This Commander deck is built around Karametra, God of Harvests. The deck focuses on using enchantments to gain value from Karametra's ability to find lands when a creature enters the battlefield under your control. With a good number of enchantresses in the deck like Argothian Enchantress, Eidolon of Blossoms, Enchantress's Presence, Mesa Enchantress, Satyr Enchanter, Sythis, Harvest's Hand and Verduran Enchantress the Karametra deck gains quite a lot of card draw.

The deck has a decent amount ramp, including Nykthos, Shrine to Nyx, Growing Rites of Itlimoc  , Nyxbloom Ancient. There is also an assortment of cards that protect your board state such as Clever Concealment and Sigarda, Heron's Grace, and cards supporting the pillow fort strategy like Worship.

The strategy consists of using enchantments and creatures to control the board, and with a diverse array of spells such as Acidic Slime, Aura of Silence, Aura Shards, and Darksteel Mutation.

The deck benefits from a selection of win conditions as well such as Sigil of the Empty Throne and Luminarch Ascension. Recent additions like Boon of the Spirit Realm and Hallowed Haunting leverage enchantments more and allow for a more versatile way to close out the game in your favor.

Overall, this Karametra Commander deck has a variety of win conditions backed by a solid base of enchantment creatures, card draw and ramp creating a well-rounded play experience.

Power Level 7/10

Reference: Game plan and baseline from Melissa dT as seen on Command Zone's Game Knights. Her version was pretty difficult to pilot. I added a couple more straight forward winconditions.

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97% Casual

Competitive

Date added 5 years
Last updated 7 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

47 - 0 Rares

20 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 2.95
Tokens Angel 4/4 W, Copy Clone, Enchantment Cleric 2/1 W, Human Soldier 1/1 W, Saproling 1/1 G, Soldier 1/1 W, Spirit Cleric */* W, Treasure
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