Fill in Later...




I dont think yahennis undying partisan is the best choice. I get that he can sac creatures for re-entries but the opponents creatures arent dying they are getting exiled. It is also legendary so it being a four of probably aint the best. Champion of Wits would be a good addition to help find the curse which is the only combo peace glint nest crane cant find.

November 30, 2017 2:02 p.m.

amurphy1893 says... #2

So you think Champion of Wits is the best card for a draw mechanic to find Trespasser's Curse?

I think I wanna try the deck with Yahenni, Undying Partisan, but I didnt consider that he is legendary... might go down to 3 or 2.

Thanks for the feedback! Ill give you credit (and the other person you mentioned) in the description once I write it up. :)

November 30, 2017 2:08 p.m.

I do. Champion of wits is probably the best combo piece finder in standard. An early chump block filter two and then late game draw 8 or maybe even 12!


November 30, 2017 6:38 p.m.

I also noticed angel of condemnation in your deck and wondered if I should put 2 of it in in place of sunrise seeker?

November 30, 2017 6:45 p.m.

Emissary of sunrise*

November 30, 2017 6:47 p.m.

amurphy1893 says... #6

Yeah, I think so. Angel of Condemnation gives a later game mana sink that is synergous with the deck. I took out Vizier of Deferment because I dont wanna end up holding it in my hand against control. Whatcha think?

Also, I see the comment on your thread about Dawn...may consider it.

November 30, 2017 7:03 p.m.

I hate that I dont know because I havent tested, but the fact that it has flash seems like it gives it some game against control, forcing them to tap down in their own end step so u can get down a combo piece like panharmonicon. It has the best re-trigger ability which just gets out of hand once panharmonicon is down. I dont think a playset is a good idea but I definitely think 2 is very good.

Dusk is super good against Temur so I put it sideboard

What was your reasoning for taking out the two angels?

December 1, 2017 8:52 a.m.

amurphy1893 says... #8

I took out the Angels because Im trying to find a way to dig out the combo pieces as fast as possible and they would end up sitting in my hand (tapped out play-testing only so far). Consign could potentially bounce Dowsing Dagger, which would basically win you the game. Vizier of Deferment May still have a place in the deck, but I dont think Ill know until Ive got some paper.

Thanks for your continued comments! Lets make this deck happen :)

December 1, 2017 4:23 p.m.

Is aviary mechanic better though? Yeah I cant wait to get this in paper. We shall win all the FNMs!

December 1, 2017 7:34 p.m.

amurphy1893 says... #10

Yes, Aviary Mechanic is probably better because you get the additional creature. BUT, Consign lets you bounce stuff on their board too to disrupt their game, which acts as pseudo control to slow your opponent down if you dont immediately find the combo.

Ill be sure to keep this updated :)

December 2, 2017 12:09 a.m.

Yeah I think youre right. Sounds good!

December 2, 2017 8:03 a.m.

amurphy1893 says... #12

Legendary_penguin_of_death, Let me know what you discover as well!

December 2, 2017 10:50 a.m.

I will!

December 2, 2017 1:23 p.m.

Endless Sands is my latest update. Im not sure if you can squeeze it in a tri color deck tho. If you did I think I would play 2 and take yahenni out since the option to bring back whats exiled is super relavent. Not to mention it can act as a counterspell of sorts. Example: somebody targets hostage taker, and you exile it in response then can bring all back for a huge board domination. Only thing we have to worry about is disallow and field of ruin. But other than those two cards it seems very good. What do u think?

December 2, 2017 10:07 p.m.

amurphy1893 says... #15

I think its a good idea, especially since youre only running two colors. Ill definitely stick it into the Maybeboard for now.

Yahenni, Undying Partisan lets me sacrifice all of my creatures that have captured one of my opponents creatures and bounce them back onto the board. I see how Endless Sands could do the same thing though, Im just worried about having the right colored mana. It would be pretty sweet to unexile a hostage taker after Panharmonicon is out though!

Let me know how it works for you in playtesting when you get around to it?

December 3, 2017 12:49 a.m.

Thats understandable. I will.

December 3, 2017 7:32 a.m.

amurphy1893 says... #17

Then again, it might end up in my sideboard for control matchups. And youre right, it would come in for Yahennis spot. :)

Thanks again for the suggestion!

