Modules combo to make your board infinite.
But even apart from combo, this deck has some explosive power.
By itself, if you have 2 energy, nothing stops it short of a board sweeper (but not Settle the Wreckage).
It will attack, make energy, then deal damage (or its companions will deal damage), then blink out and take up defense.
Unlimited Energy
Decoction Module
or
Aetherstorm Roc
: each makes E when a creature enters. With Miner (above), you gain energy each time it attacks.
Add an extra of either of these, or Winding Constrictor, and Miner can blink infinitely often for free.
Add a third of these, and you have infinite energy.
Unlimited Counters
Infinite Energy can be channeled by Longtusk Cub into infinite counters.If that doesn't kill them, fortunately
Decoction Module
's activated ability can protect it from Hostage Taker.
With
Fabrication Module
, every creature entering by Decoction Module nets you a +1/+1 counter anywhere you like. But even without Decoction Module, tons of creatures plus Aether Hub and Attune will give you free counters all around.
With Winding Constrictor helping things get big fast. I've often gone from a board with a single 4/5 Constrictor to attacking for 20 out of nowhere.
Now imagine how Walking Ballista fares with all these pumps.
Unlimited Creatures
Animation Module Each time you get a counter, you may buy a servo. This is limited only by available mana, but you can easily midgame get a huge board out of nowhere.
Architect of the Untamed
can spend 8 energy to make a 6/6 beast. (Which Hostage Taker can't steal, and which can block a Scarab God.) Get infinite energy and you can make infinite 6/6 beasts.
Some of each?
If you get the trio, we get a loop:
1. Any way you like, make a creature, add a counter, or make some energy.
2. Trigger get a +1/+1 counter.
3. Trigger pay (1), get a 1/1 servo
4. Trigger get 1 energy. Go to 2.
In this fashion, you could spend 5 mana to get 5 energy and 5 2/2 servos, or 5 1/1s and +5/+5 to something else (maybe a Ballista!).
In multiples, these effects multiply. Things get even more crazy when you combine with other stuff.
Example!
You have in play 1 each Longtusk Cub, Glint-Sleeve Siphoner,
Aethergeode Miner
,
Fabrication Module
,
Decoction Module
, no counters, 4 lands, 2 energy. (7 power worth of creatures.)
Attack. Siphoner and Miner make 3 energy, put 2 +1/+1 counters on Siphoner.They block Cub and Miner.Blink Miner, spend 2 energy, gain 1 energy, put a counter on Siphoner.Blink 3 more times.Activate Fabrication Module, make another E, make a counter, blink Miner 1 more time make another counter.Siphoner deals 10 damage.
And you thought you'd be safe with a couple blockers.
It gets more crazy from there.
Add 1 Glint-Sleeve Siphoner from hand, and we have an extra 2 counters to hand out.
Or, add 1 Fabrication Module to the above, and it won't be infinite, but there will be 16 counters to hand out.
Or, add 1 Animation module from hand and I'd be hard pressed to tally up how much gets doled out.
Or, add 1 Constrictor, Roc, or Decoction module to the above scenario, and you will have 2 infinite creatures.
Original idea:
Standard tdrizzle327
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