Fog Wurm

Standard TurboFog

corath Score: 38


Description

15/15 Trample. That turns into 3 5/5's with Trample? That's quite a win condition. 11 CMC? Lets just stall until we get to 11 mana.

Load up on defenders and use Axebane Guardian and Gatecreeper Vine to ramp up. Use cackling coutnerpart to create more defenders, then flash it back to create a token of worldspine wurm for 7 mana. Then use Druid's Deliverance to prevent damage and copy a 15/15 Trample token. Also you can use Clone to create a 4-mana 15/15 or to defend against legendary creatures.

Sideboard is full of extra stall tactics and removal. Let me know if you have any tips or input!

elgortbl says... #1

What is the point of Moonmist or am I totally missing your werewolves?

September 23, 2012 6:47 p.m.

elgortbl says... #2

Sorry, it's to prevent combat damage. Got it now.

Interesting new take on Turbo Fog.

+1 for trying to play Worldspine Wurm .

September 23, 2012 6:48 p.m.

L0NEV0ID says... #3

Sweet idea for a deck. I would try adding one or two copies of card:Azor's Elocutors to give an alternate win condition. +1 for creativity

September 23, 2012 7 p.m.

This is a neat idea (and I love Worldspine Wurm ), so +1!

Also, Mask of Avacyn is expensive but in your deck you could easily get it out, and it would help against removal of the Worldspine Wurm . Although I guess it doesn't really matter since you get 3 5/5's after it dies lol.

September 23, 2012 7:21 p.m.

corath says... #5

@L0NEV0ID I am definitely planning on testing out card:Azor's Elocutors, I think it's an awesome card, but I think it might be too slow. Really wish Proliferate was sticking around for it.

@AncientDragon999 Thanks :), yeah I am not too worried about Worldspine Wurm dying, because I wouldn't mind being able to populate one of those tokens with Druid's Deliverance. And hopefully I'll be able to cast him again since he get shuffled back into my deck.

September 23, 2012 10:27 p.m.

taycraft22 says... #6

Tamiyo is a great at stalling, I would main board for sure.

love the idea looks fun to play

September 23, 2012 11:22 p.m.

keshav says... #7

Cool idea, +1. This is probably impractical, but I was thinking Infinite Reflection would be a hilarious card to have in this deck. Throw down a 15/15, then the next turn all your creatures are 15/15s.

September 24, 2012 12:02 a.m.

guilherme_sa says... #8

+1 for creativity. I think Tamiyo, the Moon Sage is a must in your deck...

September 24, 2012 9:54 a.m.

pappasmurf91 says... #9

Druids Deliverance would be a better replacement for the Moonmist , once tappedout adds the card to the database. don't know if you want to add a Primal Surge to help speed things up a bit and you can then add more fatties.

September 24, 2012 1:35 p.m.

corath says... #10

I added 2x Tamiyo, the Moon Sage .

@pappasmurf91, I intend to add 4x druid's deliverance in place of the Clinging Mists .

And I love Primal Surge but i think with all my prevent spells it won't be as useful as in other decks.

September 24, 2012 1:38 p.m.

M0RTAL_W0UND says... #11

Door to Nothingness for the lols? You have the mana production.

September 24, 2012 1:46 p.m.

Raspberries says... #12

Gilded Lotus .

From 5 mana to 9 mana. Oops!

September 24, 2012 1:50 p.m.

Alizer313 says... #13

Perhaps Druid's Deliverance when it appears on tapped out?

September 24, 2012 3:40 p.m.

Alizer313 says... #14

Whoops, just read the comments. Now I feel silly :3

September 24, 2012 3:41 p.m.

dorminjake says... #15

I'm going to advocate moving the Jace, Memory Adept from the maybeboard into the main deck, maybe dropping 1x Worldspine Wurm (I mostly just worry about drawing two of them at once and not being able to cast anything, which is definitely possible with three copies floating around). Jace would give you an alternate win condition if your wurms get hit with a Slaughter Games , and Fog -backed mill can be a viable alternative.

I mean, your only other win condition aside from crashing in for 15 a turn is to Clone your opponent's biggest threat and hope to race with it, and that seems slightly...situational.

Love the deck idea though! +1 from me.

September 24, 2012 8:35 p.m.

Geoxis says... #16

+1 for the witty deck description

September 24, 2012 9:55 p.m.

elifosl says... #17

-2 Moonmist +2 Terrifying Presence definitely

September 24, 2012 11:29 p.m.

elifosl says... #18

Also those 4x Negates are a little pesky. If you're gonna be ramping for mana anyways i'd change some into Dissipate or Syncopate

September 24, 2012 11:31 p.m.

corath says... #19

@elifosl

Thanks for the suggestion I added 2X Terrifying Presence .

As for the Negate issue, I really prefer negate over other control spells. creatures are easier for me to deal with than spells that could really mess up my tempo, like board wipes that get rid of all my defenders, or a spell to exile my Worldspine Wurm

I will consider adding Dissipate though thanks for the suggestions again

September 25, 2012 1:14 a.m.

