mtg, mtg cards, magic the gathering, gaming, geeks
Here is a summary of why the cards in here are in here :P.
Stuffy Doll . Obviously the main card in the deck. Doesn't need much explaining.
Burning Vengeance . Stall's while I wait for Stuffy Doll to make an appearance. Can also deal some early damage.
Pillar of Flame and Geistflame can keep the board clear in the early turns while waiting for what I need.
Blasphemous Act works amazingly well with Stuffy Doll . It can save against aggro decks.
Mercurial Chemister is awesome with Stuffy Doll . Use his second ability to deal lots of damage to my opponent.
Firemind's Foresight is mainly in here to get discarded by Mercurial Chemister . 7 damage for a R? Yeah, I'll take it.
Into the Maw of Hell also works great with Stuffy Doll . Gives me some land hate as well.
Nivix Guildmage can win me the game by copying a Blasphemous Act or something like that.
Faithless Looting and Thought Scour can get my instants and sorcery's into the grave to flashback.
Think Twice is a staple. Draws me cards AND works with Burning Vengeance .
Comments and +1's are greatly appreciated!
You know that Ground Seal doesn't help against graveyard hate like Rest in Peace , Ash Zealot , card:Grafdigger's Cage, and card:Tormod's Crypt?
The Ash Zealot s don't have to be the problem for you with your removal, and the rest is either an artifact or an enchantment. I would recommend Naturalize or something in your sideboard.
Oh yeah, it's a global effect, isn't it? I'll do just that, 4x Naturalize to the sideboard :).
Just put in 2x Elixir of Immortality to protect from graveyard hate. Thoughts?
Guttersnipe is basically Burning Vengeance 's creature counterpart. Could be good while building up to Stuffy.
Not sure what I would take out. Besides, I feel like it would be more of a target if not an easier target then Burning Vengeance .
Thanks for the comments!
Yes, that's true. Though Blasphemous Act is two points better with Guttersnipe around. You guys are right, though. Too much general board damage to have a creature for these things.
Just an idea... may not work well at all... If wan't to add creatures, but you're worried about your creatures dying to the various board wipes... perhaps more indestructible.
... Unfortunately, as of Friday, there are a lot less options available for that. Manor Gargoyle , or Creepy Doll are about it. Both may be fun to play, but probably don't fit the deck theme like a Stuffy Doll does.
There is however, the option for Archwing Dragon and card:Angel's Tomb, which could be an interesting combo to ensure you have creatures after a wipe..... Board clear, dealing damage to stuffy. - Drop a dragon, swing with a dragon and an angel... then tap stuffy for the insult to injury poke.
Very nice. Stuffy Doll is a fun little card. I made a version of this as well, Death for All!!. Take a look if you want.
+1'd
Thunderous Wrath . If you can't cast it for its miracle cost, discard it using Mercurial Chemister +1!
Not sure it keeps with the strategy of Stuffy Doll . Might remove card:Firemind's Foresight for it.
Thanks for the +1!
I've found that cards like Tragic Slip , and Mutilate devastate this deck, as Tragic Slip doesn't even need to be Morbid to kill your doll. Consider adding Buried Ruin to bring your dolls back and many more counterspells. You're running blue red, so Izzet Charm is a must(it's really looking like the best charm so far), also some Negate s would do you well in here. card:Firemind's Foresight and Geistflame are really just bad looking cards, despite Geistflame 's synergy with Burning Vengeance and card:Firemind's Foresight's synergy with Mercurial Chemister . The Nivix Guildmage s seem weak as well. A Redirect , Reverberate or Increasing Vengeance would fit better in here.
Vandalblast would be better than Naturalize in the sideboard as without Stomping Ground and the Breeding Pool , you're not going to be able to cast it efficiently.
If you have the cash, add two Bonfire of the Damned , because they are broken. A Tamiyo, the Moon Sage and a Chandra, the Firebrand would really help out in here as support cards. More Thought Scour s, more burn, and at least two different counterspells would really help this deck perform at it's potential.
I personally dislike the Mercurial Chemister s, as they come in a very weak body for 5 CMC and you'd probably much rather be playing your Stuffy Doll that turn anyway.
If you remove more creatures, consider moving some of the Blasphemous Act s to the sideboard for use against creature heavy/token decks.
Sorry for the gigantic text block, but I like the deck, especially the use of Into the Maw of Hell (which would be a game ender with Chandra, the Firebrand 's second skill) and I love Stuffy Doll . I hope I helped out a bit!
Ok, after your comments this is what I'll do: -2 Geistflame +2 Negate -2 Nivix Guildmage +2 Increasing Vengeance -4 Naturalize on the sideboard +4 Vandalblast .
Keeping Blasphemous Act because it works way to good with Stuffy Doll . Wipes my opponents board AND deals 13 damage?
I like Mercurial Chemister because it's an interesting twist on a Stuffy Doll deck. Just like the synergy :).
As for the rest, I'll think about it :P. +1 anyone?
New changes: -2 Thought Scour -1 card:Firemind's Foresight +3 Flames of the Firebrand . That card has won me many a game against aggro decks.
Or add Izzet Keyrune .
From a glance, I agree with JMullen - 3x Burning Vengence seems like plenty. Haven't playtested yet though, so I'll see if I agree with the lack of mana later :P
Don't have time to playtest now, but I will sometime soon!
Lack of mana?! Lack of mana?? Wow, never happened to me. Maybe just unlucky? I have never had trouble with the land base.
I might go -1 Burning Vengeance ;).
No, I have beaten zombies :P. Flames of the Firebrand is a life saver.
Talrand, Sky Summoner as an alt-win con? or even a sideboard win con?
Fog Bank could be a great early game blocker, lower mana cost too while building up to the Stuffy Doll .
Sorry this has taken me so long to comment on, been extremely busy with school.
Very fun deck to play - with Burning Vengeance out, it makes mill decks ineffective and Blasphemous Act is a great late game win con. I agree with Madnote as well, I was pretty open the first few turns until I got Stuffy Doll - and that still can't block much. I'd definitely +1-3 Fog Bank .
I'd say +1 but I already gave one :P
I think Thunderous Wrath has a huge synergy here, especially replacing card:Firemind's Foresight because TW's cost is so high, you can discard it with Mercurial Chemister if it is in your opening hand or you can cast it for its miracle cost for a 1 for 5 damage, either way seems like you win xD personally I'd run 4 but I don't have any suggestions on what to take out as of yet, except gtfo with that Firemind's lol
| Date added | 7 months |
| Last updated | 7 months |
| Legal formats | Standard, Extended, Legacy, Vintage, Commander / EDH, Modern |
| Sets | |
| Cards | 62 |
| Avg. CMC | 3.39 |
| Top rank | #9 on 2012-10-03 |
Embed code |
|
Raspberries says...
I would sideboard enchantment/artifact hate, as Rest in Peace and card:Grafdigger's Cage will still hurt you considerably.
October 1, 2012 12:44 p.m.