This was a standard deck during the innistrad-scars standard
This deck is built around the fight mechanic
But even if I don't achieve that interaction, there are still a lot of other creatures who fight well. such as Viridian Emissary , Strangleroot Geist , Wolfir Avenger Garruk, the Veil-Cursed Flip , tokens and Vorapede
All suggestions are appreciated.
Lmao, I thought about it but never really saw how to put it together. This's just mean, and I like mean. The suggestions I would make is to replace the shaman with the standard version which is Viridian Corrupter. To make this standard that is.
thank you for bringing that to my attention.
no Revenge of the Hunted ? your ooze can get muuuch bigger much faster.
as for Revenge of the Hunted I've decided to put that in my side board. Most match-ups aren't going to have a large number of creatures sitting around waiting to block my guys, but against Lingering Souls/Intangible Virtue decks, Revenge of the Hunted on a Predator Ooze sounds like strong play, even when you hard cast it, so It fits well in the sideboard.
Maybe remove 1-2 of something for card:Green Sun's Zenith ? But really, I shouldn't be commenting because "The first rule of the Fight Deck: You do not comment on the Fight Deck"
I really like this deck! love the idea of swinging with the ooze to add a counter to him then before the declare blockers step activating the tracker to have your ooze kill a potential blocker and add another counter to the ooze.
your sideboard should be able to tweak your deck into a more beat-down aggro deck for control match-ups.
+1 from me
The first rule about Fight Deck is: You don't talk about Fight Deck.
Has anyone noticed how some people say "+1" in the comment, yet the score remains the same as it was before?
Heh, thanks Sam_I_am I actually forgot to. Fixed now.
In all seriousness I really like this deck. I had written off Ulvenwald Tracker as inefficient, but you really make it shine.
This looks like a great deck. The only thing I would suggest would be maybe removing a couple things (maybe a couple Llanowar Elves ) for 2 Rampant Growth s or card:Ranger's Paths. This would boost up the Dungrove Elder s and you don't have a ton of high drops for the elves to be super useful anyway.
I have noticed the +1 thing on many of my own decks, I find it funny.
Llanowar Elves powers out my 3 drops on turn 2, and 2 of them power out 5 drops on turn 3
Have you ever run this at fnm or battle tested it? Also where are your nightshade peddlers?
I started cutting Nightshade Peddler because they normally didn't seem to do too much for me.
I came in first place last FNM, and the FNM before that, I came in second
i may of just miss understood your description, but deathtouch, first strike, lifelink, etc. does not work with fighting, because it does not count as combat damage.
@chowline lifelink and deathtouch do work for non-combat damage, so does infect
first strike, however, is different because it defines at what point the creature assigns damage during the combat step.
i am very confused, everyone online says the deathtouch + fight works, but according to the rules
702.2b Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage, up to that creature's toughness. See rules 510.1c-d.
thus since they are not dealing combat damage the combo doesn't work, correct? If i am wrong i do apologize.
702.2c A creature with toughness greater than 0 thats been dealt damage by a source withdeathtouch since the last time state-based actions were checked is destroyed as a state-basedaction. See rule 704.
|Date added||2 years|
|Last updated||1 year|
|Legal formats||Commander / EDH, Extended, Legacy, Modern, Vintage|
|Illegal cards||Llanowar Elves , Viridian Emissary , Dungrove Elder|
|Folders||Jordan, Decks, green, Favourite, Decks, I like these|
|Top rank||#1 on 2012-07-27|