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I put in venser because...might as well. I would much prefer having Acidic Slime to flicker but it can probably make do without for now.
The sideboard is setup so that the deck can change to a control setup with tamiyo and a stonehorn lock.
Fiend Hunter + Cloudshift = Permanent Exile! Just respond the Fiend Hunter 's ETB Trigger while it's on the stack and cast a Cloudshift , which will resolve first. Then, before his ETB trigger can finally resolve, his "Leaves the Battlefield" ability triggers, and goes onto the stack, then resolves. Since there was no target successfully exiled, nothing can come back into play, and nothing happens. Finally the ETB trigger will resolve and you have now exiled 2 creatures. When Fiend Hunter ETBs again after Cloudshift resolves, the first exiled creature will never come back, however the second one can, unless you also cast another Cloudshift in succession.
Basically this makes Fiend Hunter MB worthy.
Why use so many lands that enter the battlefield tapped? If you use mainly forest as lands whit a bit of plains and islands you will by faster. I think Birds of Paradise ,Borderland Ranger , card:Avacyn's Pilgrim and Rampant Growth will make sure you get the mana of the color you need if you play whit 18 forests, 3 plains and 3 islands.
And I would play a deck of only 60 cards to, though I just can't pick 3 cards to throw out of the deck.
Archaeomancer combos well with Ghostly Flicker . Once the 'mancer is out on the board, if he is flickered, along with another creature, he can bring the flicker back out of the graveyard as part of his etb effect. Also, if you're going this route, why not put in Stonehorn Dignitary to finish off the combo with Venser?
The reason im not mainboarding Stonehorn Dignitary is that i have that combo going on in another deck of mine and its sooo slow, and where i play is very limited for time, each matchup has a 30 min time limit to have all 3 games in.
Snapcaster and cloudshift are best friends, always will be. Also seems like you have way too much land fixing for only Fiend hunter being a possible issue on turn 3. easily fixed with the Dual lands you have and 4x paradise/evolving winds. IDK if Borderland2x and 4x ramp 2x avacyn pil is needed. Just seems like too many dead slots for only fixing land Tho i guess the early game bodies are nice for rancor and geist-honored monk. Elvish visionary has a nice ETB effect and is a early game body for rancor... If your running Splicer and fiend hunter and other early ETB creatures maybe Sun Titan on your higher curve to re trigger the abilities of the creatures that graved. Plus you can flicker Sun himself. will also bring snapcaster back and if you have a mana open you can recast a cloudshift in the grave yard. .. Thragtusk is def a sweet card to flicker and is pretty much the staple for green being added to the White blue flicker, I think the deck needs to strive on its flicker utility and have less dead objects on the board like borderland and ava pilgrim. You Have 10 cards total for mana not including the Evolving.
This is the best thing I've ever seen. Except Banana Hands. Have you seen Banana Hands? It's really good. It's about this kid who makes magic card decks without using any magic card decks. Cause he's on a website. But then, his hands turn into bananas and he can no longer use this crafty technique to make non-real decks. It's hard to type with banana hands...
i like this idea i have a deck designed around flickering things check it out http://tappedout.net/mtg-decks/should-i-stay-or-should-i-go
id love some advice i curently dont have anything but avyison block and m13 to use other then the cards ive listed but please check it out and make some comments
|Date added||1 year|
|Last updated||1 year|
|Sets||Magic 2013, Avacyn Restored , Innistrad, 2012 Core Set , New Phyrexia, Scars of Mirrodin|
|Top rank||#59 on 2012-07-28|