially those with more than 2 colors.

February 13, 2019 12:36 p.m.

Thurbajen says... #7

triproberts12 I'm so grateful for all this. I don't know about putting Thran Dynamo over Knight of the Stampede just because I've chained a few of the cheaper Dinos like Deathgorge Scavenger and Kinjalli's Sunwing together early on with it. Regal Behemoth is a definite addition I'm just waiting to pick up a copy. I didn't include Territorial Allosaurus as I thought it was a bit of a feel bad if I hit it off Gishath, Sun's Avatar and I thought perhaps some single target removal may be better, but again that maybe wrong? The Sunforger package does seem very intriguing and could well be built into the deck, but then do you think I would need a few more wrath protection spells, or is four enough? Path of Ancestry is of course excellent as is Herald's Horn but unfortunately I do not have copies yet. What's you're opinion on the two Planeswalkers, as so far I've been underwhelmed. Cheers Again! If there's anything I can do on your end please let me know.

February 13, 2019 2:02 p.m.

triproberts12 says... #8

I understand the reluctance to replace Knight. It's certainly not a dead draw, or anything. Just keep an eye on your 3 and 4-mana dinos as you upgrade the deck to make sure that the possibility of double-spelling outweights the extra mana presented by Dynamo. I think Territorial Allosaurus is worth it. You are light on targeted creature removal. For that reason, I like Domri Rade , although if you don't own a copy, I would put that money into Path of Ancestry and Regal Behemoth , first.

I don't like Huatli, Warrior Poet . The dinosaur thing is cute, but this isn't a go-wide tribe like Elves or Goblins where a 3/3 token will make a difference to the board. You want them in your deck for Gishath value, and that's the main reason. Think about Charging Monstrosaur , by comparison. You get 5 power with haste on the first turn it comes down. With Huatli, you get to attack with 3 power the second turn, and 6 power the third turn, assuming she survives, which is a rough task for Planeswalkers in multiplayer. If she does, it will take 6 turns of making and attacking with 3/3 dinosaurs every turn to surpass the damage output from Monstrosaur, and she's not a hit off Gishath. I'm not sure if that means you should run Monstrosaur or not, but Reality Smasher Jr. won me a lot of games of Draft.

As for how to alter your ramp package to make it better, seeing Rampant Growth reminded me of an excellent article at EDHREC. Check it out, since I think Dana Roach does a better job explaining land ramp than I can. I would also go up to 39 or 40 lands. You REALLY want to be hitting your land drops with an 8-mana commander that your deck is built around, and one that's 3-colors, to boot. If you're afraid of flooding out, Scattered Groves and Sheltered Thicket aren't a bad compromise.

February 13, 2019 4:04 p.m.

triproberts12 says... #9

Oh, and I don't think you need more wrath protection spells. Think of it this way. The first turn you can activate it, you hold up wrath protection. If you need it, cool, if not, you go for the Congregation at Dawn . From there, you shouldn't need more than one more turn of protection to annihilate the table.

February 13, 2019 4:11 p.m.

triproberts12 says... #10

^Talking about Sunforger . Guess I'm a little scatterbrained today.

February 13, 2019 4:13 p.m.

triproberts12 says... #11

Oh, and the article is about Explosive Vegetation . Someday I will learn to proofread, but it will not be this day.

February 13, 2019 4:16 p.m.

triproberts12 says... #12

Oh, also, I absolutely despise this card, since it is awful in 99% of decks, but Wizards has put it in literally every precon since 2011, but you might want Temple of the False God in this deck. If you do, treat it as a free 4-mana rock, NOT as a land. It would probably be better than Knight of the Stampede , at least. I still prefer Thran Dynamo or Gilded Lotus , but I thought I should mention it, since I know a lot of people like Temple, even though I think is the absolute worst trap for new players.

February 13, 2019 4:34 p.m.

Thurbajen says... #13

triproberts12 Hey Bud. Yeah, all the cards in the main board I own, and most in the Maybeboard. Just read the article and that was really interesting. Guess I should probably run Sakura-Tribe Elder over Explosive Vegetation !

Would you say that Territorial Allosaurus should be ran over Domri Rade then? As it can be hit off of Gishath, Sun's Avatar ? I just find that he comes down, makes something fight and then dies, and even if he survives he then has a 30% chance of drawing you a card.

I agree with you on Huatli, Warrior Poet , and I think that does probably mean that Charging Monstrosaur is better, but I'd still put in things like Sunforger above it. I still don't even think that Vanquisher's Banner is that good in this deck, and adding something like Crush Contraband a long with Sunforger would be a better include.

Scattered Groves and Sheltered Thicket should probably be in the lad base anyway. I don't know about going all the way up to 40 lands as that's how many I have in my Omnath, Locus of Rage deck! Average on EDHREC is now at 38, so I should go up one or maybe even two.

It has occurred to me that there is a sweet combo with one of the indestructible spells like Make a Stand and a combination of Raptor Hatchling or Forerunner of the Empire + Polyraptor . In combination with Impact Tremors or Purphoros, God of the Forge this would make a quick win. Would you say that this is worth going for and building in? Or am I convoluting the strategy!

Once again if there's anything I can do on your tappedout let me know and I would be happy to oblige.

February 13, 2019 4:55 p.m.

triproberts12 says... #14

I would run Allosaurus over Domri, personally, although neither is high priority if you need to make cuts for lands or the things we've talked about. I don't think I'd mess around with Impact Tremors stuff. You typically want combos to either be 2-cards with a way to tutor up the pieces or to be good cards in their own right for your deck. Forerunner+Polyraptor+Make a Stand/Boros Charm already makes infinite 5/5's, so diluting your deck with Hatchling and Impact Tremors doesn't seem like a great plan. If you really decide you're into that combo, just go for redundancy with Selfless Spirit .

February 13, 2019 5:12 p.m.

triproberts12 says... #15

Ah, and don't worry about me, but thanks for the offer- I've got plenty of decks on the back burner. Helping other deck builders is just a fun way to brew vicariously while I apply for jobs :D

February 13, 2019 5:15 p.m.

Thurbajen says... #16

February 13, 2019 5:25 p.m.

Thurbajen says... #17

Haha cool cool. As you advice has been really valuable to me, do you reckon you could take a look at my Omnath, Locus of Rage deck? Don't worry if not, you've already helped more than enough! It's a little bit more finally tuned, but I'm fairly new to the format and I appreciate any help I can get! Good luck with your job applications.

February 13, 2019 5:28 p.m.