Flicker Control

Standard*

justalex Score: Unrated


Description

I'm just getting back into the game, and Angel of Serenity tickled my deck building fancy. I've got basically nothing from Innistrad block, so I'm trying to keep the stuff from there limited to common/uncommon as figure it'll be fairly easy to pick those up over the power rares from that block.

The overall plan is to use my control elements to keep the game locked down, using Augur of Bolas with Nephalia Smuggler or Chandra's -2 to keep restocking my hand until I can get out an Angel along with a Smuggler to completely lock the game down and swing for the win.

I'm iffy on the Guttersnipe as all it really does is provide an alternate win vector.

I've also considered swapping the red for black. If I do that, I get more direct kill (Murder, Tribute, etc) as well as Ravenous Rats to really lock down the game if I can get it into the later game.

Teck says... #1

Cloudshifts for the angel- The exile trigger on cloudshift and on it's ETB resolve before the check to see whether it left. Then since it's a 'new' angel those three cards are exiled permanently.

October 21, 2012 5:58 p.m.

justalex says... #2

Holy balls! I figured that it'd just bounce the cards back since the Angel is leaving play. Either way, that's the reason Nepahlia Smuggler is in the deck.

Also, I just realized I miscounted and have 64 cards in the deck, need to make some more cuts.

October 21, 2012 8:07 p.m.

Teck says... #3

The smugglers are nice, but cloudshift costs a single white. I'm not saying take the smugglers out completely, but I would definitely sideboard a few cloudshifts or maindeck them for fancy combat tricks

October 23, 2012 12:56 a.m.

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Date added 2 years
Last updated 2 years
Legality

This deck is Standard legal.

Cards 60
Avg. CMC 3.00