December 3, 2017 12:10 p.m.

The problem it has against control is that if you sac it and the opponent disallows it then your then endless sands still gets sacked but your creatures remain exiled. That said, your creatures probably would have been killed regardless. In my opinion it is best against creature based decks that have quite a bit of spot removal.

December 3, 2017 2:16 p.m.

amurphy1893 says... #19

Ah, I see now. I think Ill keep it in the sideboard then until I have a paper version to test it out with. :)

December 3, 2017 4:26 p.m.

Cool. Im just starting to put together the paper version.

December 3, 2017 5:12 p.m.

w33m4n says... #21

so as a casual deck this is definitely cheeky and kinda fun but yea it falls hard to control on decks that don't run many creatures. Tested against

Treasure Production Control

Standard w33m4n

SCORE: 107 | 130 COMMENTS | 15957 VIEWS | IN 51 FOLDERS

. 2-0. First game was close got me down to 7. Second game just blew out hard

December 5, 2017 12:29 p.m.

I knew control would be its worst match up. However it is equally good against tokens as it is bad against control. Is there anything that could go sideboard to improve its game. In my opinion a playset of spell pierce would go a long way. Could you also test against my version? Plants killed you, but I’m the root of your demise. It is also a tricky deck to play did you do all the triggers correctly?

December 5, 2017 12:58 p.m.

amurphy1893 says... #23


I appreciate the information. Is there any way to improve it against control?

How did you play test? Paper?

December 5, 2017 2:07 p.m.

w33m4n says... #24

No, two open windows using the playtest function. I keep getting new hands till both sides have good hands then play it out.

As far as going against control Jace's Defeat, Negate, and Spell Pierce are all viable options depending on how you want to fit things in for sideboard. It seems you have enough means of removal. I'd ditch one Panharmonicon and Consign out of the deck for other options. Perilous Voyage I feel would give you more possible value in the scry early

December 5, 2017 2:17 p.m.

amurphy1893 says... #25

Awesome, thanks for the advice. I'd like to try and get this deck to be more than just "casual". I know it won't ever be Tier One, but Tier Two is a dream.

I'll add some of your suggestions into the maybeboard until I have a paper version to hash it out.

Thanks again!

December 5, 2017 3:56 p.m.

w33m4n says... #26

I'd say counter control items should always be sideboard as control decks are secondary in standard now over creature decks like temur, sultai, and 4 color energy

December 5, 2017 4:08 p.m.

amurphy1893 says... #27

I agree. I really appreciate you testing this out for me. I'll mess with the sideboard and see how it changes.


December 5, 2017 4:15 p.m.

w33m4n says... #28

I'm starting to feel like doing more testing that Dowsing Dagger + Panharmonicon is working against you a lil at times. Being it makes 4, 0/2 defenders instead of just 2. Giving them 2 with your limited amount of flying seems kinda bad cause they just end up blocking the guys on the ground with the dagger. I'd say if you want more consistency with the dagger get an all flying crew. Siren Stormtamer is a great start to help keep some guys alive from removal. Storm Fleet Aerialist could definitely find a home here as well or maybe Dreamcaller Siren as his tapping ability could produce the hole for damage so dagger can flip. If you end up stacking on flyers think about running Favorable Winds as well to get your power up for cheap. Also Exactly how budget do you want to keep this? Also. If running the dagger what's the payout? produces all that manna for nothing big really. Look at maybe fitting in a Torment of Hailfire or maybe even a Walking Ballista

December 5, 2017 5:25 p.m.

The answer to the dagger is trespassers curse. The interaction is insane. When just 1 panharmonicon and 1 tresspassers curse is down and you play dowsing dagger that is an immediate 16 point life swing. The 4 plants trigger tresspassers curse 8 times due to panharmonicon. Flipping the dagger is not our intent since its a may ability we dont have to. If we have two panharmonicons and 1 tresspassers curse and 1 dagger that my friend is a 36 point life swing. You down 18 me up 18.

December 5, 2017 6:24 p.m.

I played four games so far against treasure control and it honestly held up well. 2-2. I did actual mulligans for both decks to the best of my ability.

