Deck is under $50, if cards are bought in poorer conditions,or excluding the cost of basic lands.

Deck Summary: Tried to make it so that the deck doesn't always just win one way. You can burn your opponents out, create a massive army, or attack with giant, pumped up creatures.

Deck Breakdown:

Ramp (7): Wayfarer's Bauble , Star Compass , Boros Signet , Talisman of Conviction , Myriad Landscape , and Terrain Generator

Even though our deck's average CMC is very low, it's still nice to be able to get Feather out by at least turn 3 and with a protection spell in hand

Pump Targets (12):

1. The Heroes: Akroan Crusader , Favored Hoplite , Phalanx Leader , Fabled Hero , Anax and Cymede , and Labyrinth Champion

2. The Soldiers: Swiftblade Vindicator , Tenth District Legionnaire , and Tajic, Legion's Edge

3. Goblins & Golems: Krenko, Tin Street Kingpin , Zada, Hedron Grinder , and Precursor Golem

The Heroic creatures are great pump targets because of the extra bonuses we get from targeting them, The Solider creatures are all just good in their own right, and Krenko and Zada can make our board wide or tall. Precursor Golem is a very buffable 3 for 1.

Pump Spells (10): Brute Force , Built to Smash , Titan's Strength , Samut's Sprint , Gird for Battle , Mortal's Ardor , Swift Justice , Invigorated Rampage , Temur Battle Rage , and Martial Glory

Not much to explain here, they're all good for various reasons.

Protection Spells (11):

1. Protection: Apostle's Blessing , Shelter , Gods Willing , and Stave Off

2. Blink Effects: Cloudshift , Otherworldly Journey , and Long Road Home

3. Indestructibility: Ajani's Presence , Sheltering Light , Valorous Stance , and Dawn Charm (sorta)

I tried to have a variety of types of protection spells because there's a variety of removal out there. We want a lot of protection spells because we want Feather to stick. Yeah, the deck should be able to function without the commander yadda yadda, but without Feather on the board this deck gets a lot weaker. All these protection spells are also good for protecting our other creatures.

Cantrips (10):

1. 1 cost: Rile , Renegade Tactics , Balduvian Rage , Expedite , Bandage , Defiant Strike , and Panic

2. 2 cost: Fists of Flame , Guided Strike , and the previously stated Shelter

This is the fuel of the deck, what allows us to get to our key cards. With Feather out we can generate a very large amount of card advantage, and is why I choose to run Spellbook , just on the off chance we find it and don't have to discard our massive hands every turn. And when the draw engine is up and running, Fists of Flame is and incredible pump spell, especially with something like Temur Battle Rage

Spell Synergies (8):

1. The Firewielders: Guttersnipe , Electrostatic Field , Firebrand Archer , and Young Pyromancer

2. Burning Towers: Aria of Flame and Sentinel Tower

3. Libraries of Lore: Myth Realized and Scroll of the Masters

Besides killing opponents with combat/commander damage; these are our win conditions. We can burn out our opponents through creatures like Guttersnipe or permanents like Sentinel Tower . Myth Realized and Scroll of the Master's can make huge creatures for deadly swing-ins.

Removal (8):

1. Creature: Fall of the Hammer , Reckless Rage , Swords to Plowshares , Soul's Fire , and the previously stated Valorous Stance

2. Non-creature: Return to Dust , Crush Contraband , and Oblation

Because sometimes you can't just swing with your creatures. FotH, Reckless Rage, and Soul's Fire are repeatable creature removal (or in Soul's Fire case, repeatable removal AND burn spell), and Return to Dust/Crush Contraband are really efficient artifact/enchantment removal. Oblation is a silver bullet, and can be used on our own creatures as another repeatable source of card draw if needed.

And lastly, possible upgrades:

Smothering Tithe gives us a lot of mana to play a lot of spells.

Grand Abolisher makes it so our turn is OUR TURN!

and Aetherflux Reservoir is another powerful spell synergy.

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96% Casual

Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Rares

21 - 0 Uncommons

35 - 0 Commons

Cards 100
Avg. CMC 1.97
Tokens Copy Clone, Elemental 1/1 R, Elephant 3/3 G, Goblin 1/1 R, Golem 3/3 C, Soldier 1/1 R
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