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隱者浩克 Thrasios/Tymna: The Hermit Hulk Combo

Commander / EDH Competitive Four Color GWUB Infinite Combo Primer Reanimator

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Maybeboard


This deck wins normally before turn 3 if not disrupted by others. Even if you get disrupted, chances are that you could probably still win on the next turn. It's composed of several combos so it's quite versatile to play with. Winning with Hermit Druid is most straight-ahead, however, things don't always go so well. Therefore, I've added other different combos to make this deck consistent.

There are 6 combos in this deck, however, they all lead to one final purpose, winning with Laboratory Maniac .

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Like all competitive decks, this deck was built with the purpose of winning the game, and there are 6 combos in this deck included as a win condition. I didn't just randomly pick six combos that I like and put them into my deck, instead they're actually all interconnected and the inclusion of each of them has a good reason.

OK, with Thrasios, Triton Hero as the commander, there are 2 ways for me to win the game. The first one is to complete a combo that actually wins the game, and the other one is to complete an infinite mana combo and draw the deck with Thrasio's ability. The first thing that came to mind was Hermit Druid combo. It's definitely one of the most powerful combos in the format. It's super fast although sometimes could be dangerous if not played properly. I've figured out some ways to make this combo as consistent as possible by adding some crucial synergistic cards that can be cast from the graveyard after self-milling like Comply . And then I thought, now that I've included the cards that make self-milling with Hermit Druid a win condition, I might as well include the cephalid breakfast combo, which is also a way to mill my own library. And then, with the unleashing of Protean Hulk into the format, I immediately added Flash and that to the decklist because it just works so well with the cephalid breakfast combo. It's a two-card combo that basically wins after resolving Hulk's ability.

Another way to win the game is to generate infinite mana and just draw the deck with Thrasio's ability. Therefore, I've added all good two-card infinite mana combos that I could think of into my decklist which are the bomberman combo, Buried Alive + Reanimator combo (which is also the bomberman combo and it's currently removed), and the Devoted Druid + Vizier of Remedies combo. I've played Power Artifact + Grim Monolith before and they were dropped because infinite colorless mana with the cost of sometimes made me unable to cast Thrasios.

Combo 1: Hermit Druid Show

Combo 2: Lion's Eye Diamond + Auriok Salvagers Show

Combo 3: Cephalid Illusionist + Shuko or Nomads en-Kor Show

Combo 4: Survival of the Fittest Show

Combo 5: Vizier of Remedies + Devoted Druid Show

Combo 6: Flash + Protean Hulk in hand Show

Combo 6.1: Entomb + Necromancy Show

Memory's Journey Show

Cabal Therapy Show

Should I mill my library if there is a Torpor Orb onboard? Show

Am I still able to win if my Laboratory Manic got exiled? Show

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Updates Add

It's been a while since I last played this deck. Added some new thoughts to the list including Bridge from Below .

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Casual

100% Competitive