Maybeboard


ok so this deck is prtty much just for fun it ain't competitive.

day1

Well this is an eldrazi deck it's quite effective at mana ramping and protecting the permanents it gets out because of all the flicker stuff in the deck its very hard to kill hope fully.

The testing phase has now begun.

adding land creatures to see if they aid the deck.

Day 2

I have determined that the 2 themes of flickering to protect permanents and playing with charge counters are counter productive.

The deck will be split in 2 this branch of the deck will continue messing with the ideas of charge counters.

since flickering has not been an effective way of protecting my permanents a new method is needed.

Thoughts are focused mostly around artifact ideas .

This leaves indestructibility, hexproofing, swarming masses,and countering.

indestructibility could be implemented by the darksteel forge ,but even with the impressive mana ramp of this deck it would not be quick enough to protect me from early game threats

Hex proofing could be implemented by using equipments ,but equiping is only at sorcery speed so most attacks would hit their targets before they were secured.

I could just swarm masses of artifacts so that i just dont even care about what happens. but a good board wipe would easily finish me off depending on my method of swarming. ....note further research needed

Then there is countering which is a viable strategy except this forces the deck to have large amounts of cards devoted to counters and ties up the deck. Isochron scepters could be used but even then that would tie up the deck and devote cards to searching for necessarry components.

I could use void chalice this would allow me to counter most targeted removal spells as they are low cost ,but i would require search to obtain multiple chalices unless i used the infrastruce that already exists in this deck to manipulate charge counters.I could get it on the field and raise it to two counters.most removal spells are in the range of 1 to 3. I could then use cards like Coretapper and energy conduit to at instant speed respond to a spell and change the charge counters on it up or down 1. this would cover any spells in that range and if a second challice was on the field i could cover the next three mana spots and this would actually make an effective counter deck. i could even put Fabricate into the deck. this would not only aid the counter aspect of the deck ,but oter aspects as well. then of course there is the obvious fault with this thinking..........Abrupt Decay......... this uncounterable slug which most decks run would utterly ruin this decks control.....

I could maybe use spell skite and give it indestructibility this would not be hard at all and i must do research into how hexproofing would affect the retargeting mechanics of spellskite. he could protect my chalices for me or i could just cut the chalices out all together and use soley spell skite to be my protective barrier.maybe even have mimic vat to make perpetual spell skites..........something involving spellskite could be an effective defense for my permanents and take up litt;e card space.

in the event that a defensive strategy will not work which is very likely for this game ill have to find a way to make charge counters more aggressive.

Im now reviewing the possibility of using darksteel reactor ,but i think that would be far too slow to be an effective aggressive win.

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Date added 9 years
Last updated 7 years
Legality

This deck is not Modern legal.

Rarity (main - side)

6 - 0 Mythic Rares

27 - 0 Rares

16 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 1.81
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