Surprisingly Skred has a lot of power in the modern meta today. Usually losing to combo/control decks which are surprisingly absent from modern as of late and usually very strong against any creature based strategy (yes including Merfolk you nay-sayers) Skred is a deck that lets you grind out an opponent to dust while you 1:1 everything they play.
Skred's main strength is the fact that we mainboard our hate cards, this often lets us get a free win game 1 by landing an early Blood Moon or multiple Relic of Progenitus as a way to dismantle graveyard reliant decks.
A few key interactions: Eternal Scourge is our unkillable chump blocker. He enables us to provide a endless stream of chump blockers to protect our main win condition; Koth of the Hammer. When it's not blocking it makes a very effective way to get beats in on control matches. I say "unkillable" and by that I mean it's interaction with our 4 mainboard Relic of Progenitus. If they manage to put the eldrazi in the graveyard by countering, boardwiping, or combat damage we can simply Relic ourselves and exile it. This makes it incredibly difficult for control to keep it dead. Another, less critical, interaction that is present is Chandra, Torch of Defiance's +1. We can leave the Scourge in exile, get 2 damage off of Chandra, and then simply cast it from exile.
Some personal card choice changes from typical Skred lists: +3 Roast, -1 Batterskull, -1 Stormbreath Dragon, -1 Magma Jet. This change came about due to the prevalence of Death's Shadow decks. They frequently play a Shadow early on as a 3/3-5/5 and that early our Skreds aren't up to the challenge that early on. Roast gives a bit more reach when it comes to early 4/5 Tarmogoyfs or 5/5 Death's Shadows. I made room by cutting some fat from the top end and replacing Magma Jet. In the current meta Batterskull is terrible with
Kolaghan's Command
all over the place.
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