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Standard - RGW Lemme Smash Dinosaur Ramp

Modern* Aggro Competitive Ramp RGW (Naya) Tribal

kairu99877


Sideboard

Sorcery (8)

Enchantment (3)

Creature (4)


(This deck was an Ixalan Standard deck and has now been marked as Modern but has not been edited as such).

Intro - The deck is very rampy. It is very aggressive. It has HUGE drawpower and mana ramp. I've played this deckf for a few weeks and it has never ceased to do well.

This deck is mainly intended as a mana ramp to rush out big bad dinosaurs and smash 'em quick. You can substitute any of the large dinosaurs in the deck with any other dinosaurs you want. I'd recommend keeping in at the very least keeping Gishath, Sun's Avatar and the Carnage Tyrant

The early game plan is this,

Turn 1 - This deck CAN survive with only 1 mana in hand with relatively little risk. If you do keep a 1 mana hand however, ensure that you have a green duel land and Thunderherd Migration

Early game - Your early game objectives are to get out a couple of either Kinjalli's Caller or Otepec Huntmaster.

Early/Mid game - At this point you've got a couple of mana reducers out. Your next goal is to throw out as many Ripjaw Raptor and Ranging Raptors as possible. These are your ramp. DO NOT underestimate them. Especially the ripjaw. These are monsters and if you can get one out on turn 3 then you're probably gonna win. If you don't attack, your opponent probably wont for fear of feeding you cards. If you do attack, they will probably take damage. Eitherway, it is a mana gaining, card drawing machine! This is the stage of the game where you will utilize several Savage Stomp to keep your opponents field clear, ramp up your mana and card advantage and start getting out the big dinos.

Late game - Continue to utilize as much draw power a possible and start pumping out the big dinos! Large dinos in the early to mid game will absolutely destroy your opponent. As I said you can put any dinos you want in here in terms of the end game. I will justify my choices for mine now.

There is a reason for Carnage Tyrant being the only dino to include 2 of. Firstly, this thing is an ABSOLUTE MONSTER!!! It has trample and hexproof and if you are lucky you can potentially get it out on turn 4. IF you do, thats it. gg. You win. Enough said. The only way to remove this absolute monster is either sacrificing or if they somehow get a bigger monster (Hah, unlikely.)

Next up is my Etali, Primal Storm Now, There are a few reasons I included this. It is not the strongest but it looks absolutely sick in foil (Yeah I happened to get one) Also as a 6/6 It is not exactly weak. Also the effect to steal your opponants cards is quiiiiite satisfying. I just like the monster, there are more effective choices you can take I will say though.

This next monster is an absolute beast. Ghalta, Primal Hunger This thing is INSANE. Potentially with this deck you can get it out on turn 5. If you do, thats it. again. you probably win. The fact of you having trample means they will be absolutely destroyed if they don't have some sort of kill spell. It's also very easy to get out with the amount of high power creatures in the deck you can rush out.

Next up, Gishath, Sun's Avatar This thing is incredible. I would probably even advise you to put multiples of this in if you can. It's ability to just pump out more dinosaurs is a win condition. maybe having 2 of these would completely devastate the opposition with the amount of high power dinos in the deck.

Regisaur Alpha is a mid level creature but it can be potentially gotten out on turn 3 which is incredibly strong. It also makes a token so even if they kill it, they still have things to worry about. all round, this is just one of the best mid level creatures.

Lastly, but by no means least we have Zacama, Primal Calamity this thing is basically god f*cking zilla. Literally. Vigilace, trample, reach, a load of effects, what cant it do? just.. just thats it. Plus, looks real good on my zacama play mat.

That's it on the decks strategy. I might edit a few bits over the weeks I test it at FNM. I might end up swapping my big dinos a little to see what is more effective. If you attempt to run this deck or a similar deck I hope you have a load of fun and let me know how it goes!

Any comments and feedback are very welcome!

FNM results week 1 - 3rd week 2 - 1st week 3 - 3rd

This deck in a nutshell ---> https://www.youtube.com/watch?v=AEsOok-mJZg&t=1s

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Date added 6 years
Last updated 3 years
Exclude colors UB
Legality

This deck is Modern legal.

Rarity (main - side)

8 - 0 Mythic Rares

15 - 7 Rares

17 - 4 Uncommons

4 - 4 Commons

Cards 60
Avg. CMC 4.11
Tokens Dinosaur 3/3 G w/ Trample, Emblem Huatli, Radiant Champion
Folders Dino ramp, d
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