Sideboard



Ghost Food

Greetings Programs~!

This deck is a Zubera/Spirit Tribal deck, made for the Pauper world.

This deck came from the inspiration of Seth (probably better known as SafronOlive) playing 5-Colour Honden/Gallery of Shrines on MTGGoldfish's Youtube. Video Here

I've always wanted to make a Zubera deck, but I used to play Modern a bit more. Now that I've transitioned to pauper, it's found a home.

Current versions; Ghost Food I and Ghost Food II.


The Main Zubera of the Deck work well together, and apart.

Floating-Dream Zubera As a 1/2 that draws a card if it dies, it's decent at chump blocking, and doesn't care about anything at 1 toughness. This can be relevant at times.

But, if you team up this Zubera with another Floating-Dream Zubera. If both Zubera die, before both triggers go off, you will draw 2 cards off the first, and then 2 cards off the second.

4 Cards for two bodies is pretty rad.

This same formula works with Ashen-Skin Zubera, who makes your opponent discard cards, Dripping-Tongue Zubera who gives you tokens, and Ember-Fist Zubera who deals damage to creature or player.

[The sideboard includes a 1 of Silent-Chant Zubera, who gains you life when it dies. This has saved me multiple times, in the past. Chumping, or in a Zubera group.]

Now, I wondered; "How can we best use the Zubera", and I thought "Why not recursion?"!

So, I looked in to Soulshifting, since we were playing spirits, and tried to find the most relevant.

Turns out, I didn't have that many choices, but it didn't matter, the two available were good.

Thief of Hope and Elder Pine of Jukai.

The Thief of Hope is the best, since it gives us life, and loses the opponent life. Which is why it's a 4 of. But the Elder Pine of Jukai can grab us lands. I didn't want to flood the board with Pines though, since their toughness is 1, and I don't want to send away too many cards. Once the Pines get started, they're very good, though. Filtering out lands from the deck is very nice.

With Soulshifters, it's nice to have multiple interactions. Soulshifting for Nameless Inversion, or another creature that just died, and replaying it, etc.

After Soulshifters, I basically looked up anything that had to do with Spirits, to see how we could abuse the Zubera. The Zubera very much like to die, and I found two cards that help them; Devouring Greed and Devouring Rage. In this version of the deck I have 2 of Devouring Greed.

Either of the Devouring spells do X, and then let us sac Y spirits, to do additional X for each Spirit sacced. Greed makes opponent lose 2 life, and us gain 2 life. Rage gives a creature +3/+0.

I used to have 2 of Devouring Greed and 2 of Devouring Rage, but Devouring Rage just wanted too much mana, and I needed to consistently get creatures on the board. I eventually cut 1 of Devouring Rage, which did it's part when I was attacking with all spirits, and won me games more often than not. But I feel that the lifedrain/gain combo works better in our favour. Not having to rely on that extra mana is helpful.

In this version of the deck I replaced Devouring Rage with Ember-Fist Zubera.

To add consistency, at a lower mana Cost, there's a 3 of Carrion Feeder and a 1 of Viscera Seer, for scrying action. The Carrion Feeder can't block, but at 1 Mana, and free saccing, it's one of the most helpful cards in the deck. The Viscera Seers scrying can be handy, to filter some things we just don't need. Both are decent for combat tricks, and making your opponent think too often.

Utilizing the 2 of Rancor in the deck helps with pushing damage.

Even early game, when all you have is a 1/2 Zubera, you can still slap on a Rancor, and go to town. Now you have a 3/2 Zubera, and when the Zubera dies and it's ability triggers, and Rancor goes back to your hand, you get a lot of value.

For main board removal I wasn't sure exactly what to get. but once I started to run Soulshifting creatures it became obvious.

Nameless Inversion a Changeling card that counts as a spirit, so once a Soulshifted creature dies, it can fetch this.

We can do instant speed saccing, to get the inversion, to kill a creature too.

I've actually used this on my own creatures in order to pump them to with the game, too [at instant speed].

Nameless Inversion is a crafty card!

For Mana fixing we have Prophetic Prism which incidentally also draws a card.

Our lands themselves are carefully sculpted to have ratios that will be positive for us.

