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Fevered Delver -- Ultra-Budget Tempo

Modern Budget Control Delver UR (Izzet)

BlaineTog


Sideboard


One of my favorite cards from Shadows Over Innistrad was Fevered Visions. It draws you cards, Shocks your opponent each turn, and it's in Izzet colors. What's not to like? It also made for some truly obnoxious decks while it was in Standard and it turns out it can be just as discombobulating in Modern.

The deck is also trying to keep a razor-thin budget, hence the janky mana base and lack of Serum Visions and Remand. I would love to add those cards but sadly, they're just out of reach.

One-Drop, Three-Drop

In case you haven't already guessed from the title, the point of this deck is to stick one or two copies of Fevered Visions and then use a combination of bounce spells to keep our opponent's hand over 4 cards deep, thus ensuring they never stick any threats. This is really annoying to play against because you end up with all these lovely cards in hand and no way to deploy them with any efficiency.

Since we're in Blue and running so many Instants, I figured we might as well run Delver of Secrets   as well to speed up or clock. And since we have to splash Red for Fevered Visions, let's stick Lightning Bolt in here as well. With the best one-drops ever printed in Blue and Red in our deck, how can we lose?

I'm sorry, it looks like you almost dropped something there!

Our bounce spells take up most of the deck. We start small with Vapor Snag, the good ol' Unsummon with a free color pie break thrown in for good measure. This is our workhorse bouncer, but Boomerang is our most powerful since it has the ability to mess with our opponent's lands. They're drawing so many cards off Fevered Visions that they're likely going to be making their land drops each turn anyway, so Boomeranging a land is basically a 2-mana instant-speed land destruction spell. We're also running two copies of Echoing Truth. It's mostly just a worse Boomerang, except we can sometimes get rid of a bunch of Spirit tokens with it. Three copies of Select for Inspection act as Vapor Snag 5-8. It's possible Unsummon would just be better here, but the Scry 1 is a really nice bonus. And finally, two copies of AEtherize, because sometimes you just need your opponent's whole board to go away for a while. It's a little pricey at 4 mana but we're pretty good at hitting our land drops so that isn't usually a problem.

No, not that one, try something else.

Most threats we're happy to keep sending back to our opponent's hand, but some things demand a more permanent response. For those situations, we have our counterspell suite: Mana Leak and Dream Fracture.

Mana Leak is an old standby, faithfully shooting down threats on curve just like always. It's even better in our deck than usual, though, because our opponent's really need to play several spells per turn to get in under Fevered Visions, making Mana Leak relevant even later on in the game.

As an additional counterspell, Dream Fracture is almost exactly what we want for this deck. Three Mana is a little pricey (hence why we're only running two copies) but replacing itself while also jamming another card in our opponent's hand makes it worth the extra point of mana. I wanted at least a few copies of a hard counter in the deck and Dream Fracture's our guy.

Again, I'd like to run Remand here but we're just a bit priced out. At least Dream Fracture gives us the upside of our opponent drawing a random card from their deck rather than known action.

Oo, I've got just the thing! It's... somewhere around here... gimme a sec...

No Izzet deck would be complete without a few ways to spin our wheels: Opt and Spreading Seas.

Opt is basically budget Serum Visions, but it's still a very good cantrip. While it doesn't let us set up Delver flips, it does a great job of digging into action.

Spreading Seas may look a little weird but hear me out: we needed a bit more card draw to make sure we find our Fevered Visions in a reasonable amount of time, and the upside of occasionally taking our opponent off a color was just too good to pass up. Even if we can't take them off a color entirely, making it even just a little bit more difficult for them to dump their hand really helps power up our Fevered Visions plan.

Can you swim?

The lands are pretty easy: just Swiftwater Cliffs and some basics. Simple and cheap.

Tomorrow is another day!

The sideboard is mostly good artifacts to shore up our bad matchups. Dragon's Claw helps against low-to-the-ground burn, Pithing Needle protects us from planeswalkers and Engineered Explosives, and Tormod's Crypt for blowing up the graveyard. Then, Negate is here for when we need more hard counterspells and Smash to Smithereens helps us against artifacts.

Any questions?

And that's the deck! Thanks for reading this far, and I would love to hear any suggestions you might have. Please keep in mind that I'm trying to keep the budget under control here, but I'm sure I must be forgetting some card that would be perfect for this deck.

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Revision 2 See all

(5 years ago)

Date added 6 years
Last updated 5 years
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 3 Rares

6 - 6 Uncommons

34 - 6 Commons

Cards 60
Avg. CMC 1.77
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