LordArchan says... #20

+1 Looks like a fun deck. card:Druid's Deliverance Looks as if it would be hilarious to use if Worldspine Wurm ever died.

September 25, 2012 9:33 a.m.

Fourtysixn2 says... #21

I love the idea for ludviks test subject he's a good mana drain

September 25, 2012 10:18 a.m.

Hidden_Blade says... #22

Firstly, I love the deck, +1. This is the first blue deck I have ever considered using, as I'm a mono-green-maniac, so congratulations are in order.

As a recommendation I would suggest adding some (3 or 4) Arbor Elf s. The reasoning here is that your early ramp is non-existent until turn 3 when you get out the Axebane Guardian , and the Elf could help get out said Guardian on T2. You may find you don't have room and I don't know what you consider important cards in your deck, but I would possibly remove the 2 Essence Scatter s and one Island for 3 Arbor Elves.

I agree with dorminjake when he said you could use an additional win-con, and mill does seem to make the most sense considering the level of stall that you posses. Jace, Memory Adept I would recommend, although I'm unsure which cards to swap out. If you didn't like my earlier Arbor elf suggestion then I would say get rid of the two Essence Scatter s for two Jace.

That's my 2 pennies, good luck with your deck! I may have to try something similar one day :D

September 25, 2012 11:12 a.m.

Grizzly92 says... #23

I'm wondering what happens when someone resolves Detention Sphere , or someone casts Supreme Verdict . Jace, Memory Adept is a must instead of a maybe then, because of the mill win-con.

September 25, 2012 2:07 p.m.

corath says... #24

Love the advice guys. I have mainboarded 2x Jace, Memory Adept as my alt win condition. I resisted adding Arbor Elf mainly because I don't need any ramp earlier than turn 3. As long as I have a negate or two to protect my defenders, I can consistently drop my 15/15 wurm by turn 6-7.

September 25, 2012 5:45 p.m.

the5ervant says... #25

Might be overkill, but does Parallel Lives have a place here?

September 25, 2012 5:59 p.m.

IAmKingTony says... #26

Axebane Guardian +Galvanic Alchemist +3 other defenders = infinite mana of all colors. Not sure what that could do for you, but it's a thing.

September 25, 2012 6:55 p.m.

Trenwrek says... #27

I feel like since Gatecreeper Vine doesn't actually do anything in this deck but block that Doorkeeper might be a better choice

September 25, 2012 7:04 p.m.

Boneyard Wurm , Mwonvuli Beast Tracker , card:Descendants' Path.

Not my original idea, but I think it'd work.

September 25, 2012 7:10 p.m.

kerky says... #29

Really interesting take on fog! Might I suggest Cyclonic Rift somewhere in there? Obviously not neccessary but it fills a nice hole in the few turns prior to the wurm's release by clearing the board for him (not that he needs it due to trample, but still...) and further protects you if something does happen to your wurm. Unfortunately I do not know what to cut... Either way, looks fun!

September 25, 2012 7:37 p.m.

corath says... #30

@kerky

I really like that card, might be hard to squeeze into the mainboard, but I will definitely work it into my sideboard, thanks!

September 25, 2012 7:40 p.m.

eliseo says... #31

Nice idea.I think it lacks in drawing cards, so i'd drop out Negate for 3 Think Twice and a Devastation Tide .+1 Tamiyo, -1 Jace?

Eliseo

September 26, 2012 12:44 p.m.

YoyoREM says... #32

I think the Jace, Architect of Thought could do really well here...

September 27, 2012 1:23 a.m.

Crash308 says... #33

I feel like Revive could do really well here to get back some damage preventers. I honestly think -1 Essence Scatter -2 Tamiyo, the Moon Sage . +3 Revive Yeah Tamiyo is a hard one to rid, but i just think Revive being cheaper and basically does the same thing.

September 27, 2012 5:59 p.m.

Jarrheadd0 says... #34

You think Revive does the same thing as Tamiyo, the Moon Sage ? Tamiyo is not usually used for her ult; I believe the idea here is to just make use of her +1 to keep their threats tapped down.

September 27, 2012 6:41 p.m.

kerky says... #35

What crash is saying is that reviving the fogs will in effect "tap" all the opponents creatures by not allowing damage to go through, while tamiyo only targets one at a time I believe. Though I still like tamiyo in here, but I would swap out jace and put in some light card draw and a door to nothingness as your alt win condition. When I was playtesting it the problem was never the mana, it was actually pulling the wurm. And I would certainly keep the negates or some form of counters, maybe a Sheltering Word or two to prevent exiling of the wurm (plus 15 life to boot). Maybe run 4 Cavern of Souls to help fend of control...you know, if you have a gillion dollars.

September 27, 2012 8:47 p.m.

meman666 says... #36

You might want to side some artifact hate, cause right now it seems that you lose turn 1 to pithing needle naming axebane guardian.