December 5, 2017 6:48 p.m.

amurphy1893 says... #31

w33m4n, are you sure you're using the combo correctly? You're telling me to take out the combo pieces. :/

Legendary_penguin_of_death's math is correct except that its 16 life swing, not an opponent's loss of 16 life with one Trespasser's Curse, one Panharmonicon, and one Dowsing Dagger. (Legendary_penguin_of_death, tell me if I'm wrong about this, but I double checked).

Maybe take another look w33m4n? Everything in this deck digs for the combo.

December 5, 2017 7:41 p.m.

Yeah I think thats what I said. Right? 16 point life swing, opponent loses 8 we gain 8. Thats at least what I meant. I also just did a play test against Ramunap Red and went 2-3. I also played one game against tokens and won.

December 5, 2017 8:10 p.m.

amurphy1893 says... #33

You definitely said that. lol. My bad.

December 5, 2017 8:17 p.m.

Lol. I do that all the time. Its all good.

December 5, 2017 8:26 p.m.

w33m4n says... #35

My point is if you want this deck to be a competitive deck you need consistency. And don't get me wrong, its a very cheeky and jenky combo but it's very easy to disrupt(not to mention it's 3 pieces)

Pretty Much as long as Panharmonicon or Dowsing Dagger and maybe the occasional enchantment get countered your deck falls on it's face with no backup plan. Your only bet is to get a dowsing dagger out early with the enchantment but thats not hitting your panharmonicon trigger yet. Every time in testing I countered or wiped your field the deck just withered and died. Even in the face of aggro decks there is abrade and plenty of other answers to your deck. Fun deck but if you want it to compete like you say even on a tier 2 level, you need to make some changes for the consistency in the deck. Or have a backup plan in feeding the mana you could make with dagger into something like Torment of Hailfire. I can personally say this card with the amount of mana you could produce if you went more flyer heavy to trigger the dagger, is either crushing or game ending to an opponent. I average Torment of Hailfire for X=9 and the amount of jaws dropped and games swung around or ended at FNM is too damn high.

With that said though if you really want to try and keep the combo pieces rolling. Refurbish is your winning card to bring back any lost Panharmonicon or Dowsing Dagger as needed

December 6, 2017 9:41 a.m.

w33m4n says... #36

Also as a personally curious question. What does the site rank this deck on competitive to casual ratio?

December 6, 2017 9:43 a.m.

amurphy1893 says... #37

I hear you. I think I like your ideas for Siren Stormtamer and Torment of Hailfire, but Im not sure where there is room.

I see how the flying + equipment + torment is a nice backup win condition. Just worried itll destabilize the existing combo.

Do you see any places where I could fit this in? Negate might be replaceable.

December 6, 2017 9:48 a.m.

amurphy1893 says... #38

Also, I like Refurbish, but dont know where to stick it.

93% competitive.

December 6, 2017 9:50 a.m.

w33m4n says... #39

So I put a flying non Torment of Hailfire version together for you. Just look on my profile I just made it public so you can see it. w33m4n

Keep in mind this was quick and I'm sure could use some tweaking but general idea is there.

December 6, 2017 11:17 a.m.

amurphy1893 says... #40

Thank you! Ill take a look and compare. Do you mind if I ask questions after I look through it?

December 6, 2017 1:03 p.m.

w33m4n says... #41

go ahead

December 6, 2017 1:07 p.m.

w33m4n says... #42

that penguin guy already commented on it too

December 6, 2017 1:08 p.m.

Natalbee says... #43

Interesting idea...

Have you considered Paradoxical Outcome as a way to save/reuse/find combo pieces? Disappearing Act could also be a very good card for you if you can return a Dowsing Dagger or any of your other creatures.

December 7, 2017 12:07 p.m.

amurphy1893 says... #44

Natalbee, thanks for the comment! Those are both good ideas, Ill check them out.

There is another version of this deck that w33m4n largely created. You should check it out if you like the idea!

Gardeners' Windy Curse

Standard amurphy1893


December 7, 2017 12:56 p.m.

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Date added 2 weeks
Last updated 1 week

This deck is Standard legal.

Cards 60
Avg. CMC 2.68
Tokens 0/1 Plant
Views 229

Revision 7 See all

1 week ago)

-2 Authority of the Consuls main
-1 Aviary Mechanic main
+3 Refurbish main
+2 Authority of the Consuls maybe