Hi all!

I always wanted to build a Werewolf deck but never truly knew what the focused points of it would be in terms of actually flowing well, synergy and support to that tribe. Looked here and there for ideas and finally came up with a little something. I decided to go a taxing, anthem and flashing/cheating in route.

The taxing part of it is simply there to deter them from playing things or to prevent them from playing as many things as they'd like thus breaking the speed at which their combo pieces hit the field ( giving us more time to wolf out and get a solid board presence).

The anthem is there to either pump up, give haste or protect anything that hits the field on our side of the board to make even the small wolf tokens or human werewolf hit hard and fast if we can't get them to flip right away for some reason.

Finally the flashing/cheating in aspect that the deck plays around is to play most of our things at the end of opponents turns or to cheat creatures in during our turn without actually casting them so that we can get the flipping trigger off of our werewolves at a much faster and consistent rate.

This is more of a draft than anything else so I'm fully expecting this to have tweaks here and there, so all of your input is more than welcome!

Thanks in advance and have yourselves a good one!

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97% Casual

Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

45 - 0 Rares

25 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.24
Tokens Beast 3/3 G, Emblem Arlinn Kord, Wolf 2/2 G
Folders Naya Decks
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