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Get called a Dick Deck (Multi FNM Winner)

Modern Competitive Land Destruction Ramp RG (Gruul)



Everyone hates this deck, but it shuts down the thousand dollar decks.

Ramp up while blowing up their lands and wiping their board, then close out with a very hard to kill Stormbreath Dragon. And get called a dick a lot by the guys with russian foil fetchlands.

Turn 1 Forest, Arbor Elf

Turn 2 Forest, Utopia Sprawl, tap-untap for 4 mana, cast Mwonvuli Acid-Moss to blow up their land and get a Stomping grounds

Turn 3 Stormbreath Dragon or Land + Inferno Titan

It craps all over decks with complicated mana bases.

You like running something against the grain

You like seeing frustration in your opponents faces

People will hate you.

It has trouble with linear, single color decks.

Seriously, people will hate you.

Anything three colored: Favored. Nuff said

Death's shadow: Good matchup, but assume a turn one Thoughtseize. Prioritize cutting black mana to keep them from delving a Gurmag or Tasigur. Most of these decks only run a handful of basics so a BloodMoon and 1-2 Ld spells ends it for them.

Dredge: I've been about 80% (when I had Scavenging Ooze maindeck. With current configuration it would be more of a challenge. Blood Moon normally shuts off Life from the Loam, and after sideboarding Anger of the Gods things look good.

8-whack: Surprisingly good. The Blood Moons are often a dead card, but there is enough life gain and sweepers to shut them down. Also, keeping them off 3 mana really hinders the deck.

8-rack: Horrible. I haven't even come close against this deck yet.

Pox: Challenging. It's hard to strike a balance between coming out strong and over-committing.

Burn: Good. The lifegain main deck can be handy.

RG Tron: Good, but be wary of Pyroclasm taking out your mana dorks. If possible, cut them off red before hitting the tron lands.

EldraziTron: Very good, just be wary of their nut draw of turn two Thought-Knot Seer when deciding hands to keep.

Scapeshift: Unfavorable. Even through Blood Moon shuts down Valakut, they ramp faster than you and start beating you with a Titan.

Affinity: 50-50. I have some probably misplaced hate for this deck, as shown in my sideboard.

Infect: 50-50. Keep back Beast Within for their creature.

Merfolk: Unfavorable. I think this is the Achilles heel for this deck. Spreading Seas nerfs Utopia Sprawl, Master of Waves laughs at your sweepers, the deck could care less about Blood Moon, and they dodge past your blockers with ease. Still looking for angles against this deck, but glad it's rare nowadays.

Lantern Control: Surprisingly good, I'm 2-1 against it. My affinity hate comes in handy as I have plenty of artifact answers to shut it down.

Elves: Unfavorable. Game comes down to you landing a sweeper before they buff their team.

Naya zoo: I think I should have a good match here, but in practice it doesn't work out that way. Maybe just the better players run zoo?

One of the downfalls of this deck is nerfing the your opponent right at the start, then failing to draw into gas as you watch them climb their way back into the game. Courser of Kruphix and the planeswalkers are here to help you draw into gas before your opponent can recover.

You will always want a hand with a green source and at least once mana accelerant. You absolutely want to be able to play a 3 (or 4) drop on turn two, either Blood Moon or land destruction. I always mulligan down to five if I don't have this in opening hand.

Arbor Elf or Utopia Sprawl on turn one: On those rare opening hands where you have both Arbor Elf and Utopia Sprawl, you have a quandary. If you lead with Arbor Elf, you have the potential to have four mana on turn two. You also have the potential to get blown out by a Lightning Bolt or Fatal Push. I will usually play it safe and lead with Utopia Sprawl on the first turn and be virtually guaranteed my three drop.

Cinder Glade - This is both a blessing and a curse. Sometimes it saves you two life over a Stomping Ground and that is relevant. Sometimes it enters tapped when you need one more mana to win the game. Consequently, this should be the red source target when searching for "forest" if it will be entering tapped anyway. This gives you the option of searching for an untapped Stomping Ground later.

Remember Blood Moon turns off your Kessig Wolf Run.

Prioritize killing their mana dorks. The biggest threat to this deck is often Noble Hierarch and Birds of Paradise.

Every once in a while you get to combo Birds of Paradise with Kessig Wolf Run to bypass an Ensnaring Bridge.

Acidic Slime - This card has moved in and out of the main. Sometimes it's just another piece of LD. Sometimes it's the perfect answer (looking at you, Ensnaring Bridge).

