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15/15 Trample. That turns into 3 5/5's with Trample? That's quite a win condition. 11 CMC? Lets just stall until we get to 11 mana.
Load up on defenders and use Axebane Guardian and Gatecreeper Vine to ramp up. Use cackling coutnerpart to create more defenders, then flash it back to create a token of worldspine wurm for 7 mana. Then use Druid's Deliverance to prevent damage and copy a 15/15 Trample token. Also you can use Clone to create a 4-mana 15/15 or to defend against legendary creatures.
Sideboard is full of extra stall tactics and removal. Let me know if you have any tips or input!
This is a neat idea (and I love Worldspine Wurm ), so +1!
Also, Mask of Avacyn is expensive but in your deck you could easily get it out, and it would help against removal of the Worldspine Wurm . Although I guess it doesn't really matter since you get 3 5/5's after it dies lol.
@L0NEV0ID I am definitely planning on testing out card:Azor's Elocutors, I think it's an awesome card, but I think it might be too slow. Really wish Proliferate was sticking around for it.
@AncientDragon999 Thanks :), yeah I am not too worried about Worldspine Wurm dying, because I wouldn't mind being able to populate one of those tokens with Druid's Deliverance. And hopefully I'll be able to cast him again since he get shuffled back into my deck.
I'm going to advocate moving the Jace, Memory Adept from the maybeboard into the main deck, maybe dropping 1x Worldspine Wurm (I mostly just worry about drawing two of them at once and not being able to cast anything, which is definitely possible with three copies floating around). Jace would give you an alternate win condition if your wurms get hit with a Slaughter Games , and Fog -backed mill can be a viable alternative.
I mean, your only other win condition aside from crashing in for 15 a turn is to Clone your opponent's biggest threat and hope to race with it, and that seems slightly...situational.
Love the deck idea though! +1 from me.
Thanks for the suggestion I added 2X Terrifying Presence .
As for the Negate issue, I really prefer negate over other control spells. creatures are easier for me to deal with than spells that could really mess up my tempo, like board wipes that get rid of all my defenders, or a spell to exile my Worldspine Wurm
I will consider adding Dissipate though thanks for the suggestions again
Firstly, I love the deck, +1. This is the first blue deck I have ever considered using, as I'm a mono-green-maniac, so congratulations are in order.
As a recommendation I would suggest adding some (3 or 4) Arbor Elf s. The reasoning here is that your early ramp is non-existent until turn 3 when you get out the Axebane Guardian , and the Elf could help get out said Guardian on T2. You may find you don't have room and I don't know what you consider important cards in your deck, but I would possibly remove the 2 Essence Scatter s and one Island for 3 Arbor Elves.
I agree with dorminjake when he said you could use an additional win-con, and mill does seem to make the most sense considering the level of stall that you posses. Jace, Memory Adept I would recommend, although I'm unsure which cards to swap out. If you didn't like my earlier Arbor elf suggestion then I would say get rid of the two Essence Scatter s for two Jace.
That's my 2 pennies, good luck with your deck! I may have to try something similar one day :D
Love the advice guys. I have mainboarded 2x Jace, Memory Adept as my alt win condition. I resisted adding Arbor Elf mainly because I don't need any ramp earlier than turn 3. As long as I have a negate or two to protect my defenders, I can consistently drop my 15/15 wurm by turn 6-7.
Really interesting take on fog! Might I suggest Cyclonic Rift somewhere in there? Obviously not neccessary but it fills a nice hole in the few turns prior to the wurm's release by clearing the board for him (not that he needs it due to trample, but still...) and further protects you if something does happen to your wurm. Unfortunately I do not know what to cut... Either way, looks fun!
What crash is saying is that reviving the fogs will in effect "tap" all the opponents creatures by not allowing damage to go through, while tamiyo only targets one at a time I believe. Though I still like tamiyo in here, but I would swap out jace and put in some light card draw and a door to nothingness as your alt win condition. When I was playtesting it the problem was never the mana, it was actually pulling the wurm. And I would certainly keep the negates or some form of counters, maybe a Sheltering Word or two to prevent exiling of the wurm (plus 15 life to boot). Maybe run 4 Cavern of Souls to help fend of control...you know, if you have a gillion dollars.
This input is great guys, I have made a few changes.
I added 2x Lunar Mystic which is a card I had never heard of before, but since I have so many cheap instants and I often have a lot of extra mana, I figured it be great for generating a lot of draw.
I sideboarded 2x Naturalize which I completely forgot about, thank you @meman666
Let me know what you think!
I have a similar deck I built a few weeks ago. Foggy And Friends The main reason I prefer mine is that I run more control and have more fog opportunities. More than one wurm is nearly unnecessary. If anything besides exile happens to it, you just have to search your library to pull it back out. However, I am waiting till I get more play testing in before I come up with a sideboard.
If they use all their burn on the player, then I will be able to get out my wurm by around turn 5-7, if they spend their burn to clear out my defenders, then I will be able to stall with my planeswalkers and fogs to get my wurm out around ~10 - 12. I'll definitely have to playtest a lot, and I will be sure to update accordingly.
dont people see you can just play armada wurm, then populate it next turn, then u have you 15 trample in addition to that you can populate it as many times as you want, so its becomes 20 or 30 trample damage... worldspine wurm is awful
Quicker alternate ways to get out Worldspine Wurm to take into consideration.
Id swap out the Lunar mystic for Snapcaster. Snapcaster is great for a instant speed blocker ( mystic you really cant block with ) But more importantly snapcaster uses your fogs all over again which can be a HUGE pain in any Turbo fogging deck. You have plenty of ways of generating more snapcasters with your clones . Huzza~!
@corath actually you can. Just splash red (or you dont even need to if you have axebane's for Hypersonic Dragon and get Worldspine Wurm into your graveyard. then cast Unburial Rites as an instant with the wurm's trigger on the stack. and presto! you just reanimated a worldspine wurm
@AmericanTrnksta: Using Liliana of the Dark Realms to use 2 swamps to ramp up 8 mana on turn 6... considering you should be capable of tapping for 3 green mana by turn 6 also (using shocklands, dual lands, basics), means you can possibly cast Worldspine Wurm on turn 6!
3 green mana + 8 black mana thanks to Lily = 11 mana for Wurm
(you're essentially tapping 5 lands to cast an 11 cost creature which is insane)
If I were you, I wouldn't rule out black entirely as the potential is there.