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This is a five colour knight tribal deck. It runs Paragon of the Amesha as it's commmander with permission from my playgroup. I've never really found a five-colour creature that would be a fitting replacement.
It runs Maze's End because the guildgates seem like nice budget lands for 5c and the quest to find all of them seems to fit with a knight theme.
The deck is really fun and it can steal games when opponents underestimate it.

Now Retired: The deck was fun in low power environments but the Guildgate manabase was tough. It's most fun game was when I resolved Kindred Discovery which is to it's credit more than the knights.

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Date added 6 years
Last updated 1 month
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

38 - 0 Rares

21 - 0 Uncommons

23 - 0 Commons

Cards 100
Avg. CMC 3.81
Tokens Copy Clone, Dungeon: Undercity, Elf Knight 2/2 GW, Emblem Gideon, Ally of Zendikar, Human 1/1 W, Knight 2/2 W w/ Vigilance, Knight Ally 2/2 W, Skeleton 4/1 B, Soldier 1/1 W, Survivor 1/1 R, The Initiative, Treasure, Vampire 1/1 W, Zombie 2/2 B, Zombie Knight 2/2 B
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