Courser of Kruphix - A new addition, this has overperformed. Incremental lifegain is often meaningful, and churning through land drops keeps you in gas mid game. Allows you to use fetchlands to change your next card drawn and lets you know what Chandra will hit with her +1

Obstinate Baloth / Thragtusk - your roadblock for burn decks. Considering cutting the last bird for another

Chandra, Torch of Defiance - another new addition that has overperformed. Ramps you to Inferno Titan next turn, digs for gas, and can remove troublesome creatures.

Garruk, Primal Hunter - provides a chump blocker a turn, or if you have a fattie out he can refill your hand.


Chandra, Pyromaster - I ran her for a long time. She was great for pinging away birds, getting a Titan past a chump blocker, and keeping me from flooding out. Cut her almost solely for space reasons, choosing Chandra, Torch of Defiance over her.

Chandra, Flamecaller - I love my Chandras. Eventually figured out she was win-more and strictly worse than an Inferno Titan in this slot

Huntmaster of the Fells  Flip - replaced this slot with Chandra, Pyromaster and later Chandra, Torch of Defiance. Huntmaster was great against 8-whack and goblins, but I had better experience with the Chandras in other match-ups

Batterskull - one of the original pieces of the deck. Eventually replaced with another Obstinate Baloth . it came down a turn earlier and gives me the instant lifegain. If the game is grindy enough that I'm bouncing and recasting Batterskull I've done something wrong anyway.

Molten Rain - double red is hard on turn two, so this is out.

Lightning Bolt - was very useful on occasion, but I felt it diluted the plan of the deck too much.

Thrun, the Last Troll - Control is less of a thing in my meta, so he lost his slot. If it makes a resurgence he may come back.

Crumble to Dust - There are enough match-ups where this has no targets I moved to the sideboard.

Scavenging Ooze - Was a real all star for a while, but replaced him with Courser of Kruphix once dredge lost popularity.

Sideboard Experiments:

Spreading Algae - added this in anticipation of Deaths Shadow decks. Found this was unneeded as they often only run 1 or 2 basic swamps. Maindeck LD handles those, Blood Moon the rest. Cute, but was unneeded.

Choke/Boil - Ran these mainly for the Merfolk matchup, still had a horrible time with it. Thankfully the fish have disappeared lately. For Merfolk, I'd side out the Bloodmoons for artifact hate and board wipe instead.

Dual Shot - Ran these when Twin was a thing and I needed a good answer for Noble Hierarch and Birds of Paradise. Added benefit of getting to say "pew pew" when I cast it. Eventually replaced with Sudden Shock

Electrickery - replacement for Dual Shot . Performed better, but didn't get to make the sound effect. eventually replaced when I went to 4 Anger of the Gods to deal with Dredge.

Sudden Shock - was important for dealing with combo pieces and mana dorks. Found I needed it less once I went up to four Blood Moons and gave up the sideboard slots to more Anger of the Gods.

Oxidize - replaced with Ancient Grudge which is strictly better, especially with lantern control being a thing now.

Torpor Orb - replaced with Grafdigger's Cage once twin was no longer a thing, as it still stops snapcasters without interfering with my board.

Destructive Revelry - The flashback on Ancient Grudge is far more valuable than the two damage.

Fracturing Gust - Had high hopes for this, but too often the decks I would side it in for, bogles & affinity, would kill me before I hit 5 mana. Ancient Grudge is better for Affinity, LD for bogles.


Tried out a bit of the new Ponza tech from the last open. Traded out 3 Bonfire of the Damned for 2 Lightning Bolts and 1 Abrade. Switched my Coursers for a pair of Tireless Trackers, and Huntmaster of the Fells  Flip came in for Thragtusk. And the result? I'm not sure. Trackers came up twice, got a clue, then died to removal. Never saw Huntmaster. I think the Bolts/Abrades were a good change though. Opponents going wide is less of a thing right now.

Went 2-0 vs Naya burn (LD and Trinisphere got me there), 2-1 against Amulet-Titan (Blood Moon and ramp deciding it), 2-1 against Azorius Control (Blood Moon and Stormbreath Dragon) and 2-0 against Mardu token burn (Blood Moon and Trinisphere yet again coming through).

Will run this list again next week, maybe switching the other two bolts for abrade. The extra mana isn't such a burden in this deck, and I hate Affinity.


Clockwurk says... #1

Love it. Your opponent can't path a dragon. +1 from me.

May 23, 2016 12:25 p.m.

I'd switch Dual Shot for Forked Bolt otherwise, this deck is great!

June 1, 2016 2:03 p.m.

wylie72 says... #3

Dual Shot exists for three reasons: Birds of Paradise (the bane of this deck), gobins, and so I can go "Pew! Pew!". I tried Forked Bolt, but I preferred the instant speed too much. Granted, Murphy will now kick my butt with a two toughness creature this weekend.