Only 2 cards in our main Deck have a BB Mana cost, so we want to draw a decent colour ratio, too.

Equal Swamps, Island, and Forests help with this.Then we have 4 Dual lands, and 3 Evolving Wilds, in order to keep us in track with what we need.

There's also a singleton Mountain, fetchable with Evolving Wilds in case we don't get a Prism to Mana-Fix for Ember-Fist Zubera.

The wincon for this deck is Inevitability.

Using inevitability can also be useful, we have different ways our deck can go; making an opponent discard to nothing, and getting card advantage, going tall with a huge creature Carrion Feeder, going wide with tokens/creatures Dripping-Tongue Zubera [Or just playing creatures], or life drain Devouring Greed.

Going by CC, we have;

We have Tragic Slip.This is for anything running big bads. So, our little guys can't deal with huge fatties all that well, all the time. Well, atleast they die a lot, and that triggers Morbid.

On to the 2 costs;

We have Circle of Protection: Red, Burn, Kiln-Feind, etc. Silent-Chant Zubera for life-gain.

For anything trying to control us, we need to make sure we have protection; That's where our 2 Mana Leak and 1 Negate come by.

Token decks get the Shrivel treatment.

Artifacts, and Enchantments get Naturalize.

Against scary creatures, and Bogles; Chainer's Edict.

Then last, the most expensive cards in our sideboard, for 3 Mana; Choking Sands.

Choking Sands comes in against anything utilizing lands. Tron, Drake Combo, early Teachings, etc. It's a narrow list, but it's important.

Remove;

Add;

UB Teachings tries to out-value us with their removal. They can't Evencar's Justice our board, or they activate our Zubera. We want to counter Mystical Teachings itself, or other spells that seem important in the situation. We also want to make them use removal on less important cards, also situational. Their creatures are either 3 toughness or 5 toughness, both we can theoretically deal with.

If you feel safe enough without the high cost of Thief or Pine, I would say take out one of them, and take out an Undying Evil to replace with two Tragic Slip [if you're afraid of Angler].

List would look like this, after.

Remove;

Angler Fear: Add;

or

Artifact Fear: Add;

Remove;

Add;

Going against burn, you want to keep in mind that they will try to kill you constantly with burn. There's no point in trying to counter everything. Key pieces you might want to counter are Kiln Fiend, if they are running them, or Curse of the Pirced Heart. There might be some situational times when you need to counter differently. Naturalize is for the Curse, and you can always Tragic Slip a Kiln Fiend.

The reasoning behind Tragic Slip is that we may want to be killing off a Kiln Fiend or our own Zubera, when they try to kill others. If we use Nameless Inversion on one of our creatures, it loses creature types. This way we can still kill off one of our Zubera safely.

It's better for us if they try to use removal on our creatures, as it basically gains us life, and time.

Elder Pines, while nice, might be throwing relevant pieces to the bottom, while Thief gains us life, and ticks down the opponents.


If you want to upgrade this deck there are a couple cards that can be swapped;

"=" means "Swap for"

Naturalize = Gorilla Shaman

Silent-Chant Zubera = Suture Priest

Gorilla Shaman is a lot more reliable to wipe the Artifact Player's board. Suture Priest can still gain you life, but also hurts the token players.

Although, Naturalize is versatile, where it's effective against MBC.

Silent-Chant Zubera can be good for general life gain against control decks, too.

Alternatively you could use Unearth in the deck, somewhere. But it would be a worse version of Undying Evil. If you use Amoeboid Changeling with the deck, this could be an option, somewhere.

Thanks for reading! Sorry if I'm terrible at presenting things. If you have any questions, don't be afraid to ask.

Suggestions

Updates Add

I made two Sideboard lists, but for a while I wasn't sure if this was the final form of the deck. At the moment I'm positive it is, and I will try to make more lists.

The only change I /might/ make is switching Negate out for Aura Flux. The Bogles match usually ends poorly, due to low artifact hate. Aura Flux helps well, and gives us our time.

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Date added 7 years
Last updated 6 years
Legality

This deck is not Pauper legal.

Cards 60
Avg. CMC 2.03
Tokens Spirit 1/1 C
Folders Pauper, Pauper, sweet, Favourites, Favorites, Pauper Madness, High Spirit
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