The idea of the deck is to flash in most things, swing all out and rootbound defense to keep your stuff alive (if needed), then terrifying presence/druid's deliverance on the counterattack, rinse and repeat. For the long games, the grove of the guardian + rogue's passage will get you there, and Odric's in there just for kicks and a potential blowout.
Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. This site is unaffiliated. Articles and comments are user-submitted and do not represent official endorsements of this site.