Sideboard


Maybeboard


Heya, thanks for dropping by :)

I am working on this since spoiler-season ended and am enjoying it a lot:

MAINBOARD: The graveyard gets fueled with creatures really fast, this way we can make use of Necrotic Wound very very well. In the later parts of the games you can pretty consistantly hit a Ghalta, Primal Hunger with it. They get of course boarded out when playing against decks with low/vanishing amounts of creatures. While filling-up the grave the deck can play a pretty aggressive game. Our highest CMC card, Gruesome Menagerie, is a great three for one card that keeps up the pressure on our opponent by returning before off-traded or just milled creatures. It can also be regarded as a kind of boardwipe protection. Midnight Reaper helps with that a lot too. What we can't come by that easily is Settle the Wreckage, which we have to try to dodge and play around. Gruesome Menagerie also has the maybe sometimes relevant upside of not targeting, but choosing the creatures in our graveyard. For opponents that means, that they get to know which creatures are chosen only as recently as the spell resolves from the stack. Also Silent Gravestone's first ability can't be used against it because of this wording.

For toolboxing-purposes we play one Thief of Sanity to go along with the Gruesome Menageries and to provide an unexpected threat.

Charnel Troll is an insane threat in this decks setup, if it is not getting answered. Nevertheless we play only two of these, because we don't want to harm our gameplan. By milling ourselfs a lot and having four Menageries, its usually not too hard to find them anyways.

Due to playing all these explore-creatures and the Glowspore Shamans we can play a pretty low amount of lands and also very often set up for smooth draws. Two sources in the starting hand are usually enough.

The deck is capable to go for a more grindy gameplan too by using Gruesome Menagerie and exploiting a Vraska, Golgari Queen. Her -3 ability can actually help to keep up an aggressive play by removing blockers and of course also just hits problematic permanents like Sarkhan, Steel-Leaf Champion or others. When early in the game, the +2 loves to sac a durdely creature that has most of the times already provided some value and has already served it's purpose. Stitcher's Supplier is most of the times the best target here. Later in the game we very often want to sacrifice lands to Vraska, but it still occurs that targeting creatures still is the way to go. Keep in mind that you don't have to sacrifice anything to uptick Vraska, Golgari Queen, just as with Nahiri, the Harbinger's +2 ability. You can just +2 without any effects too.

The Narcomoebas can provide accidential value. I am still not 100% sure about its inclusion. Sometimes these jellyfish are awesome, sometimes they are mäh, but thats just how it is. They are fun for sure :D. The best case scenario of just milling Narcomoeba occurs a very decent amount of times and maybe more often than one would think. If we draw it, we can still make some good use out of the situation. Sometimes discarding it to Charnel Troll seems valuable. Sometimes saccing it to Vraska, Golgari Queen is good and other times it might be able to tick in for the few amounts of damage, which are necessary to close out the game. Also this sneaky 1/1 flyer is capable of enabling an easy win through Vraska's ultimate, which is a very fun way to get away with a game and already worked for me once or twice ;D. Sometimes being able to block a huge opposing flyer once or twice can also be a twisting point for a game.

Regarding the SIDEBOARD I think about adding Golgari Raiders to have an aggressive option against controlling decks. Those can get really huge and they haste, so thats good. But might still be wrong.

Edit: Didnt work out very well, I am trying Charnel Trolls in the sideboard for the same reason now.

Also against controlling plainswalker-decks, I am testing Plaguecrafter for the sideboard. It feels like a good choice and already helped me quite a lot in Teferi matchups. Very important is of course, that it can be chosen with Gruesome Menagerie.

Edit: The Plaguecrafter plays out very well so far, I like it a lot.

Enchantment removal that exiles its targets hurts the deck quite a bit. I might want to add something like Reclamation Sage. Any other ideas for enchantment hate? Assassin's Trophy works for that too, which is good, since we can add two of these out of the sideboard and already play two in the mainboard. At some point I will certainly test with a white splash instead of blue to be able to use Knight of Autumn and maybe a Ajani, Adversary of Tyrants for the mainboard.

Edit: Added two Reclamation Sages to the sideboard.


Thoughts very appreciated. I am kind of planning to go with this deck post rotation nevertheless its gonna be very good or just fine. I just really enjoy the playing experience and for now also win a very decent amount of my games with it.

Thanks a lot for taking your time reading this!:)

Suggestions

Updates Add

Golgari Raiders don't seem to be really convincing here, sideboard is being updated again. Also three Plaguecrafters seem to be enough since the most matchups we board them in against, we also want Duress and can't afford to interchange all that much.

Also I want to watch Kraul Harpooner some more. Might not have enough uses for the sideboard-inclusion.

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Top Ranked
  • Achieved #16 position overall 5 years ago
Date added 5 years
Last updated 5 years
Splash colors U
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 1 Mythic Rares

36 - 5 Rares

16 - 6 Uncommons

0 - 3 Commons

Cards 60
Avg. CMC 2.51
Tokens Emblem Vraska, Golgari Queen
Folders Decks, Standard, Standard, standard
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