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Wanted to put together a Blue Creatures deck that could also play some tricks. The spirits in this standard rotation (along with some staples like Reflector Mage) seem strong enough to allow for this. Most spirits are going to be smallish creatures with ability tricks, and as such are susceptible to removal. For this we use cards that can either counter these removal spells or spells that save our creatures.

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Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 1 Mythic Rares

32 - 6 Rares

6 - 6 Uncommons

0 - 2 Commons

Cards 60
Avg. CMC 2.64
Tokens Clue, Emblem Jace, Vryn's Prodigy
Folders Standard Ideas
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