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I’ve been looking to improve old decks with recent updates so I’m dusting off the storm machine and making some adjustments and experiments. I recommend this deck if you're looking to have a unique experience with a fun, CHEAP deck and feel like a real mad scientist.

If you’re enjoying it and want to get more competitive, adding things like Mox Opal , Walking Ballista and Ensnaring Bridge would make it amazing.

How I feel when I play this deck enter image description here

If you have any questions or suggestions please let me know. Good luck fellow mad scientists!

Thanks to jjking12478 for the inspiration!

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Woah! This deck can win games! Two wins was honestly better than what I was expecting so I was very happy with it.

Match 1 WIN!: RG Energy: Game 1 the deck did exactly what I wanted, surprised the crap out of him and he wasn't prepared for the massive life gain and I ran away with it.-- Game 2 he sideboarded some artifact removal and was able to destroy my Aetherflux Reservoir and I got another out but it was a little too late. -- Game 3 the deck did well and he hit me hard, but I was able to keep gaining until I combo-ed out for the win.

Match 2: WIN!: RB Madness: Game 1 same thing as before, blew him away with the deck concept and he didn't have an answer.-- Game 2 I can't believe it...he won with Triskaidekaphobia which was so much fun to see.-- Game 3 we fought back and forth and I was able to one turn storm into a win.

Match 3 Loss: BG Counters: Game 1 here is the deck to beat right now...and for good reason. It was a true test for this deck against great aggro and I was one turn away from going off (he went first). Game 2: mana screwed! LAAAAAME

Match 4 Loss: BR Madness Vampires: Game 1 he had exactly enough to kill me and next turn I would have gained a ridiculous amount of life and most likely won. Game 2 mana screwed completely. One land! LAAAAAMMME

I learned a lot about the meta and what this deck needs. It needs exactly what I thought it would...answers to aggro. I originally thought I could gain so much life that my opponent couldn't keep up, but it's just a turn too slow to life gain enough to survive. So I'm thinking of either trying to gain more life, use fog effects, or return creatures/permanents to their hand. Either way I now know this deck is totally viable and with the right tweaks, it can kick ass. Stay tuned for more!

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Revision 2 See all

(4 years ago)

+1 Thoughtcast maybe
Date added 7 years
Last updated 4 years
Legality

This deck is not Modern legal.

Rarity (main - side)

10 - 0 Rares

15 - 0 Uncommons

15 - 0 Commons

Cards 60
Avg. CMC 2.13
Tokens Servo 1/1 C
Folders Decks To Try, Standard, Interesting Standard Decks, dmir, To Build
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