It is a pure token Deck that tries to flood the board with tokens. Rhys the Redeemed doubles up the tokens easily so it grows exponentially. I got a lot of token generation in general. In the early game I usually produce some tokens with Rhys the Redeemed. As soon as I got enough mana I follow up with sorceries. It is very important to hold back on token cards all the time because I expect at least 3 board wipes before I can even think about killing my opponents. Generally it's crucial to hold back good cards for the right moment since the power level of the cards is always obvious. That's why I call the Deck "feels fair". I don't trick my opponents with any hidden scheme or combat tricks. I simply let them follow their strategy but force them to handle the board state every single round. One board wipe is not enough to stop me and usually puts me in a very good spot since I can rebuild so fast. I want to win with this Deck but I don't want to take away the fun from everyone else. So I focus on being a threat to the strongest opponent and negotiating with the others about life and death.

This is the first Commander deck I ever built (~2016). It went through a lot of changes and I got a lot of chances to test it. At it's peak it got too strong for my former playgroup and I reshaped it to a elf tribal deck without the more expensive elf cards. So it was still decent but not as powerful although it was still one of the best decks in that group. Lately I joined a new group of players with a higher power level so I started to slowly get back to the original build. But I don't remember every single card I used and I am still overthinking the card choices a lot. Do feel free to tell me your thoughts and share your opinion about cards you don't like in my list.

In the early game I try to ramp up as fast as possible. I try to get as many lands out of my library as possible because later on every draw is crucial. My side strategy is to gain a lot of life in the early game. What happens the most is that I either already create a lot of tokens and become the main target very soon. Or I gain a lot of mana. Creating so many tokens rarely gets me in any position to kill since I usually face my opponents best removal spells and often a board wipe.
In the mid game I try to play my good enchantments and artifacts in a way that my opponents start to run out of answers. Eldrazi Monument, Doubling Season, Cathars' Crusade, Beastmaster Ascension and Akroma's Memorial are the Cards I try to not combine on the battlefield so my opponents need to get rid of them one by one. I constantly produce tokens to an extend where I can go off with one of those Enchantments/Artifacts in play.
The win strategy is kind of obvious. I want to overrun my enemies either with a lot of small guys or really pumped up tokens. But since I usually don't get into a position where I can use cards like Overrun I am not focusing on combat tricks a lot. The title of the Deck is also its theme. My opponents usually see it coming and I don't betray them. That is maybe holding me back in terms of sudden wins but puts me in a good position for politics. Sometimes I even tell them what they can expect next round until the Deck reaches a point where they just can't react anymore even though I tell them what I am about to do.
I have a lot of mana problems and I don't understand why. I added a lot of ramp and enough lands but I still face shortage of mana in the beginning very often. Another problem comes with the Deck type itself. I am not really prepared for strong control or combo decks. If I realize that my opponents are about to shut down the game I usually sit there and just watch them doing that. I added some cards to remove combo pieces but I always rely on other players to help out with removal.

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93% Casual

Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

41 - 0 Rares

12 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 4.43
Tokens Angel 4/4 W, Beast 3/3 G, Cat 2/2 W, Copy Clone, Eldrazi 10/10 C, Elemental 8/8 GW, Elf Druid 1/1 G, Elf Warrior 1/1 G, Elf Warrior 1/1 GW, Emblem Elspeth, Sun's Champion, Insect 1/1 G w/ Flying, Deathtouch, Kor Soldier 1/1 W, Myr 1/1 C, Pegasus 1/1 W, Phyrexian Horror X/X C, Plant 0/1 G, Saproling 1/1 G, Soldier 1/1 W, Spirit 1/1 W, Wurm 6/6 G
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