June 1, 2016 4:16 p.m.

BenMonte says... #4

Nice solid deck. Considered giving Electrickery a try?

June 11, 2016 5:20 a.m.

wylie72 says... #5

BenMonte, I like Electrickery, I'll give it a go. Thanks!

June 13, 2016 10:20 a.m.

yak300 says... #6

Wouldn't Nature's Claim instead of Oxidize be better in the Sideboard? Or is the benefit of also beeing able to target enchantments not worth over the 4 life the opponent gains and the loss of can't be regenerated?

June 13, 2016 10:36 a.m.

wylie72 says... #7

yak300, I agree Nature's Claim would be better, it would deal with Spreading Seas and Terra Eternal in my meta, but I have the full art player rewards Oxidize, and I am very shallow when it comes to blinging out my deck.

June 13, 2016 10:52 a.m.

clayperce says... #8

Welcome back to Modern!

I'm very new to Ponza (I'm MUCH more of an Infect player), so please take these comments with some healthy skepticism! There are (at least) two Merfolk decks at my second-favorite LGS but I have yet to play either. But I've been reading up/planning for the match-up, so here are some thoughts:

Bottom line: If I was boarding your deck against Fish, I'd try ...

Draw well!

April 29, 2017 10:01 p.m.

Bovine073 says... #9

Hey there. It looks like you've been playing Ponza for a while. Curious about why only to Stone Rains? I really can't endorse this, the name of this decks game is land destruction and Stone Rain is the best in the Modern format. Curious about your thoughts about it.

Also, I see discussion about Dual Shot above. Try Gut Shot as a one of in your sideboard. It has the capacity to kill an opposing dork for free in the early game, and in the late game can basically act as a combat trick, or if you're really lucky, can win games (especially against DS).

Not sure how dated your primer is, but I want you to be aware that G/R Tron (and thus Pyroclasm) really doesn't exist any more, it has been replaced with G/B Tron for the most part, and of course E-Tron.

July 6, 2017 10:41 p.m.

wylie72 says... #10

Bovine073 thanks for the inquiry. I have been running 3 Stone Rain instead of 4 for about the last year (with a 4th in the side). Trying to change things up a bit with Courser of Kruphix and planeswalkers and needed the room, it was either my 3rd Stone Rain or my last Birds of Paradise. Most of the time, this is Mana-denial via Blood Moon, with a turn five or six Stone Rain being a dead draw. When I lose games, it is typically because I empty my hand and run out of gas giving them time to catch back up.

Gut Shot is a good suggestion, would let me deal with an bird or heirarch on turn one while still playing my turn one ramp. I'll add some to the side in my next iteration.

Yeah, primer is old. Been playing this deck too long, but it's just too dang fun to switch.

July 7, 2017 10:25 a.m.

Popalofiti says... #11

Quick question (since I am not much of a modern player), is there any reason you wouldn't play Boil against Merfolk?

July 17, 2017 10:42 a.m.

wylie72 says... #12

Popalofiti, good question, if I'm in a meta with merfolk I'll have it as a 2-of in sideboard, but haven't been up against Merfolk for a while, seems out of favor in the new flgs. I also tried it against UW control, but Blood Moon works well enough, especially after you destroy the 1-2 basic islands they have in deck.

When Merfolk and Blue Moon was in my meta, I bounced back and forth between Boil and Choke. Both were crushing to the opponent, but I found if the game went long Choke was harder for them to recover from. But the one time I cast Boil before blockers declared against merfolk, removing their islandwalk, it was worth it to play Boil instead.

July 17, 2017 3:11 p.m.

wylie72 says... #13

Bovine073 learned my lesson last week, back to three Stone Rains main, one in board. Had a bad (2-2) FNM, too often looking at an uncastable five drop when I would rather have had a stone rain. Made the adjustment and swept a 22-person event.

August 3, 2017 9:43 a.m.

Bovine073 says... #14

wylie72 congrats! Glad to hear about the deck preforming well.

August 3, 2017 9:52 a.m.



August 5, 2017 8:49 a.m.

epajula says... #16

Upvote for the breakdown of matchups, and extensive testing.

August 15, 2017 8:03 p.m.

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96% Casual


Compare to inventory
Date added 1 year
Last updated 3 days

This deck is Modern legal.

Cards 60
Avg. CMC 3.08
Tokens 5/5 Wurm, 3/3 Beast, 2/2 Wolf, Clue, Chandra
Folders DO THIS, Decks to Build, Deck Ideas, maybe?, playtesting, Ideas, modern, inspiration for modern, Soi, Modern ideas, See all 19
Top rank #36 on 2017-05-02
Views 5641