ITS HARVEST TIME

Animals: Anything that is an animal.

Crops: Anything that is a plant or something that grows.

Fertilizer: Anything that helps us grow other things.

Farmers: The guys who do the growing.

Tools: Metal stuff that helps us farm.

Sun: The sun.

Farmland: The place where we do the farming.

???: Rowen.

DECK BREAKDOWN

Reaper King: Obviously, someone has to harvest all those crops. Reaper King is the guy for the job. He also gives us access to all the farm cards without technically being all five colors.

Tree of Redemption: This is the most important tree in the deck. It is the center of our farm.

Reap: Sometimes, the big man cant reap everything on his own.

Gruul War Plow: Every good farm needs a good plow. So Reaper King called up his buddy Borborygmos and asked to borrow his plow.

Harvest Hand  : First, its a scarecrow, and then its a scythe.

Budoka Gardener: The big man was all like, "I need an assistant!" so he paged his good friend Jim Bob, to help with the carrot garden.

Elvish Farmer: More workhands on the open fields are never a bad thing. This guy is always around to make sure those saprolings grow correctly, and turn into healthy trees one day.

Goblin Gardener: Tilling the land is important, and if he cant do it, then he is going to mess up someone elses potatoes.

Compost: We hate pollution. Unless it turns into compost. In which case, we love pollution.

Night Soil: Other people arent allowed to farm so long as we are the farmers. So lets get rid of their fertilizer, and make ourselves more trees. Good plan, great plan.

Rites of Flourishing: When we prosper, we can feed our family. What could be better than getting more land to prosper more?

Rowen: Honestly, I'm not even sure what this card's name means. but it mentions harvesting, and it lets me farm more, so we'll include it here.

Seed the Land: Snakes aren't always bad. and if they plant seeds for us, then we're ok with them.

Grim Harvest: Whats better than harvesting once? Harvesting twice. Or more.

Ovinize: We love our farm animals. Lets share the wealth.

Seed Spark: We hate it when other things interfere with our plans. So we found a way to get rid of them, AND make more trees.

Swords to Plowshares: Gotta keep the foxes off our lawn. Bonus points if you actually target a fox with this spell.

Clear the Land: More land is never a problem for our crops.

Cultivate: Preparing for the next season is always a priority for our big man. This buys us more land, and prepares us, all in one.

Explosive Vegetation: What is a farm without the vegetation to grow on it?

Mulch: Fertilizer is very important.

Reap and Sow: The act of farming sometimes benefits the farmer. Oh wait, it always does.

Weed Strangle: Sometimes, something gets too big for our big man to handle. When that happens, we call upon the mighty power of the weeds.

Reach of Branches: We love trees. And we love forests. So trees and forests is basically the dream.

Rootgrapple: If anything takes root in our farm, we like to root it out with trees. And if we already had trees, we get more ways to make trees.

Workhorse: We need some way to pull our plow. Bonus points for both on the field at the same time.

Wild-Field Scarecrow: We can grab some addition land with this new scarecrow we installed. Oh and it synergizes quite well with the big guy himself.

Avenger of Zendikar: No one makes more plants than the avenger. Not only that, but he grows them all by himself. Auto include.

Diligent Farmhand: Our assistant is very good at planting trees.

Mycologist: Mycology is the study of fungi. This guy seems like a fun guy, so we let him work on the farm.

Mycoloth: The mycologist has to study something right? Bonus points for both on the field at the same time.

Offalsnout: It's a pig. Nuff said.

Pathbreaker Ibex: It's a goat that doubles as a wincon. Sounds good to me.

Vulturous Zombie: Plants arent always unmoving. Sometimes they get up, grow wings, and become undead zombies that feed off of your opponents dead stuff.

Caller of the Pack: Every good farm has to have a beast or two. Or more.

Infested Roothold: Technology is bad for our farm for the most part. This will help keep those flamethrowers away.

