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Happy St. Patty's Day!!
I'll second the coment on the Deadly Recluse. Both Increasing Savagery and Wolfir Silverheart are very strong. I would also take a look at Pit Fight, Garruk Relentless Flip, and either Triumph of Ferocity or Garruk, Primal Hunter.
Thragtusk is a briliant equaliser, but out of an aggro deck you're much more interested in getting damage down range. It's not a bad card, but I wouldn't run a full four. Deathrite Shaman is one way to answer the reanimator decks, but because you dont get to abuse the second side of it I've always gone with answers like Grafdigger's Cage.
@theemptyquiver: They're naked and painted! 6/6 wonderful. But I do agree these girls shouldn't bank on any non-nude modeling careers.
That being said the deck looks like it'd be fun to play. I like the idea of using fighting to buff up predator ooze. I am wondering if there aren't any instants that you could use to buff up creatures mid combat phase or even to buff up the ooze and then use him to fight and destroy a larger creature.
@ThEdUnCeCaP, @Wolfsage13: Deadly Recluse is here mainly for deathtouch combo with fights and as a target for scavanged Deadbridge Goliath or Revenge of the Hunted. Also I learned the hard way that most green decks can't deal with a Sigarda, Host of Herons so I'm gun-shy from that matchup.
I agree that Thragtusk, Deathrite etc. are great cards but I freaking hate Thragtusk :-)
Thx all for +1's! Plz keep comments and upvotes coming for ST PATTYS woooot! chugs green beer
PS: None of you guys would kick any of those women out of bed. :-)
I like monocolor.
I love Baldur's Gate.
You get a vote from me. =)
Actual advice:I'm not sure about Yeva, Nature's Herald ... flash is nice but extremely situational, basically only good for surprise blocking. Plus you already have 4x of a flash creature (the Avenger). Her usefulness seems extremely limited.
I'd at least cut her down to 2 because she's legendary. Having 2 in your hand at any time is going to be bad. If it were me, I'd consider replacing her totally.
For the 5 mana slot, I'd sideboard the Silklash, and put in Vorapede. That thing is brutally powerful in monogreen. I feel like the only reason it's not played in other decks is the 3 colored mana in its cost.
In my opinion, monogreen can't pull off leaning towards aggro as it can't compete with R, W or B in that regard. It's strength are powerful midgame/lategame creatures.
I'd also strongly suggest trying out Gyre Sage as it will evolve from EVERYTHING (including itself) in your deck except the elves.
It also grows from your undying creatures, getting essentially double counters if a ghoul or Vorapede dies.
It also gives you more mana ramp which is extremely important in mono green.
Predator ooze is good but it requires basically 3 cards to work properly (Rancor+Prey Upon/Tracker).
With just a Rancor but no "fight" card it is just a 3/1 for 4 mana.
With just a fight card but not Rancor it's a 1/1 for 3 mana that has basically no way to grow unless the opponent is running lots of 1/1s w/o flying.
I'd cut one or two of them.
So my final suggestions would be:
-1 Spider (to s/b)
-1 Deadbridge Goliath (optional)
-1/2 Predator Ooze
+3/4 Gyre Sage
+1 Wolfir Silverheart (just an overall amazing finisher card)
Even with these changes though, this deck is going to be extremely vulnerable to board wipes, as it is creature heavy. Bonfire of the Damneds, Mutilates, Supreme Verdicts, Terminuses, overloaded Cyclonic Rifts are all going to wreck it.
This is the reason I believe Vorapede is so good. It has undying, it's big without any help (unlike the ooze), it can always save you from weenie rushes because of it's vigilance+trample combo, basically making the opponent take more damage than he does to you if he decides to attack with his three 1/1s or two 2/1s.
I'd go for a third one if your meta is removal/board wipe heavy.
OK, I made a few tweaks albeit not as extensive as you'd suggested. I have had great success with Yeva, Nature's Herald as my meta is fairly control-heavy. Added Vorapede and Primordial Hydra while removing a few Ulvenwald Tracker and the Silklash Spider. I think this looks more powerful!
Not so sure about the Hydra honestly, I've played it in G/B and it often takes too long to pay off.
Unless your opponent has a really bad start, playing it for X=1 is very bad. It sits there for two turns being completely useless while your opponent is already casting Thragtusk when it's 2/2 or removing it with a non-morbid Tragic Slip when it's 1/1.
X=2 is the "normal" option which can pay off in the future and is a moderate the risk. It can take 1 damage pings, can block 1/1 creatures and gets fat faster. However it's the same issue that I have with Talrand, Sky Summoner. He is a four mana expenditure that can be removed by anything stronger than a light sneeze.
Of course, this depends on your meta. Playtest it and find out I guess.
I've had pretty good luck with the Hydra, actually--fragile though it is, if it lives a turn or two it's pretty much good game. The deck is so rife with other threats that I'm going to give it a shot! It's very nice flashing it at the end of my opponent's turn with Yeva on the board.
If you have yeva out with the hydra in your hand, you can cast it at the end of their turn for X=3, and during your upkeep, it will double, so you can swing in for 6. Because of it's X value, it's a much more versatile card. It'll never be bad to draw a hydra late or early game, whereas a silverheart early game is annoying and a strangleroot geist late game is equally so. Im working on a similar decklist myself. and I think it'll be a fun deck. Maybe a little less competitive, but still very fun and the big plus for me is the fact that I don't have to go and get a $60 worth of dual lands to make the deck function
|Date added||8 months|
|Last updated||8 months|
|Legal formats||Commander / EDH, Extended, Legacy, Modern, Standard, Vintage|
|Top rank||#18 on 2013-03-29|