This deck is about making sure my R/W humans are ready for "war." Using enchantments, instants and sorceries that say "creatures you control get..." on my humans is the main theme.
Vexing Devil leads me to the third and final sub theme... burn. Vexing Devil, Burning Oil, Burn at the Stake, and Bonfire of the Damned are the only burn cards but I needed another win condition. (and a reason to use Bonfire of the Damned :D)
I would try Searing Spear and/or Pillar of Flame in the place of Burning Oil and Burden of Guilt. Being able to damage any creature is better than just ones involved in combat, and much better than a soft Pacifism .
Saying this might seem a bit harsh but your strategy of boosting your creatures is simply too weak, to be honest, and so are a lot of your creatures. Yes, boosting creatures is a good idea, yes vigilance + card:Builder's Blessing is also good and so are creatures with first strike. But you have way too many weaknesses... take for example any creature with flying, undead and/or ability.
Anyway... a few examples of better cards:
Keep card:Builder's Blessing and Bladed Bracers (if that's the kind of deck you're going for), and get rid of 2-3 of your three drop creatures in order to add Village Bell-Ringer . Also you might want to consider Ring of Thune . Add some creatures with flying...
Hope this helps.
I forgot to mention this is a kitchen style deck didnt I? I always forget that. And none of my friends have those cards. I got Kessig Malcontents and 3x more Riot Ringleader s, I have another Break of Day , Hanweir Lancer , Moorland Inquisitor , Farbog Explorer , and 1x Spare from Evil . I also have Stony Silence if that helps.
(I got all of these today in trades)
And i am trying to make a deck with a story behind it. Humans revolting happens through out the ages. And the card Riot Ringleader started all of this. Its about (averagly) normal humans, going through out there normal lives. If they have to fight an opposition, they can try. They may be weak as one (as Corvus_corax said) but united they stand together. Together they will defeat the opposition! Together they will rise, Together they will fall. (as the title states) They fight as a team or die trying.
(that was fun lol, I have been watching to many historical documentaries) But to get to the point. Yes they aren't good against cards that have special abilities like flying, fear, intimidate etc. But with beef up cards (trying to get more) to make them strong enough to get past a few flyers. The cards like Burn at the Stake cut down the opponet's creatures or his/her life.
I am trying to get enchantments (or curses) that help my and hurt my opponet's creatures. I hope this all made sense.
I was thinking of removing 3x Gather the Townsfolk , 2x Fervent Cathar , 1x Banishing Stroke and 1x Midnight Guard for 1x Farbog Explorer , 2x Riot Ringleader 1x Hanweir Lancer , 1x Break of Day , 1x Spare from Evil , and 1x Stony Silence
|Date added||2 years|
|Last updated||2 years|