September 27, 2012 10:17 p.m.

corath says... #37

This input is great guys, I have made a few changes.

I added 2x Lunar Mystic which is a card I had never heard of before, but since I have so many cheap instants and I often have a lot of extra mana, I figured it be great for generating a lot of draw.

I sideboarded 2x Naturalize which I completely forgot about, thank you @meman666

Let me know what you think!

September 27, 2012 10:22 p.m.

Ertl says... #38

I have a similar deck I built a few weeks ago. Foggy And Friends The main reason I prefer mine is that I run more control and have more fog opportunities. More than one wurm is nearly unnecessary. If anything besides exile happens to it, you just have to search your library to pull it back out. However, I am waiting till I get more play testing in before I come up with a sideboard.

September 29, 2012 2:11 a.m.

MAIN BOARD NEEDS- Clone + Worldspine Wurm + Parallel Lives = LOTS O' WURMS!

September 29, 2012 8:39 a.m.

Hex Omega says... #40

how is this going to work with Burn decks? Izzet is going to be fairly popular soon.

October 1, 2012 6:26 p.m.

corath says... #41

@hex omega

If they use all their burn on the player, then I will be able to get out my wurm by around turn 5-7, if they spend their burn to clear out my defenders, then I will be able to stall with my planeswalkers and fogs to get my wurm out around ~10 - 12. I'll definitely have to playtest a lot, and I will be sure to update accordingly.

October 1, 2012 8:15 p.m.

dont people see you can just play armada wurm, then populate it next turn, then u have you 15 trample in addition to that you can populate it as many times as you want, so its becomes 20 or 30 trample damage... worldspine wurm is awful

October 2, 2012 10:12 a.m.

Yosh says... #43

Quicker alternate ways to get out Worldspine Wurm to take into consideration.

  1. Splash black to use Liliana of the Dark Realms to help ramp up to casting him.
  2. Splash black and board in Mindshrieker & Forbidden Alchemy to dig for him and Unburial Rites to pop him out from the graveyard. Leads you to paying 5 mana to play him. If you splash white for the unburial, then you have even more of a safety net in case you throw unburial in the graveyard (which did wonders for my Solar Shriek deck).
Anyways, I like your deck idea since the only thing I could think up to use him was G/B. +1 for idea.
October 2, 2012 2:10 p.m.

corath says... #44

@yosh

You can't Unburial Rites him, like Blightsteel Colossus he never goes in your graveyard. It would be way to overpowered if you could.

October 2, 2012 2:15 p.m.

Yosh says... #45

@corath: OH DERP! Good point. xD

October 2, 2012 2:49 p.m.

Jokerx71 says... #46

Id swap out the Lunar mystic for Snapcaster. Snapcaster is great for a instant speed blocker ( mystic you really cant block with ) But more importantly snapcaster uses your fogs all over again which can be a HUGE pain in any Turbo fogging deck. You have plenty of ways of generating more snapcasters with your clones . Huzza~!

October 2, 2012 3:33 p.m.

meman666 says... #47

@corath actually you can. Just splash red (or you dont even need to if you have axebane's for Hypersonic Dragon and get Worldspine Wurm into your graveyard. then cast Unburial Rites as an instant with the wurm's trigger on the stack. and presto! you just reanimated a worldspine wurm

October 3, 2012 4:45 p.m.

MarkBGH says... #48

I'm not sure why it never posted my comment, but Counterlash seems almost playable (emphasis on almost) in this deck, especially considering Axebane Guardian allows you to have more mana up than you usually would on your opponent's turn.

October 4, 2012 2:23 p.m.

Black has and should have nothing to do with Worldspine Wurm , so therefore don't use black in this deck.

October 4, 2012 4:49 p.m.

Yosh says... #50

@AmericanTrnksta: Using Liliana of the Dark Realms to use 2 swamps to ramp up 8 mana on turn 6... considering you should be capable of tapping for 3 green mana by turn 6 also (using shocklands, dual lands, basics), means you can possibly cast Worldspine Wurm on turn 6!

3 green mana + 8 black mana thanks to Lily = 11 mana for Wurm

(you're essentially tapping 5 lands to cast an 11 cost creature which is insane)

If I were you, I wouldn't rule out black entirely as the potential is there.

October 4, 2012 5:09 p.m.

meman666 says... #51

Sundering Growth might be better than Naturalize because it also populates. just a thought

October 8, 2012 1:07 p.m.

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$57.52 $91.55 $216.9
Date added 1 year
Last updated 1 year
Legal formats Standard, Extended, Legacy, Vintage, Commander / EDH, Modern
Cards 58
Avg. CMC 3.31
Folders U/G, decks, Fav Decks, tappedout decks, Deck Ideas, decks liked, decks i like, ideas for worldspine, Wurms, fav, Decks, fog, Interests, Personal decks
Top rank #1 on 2012-09-28