Living Hive: Bees can be farmed.

Nullmage Shepherd Herding sheep and destroying opposing war plows. Hell of a day.

Seedguide Ash: He's here to guide our seeds. He is also a tree.

Ulasht, the Hate Seed: Even though his name says he hate's seeds, he doesn't actually hate seeds. in fact, he loves them so much, that we gave him a job on our farm.

Karametra, God of Harvests: This goddess tries to be the best farmer there is. While that is untrue, and Reaper King is actually the best farmer, she does a pretty good impression. B+ for effort Karametra.

Verdant Force: The force of nature is what drives our farm. Sometimes, it decides to become a 7/7 creature and attack our opponents.

Walker of the Grove: What's a farm without tourists to appreciate it's beauty?

Scythe of the Wretched: We need some way to actually harvest the wheat we grow, and this scythe looks perfect.

Crop Rotation: Each season, our crops must be rotated. This allows us to go get our one and only, Khalni Garden.

Ooze Garden: Who says you can't farm oozes?

Sprout Swarm: We like trees. And trees make more trees. All the trees.

Cream of the Crop: When we harvest our crops, we like to have the best crops. This ensures that will always be the case.

Dictate of Karametra: When our forests are working, the land is rich. When our forests are working twice as fast, the land is richer.

Fruit of the First Tree: Fertilizer is always welcome on our farm. especially super ultra maxed fertilizer.

Harvester of Souls: When our stuff dies, it turns into fertilizer. Value.

Fresh Meat: Gotta feed those farm animals.

Summer Bloom: Our farm is quite plentiful in summer, but especially when this card is around.

Ant Queen: The ants are ever present on our farm. But they work for us, not for our opponents, so we'll wait on calling the exterminator.

Trading Post: Our farm needs goods from our trade partners. So we've installed a trading post to help out.

Sol Ring: We need the sun to grow our crops, and it manifests itself rather nicely in this ring.

Rot Farm Skeleton: Sometimes, our stuff dies. Lucky for us, the love of the farm brings them back.

Reap What Is Sown: When all your saprolings are just 1/1s, its time to reap them and make three of them bigger.

Copperhoof Vorrac: Its a pig. Nuff said.

Utopia Tree: The sole purpose of this tree is to help wake up the big guy.

Khalni Garden: This is our garden, and our most prized land. Bonus points if you can get this out with any other card that has "gardener" in its name.

Irrigation Ditch: We're going to need a way to water our crops. Irrigation is the most cost efficient way to do that.

Golgari Rot Farm: Some farms are undead. ours just happens to not be that way. But that doesn't mean we don't like them.

Evolving Wilds: Our farm is constantly expanding. This helps us do that.

Forest: All your resources come from a dense forest surrounding your secluded farm. These will help you acquire wood, and other important resources for building your farm.

Mountain: Beyond the dense forest lies an expanse of mountains. While these mountains are mostly barren, they provide a good place to find your passion for farming. The occasional farmer can be found wandering around these parts.

Plains: Farther out, to the land of the plains we go. Here is where the sun shines the brightest.

Swamp: The swamplands after the plains are dark and dreary. Even here however, we can gather resources for the farm.

Island: And finally, the islands. These are only good for one thing. Sheep. Now we can Ovinize things.

Any farm cards I missed? point them out in the comments!

Suggestions

Updates Add

  • Wild-Field Scarecrow
  • Scarecrone

Scarecrone is just too expensive for this list. Plus, Wild-Field gets us more land, so we can farm more.

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Date added 7 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

26 - 0 Rares

20 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.87
Tokens Beast 3/3 G, Copy Clone, Elemental 4/4 G, Elemental */* G, Goat 0/1 W, Insect 1/1 G, Ooze */* G, Plant 0/1 G, Saproling 1/1 G, Snake 1/1 G, Treefolk Shaman 2/5 G
Folders Decks that actually have it down
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